[Ace] Kread-EX's And Fomar0153's Individual Equipment Script Compatibility Issue

Uzuki

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Hey everyone, I'm having a bit of trouble with Kread-EX's scripts working with Fomar0153's Individual Equipment Script. I have the scripts place in the right as shown here, but sometimes when I try to open the weapon menu I get this error:

When I remove the Asagi Gun License script, I get a different error when I remove equipment from the actors they completely disappears from the inventory. I've read through all of there pages and I know that not all of these scripts aren't meant to work together and that this problem has been around for awhile, but is there anyway that I can fix these issues?
 

Andar

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OK, first point is - NAME your script slots. That error message has a '' instead of '<script name>', which means that the script with the error is in a slot that has no name.


Not naming a slot makes it difficult to identify the correct scripts, or even has a chance of you forgetting that you inserted a script at that slot.


That said, it looks like an incompatibility between different scripts, and that means you should try 1) reordering them and 2) using a backtracer to identify which scripts are involved.


Especially 2) will require you to have all script slots named as the backtracer scripts place those names on the console.


Follow the link "how to use a script" in my signature if you need more details about the backtracer scripts or bughunting incompatibilities in general.
 

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I'm starting to wonder if I should go the Half Minute Hero route with my game. The character's main weapon is logistically way too strong. So I can't really let the player continuously grow it.... But if they had to build it up each time like HMH, that could work. Also it lets me take advantage of my randomly generated maps so much more. Hmm... This could work! :LZSexcite:
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