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- Jul 31, 2013
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I'll get my main question out of the way first: Does anyone have a definite flowchart or anything of the sort to demonstrate how RGSS3 jumps from each event to others and back from start to finish in the progression of a battle?
Basically, I'm trying to figure out where in the world I should start in reworking the system. Here's the basic gist of what I want to do:
But yeah, basically, I know so far I'm gonna need to alter how TP is gained, because I'll be reworking it to serve as Stamina. I'll also need to modify how turn order is attained, and...well, a lot of other things that I'm not even sure of how to get around to yet. Being able to easily check out the flow of battle step-by-step instead of hunting all around the script editor's pages would be a tremendous help to learning how it all works, though. So, anybody got something here?
Basically, I'm trying to figure out where in the world I should start in reworking the system. Here's the basic gist of what I want to do:
I hope that all made enough sense... @_@[8/10/2013 1:43:39 PM] Tony Delgado: So like, first off, turn order will be decided constantly on the fly by way of a Stamina meter
[8/10/2013 1:43:58 PM] Tony Delgado: Every character will have one, and each battler will recharge theirs by a certain rate after each person's turn
[8/10/2013 1:44:48 PM] Tony Delgado: Once someone's Stamina reaches 100, they're placed at the end of the turn order queue and will act after anyone else higher up on the list
[8/10/2013 1:45:50 PM] Tony Delgado: Different actions will have different Stamina costs depending on how strenuous the action is, so you can play it somewhat safe and keep using smaller actions and keep getting turns quickly, or you can try for setting up a big hit that'll potentially do a lot of damage but also leave you open for a while.
[8/10/2013 1:46:28 PM] Tony Delgado: Now one thing that I wanna do that may give me trouble is that I wanna be able to enable multiple actions per turn
[8/10/2013 1:47:10 PM] Tony Delgado: Like, instead of just attacking once and moving to the next person, you can attack multiple times in a row, or attack and then set up a defensive stance, or use separate healing spells on multiple people, etc
But yeah, basically, I know so far I'm gonna need to alter how TP is gained, because I'll be reworking it to serve as Stamina. I'll also need to modify how turn order is attained, and...well, a lot of other things that I'm not even sure of how to get around to yet. Being able to easily check out the flow of battle step-by-step instead of hunting all around the script editor's pages would be a tremendous help to learning how it all works, though. So, anybody got something here?



