- Joined
- Jun 7, 2012
- Messages
- 47
- Reaction score
- 9
- First Language
- English
- Primarily Uses
- RMMV
That's this script right here.
What I want to do is have characters' spells get a little stronger when they're at full MP, so I have a state that boosts MAT while their MP is full. But when the player pays MP to cast the spell, the state disappears because they're no longer at full, and the spell does normal damage. I need to either modify the script so the state remains until after damage is calculated, or use a different script that can do what I want to do.
What I want to do is have characters' spells get a little stronger when they're at full MP, so I have a state that boosts MAT while their MP is full. But when the player pays MP to cast the spell, the state disappears because they're no longer at full, and the spell does normal damage. I need to either modify the script so the state remains until after damage is calculated, or use a different script that can do what I want to do.
