So again - hi ^^
I´ve a problem with khas pathfinding.
The problem is, that i use it to create many paralell paths for different events - like in RTS Games.
Now i found out.
Khas pathfinding creates a path, doesn´t matter the path is impossible to run or not.. it always creates a move_route. BUT, the events is only running, when the target is reachable.
What i need:
• How to ask for each single event, if its path is possible to run?
• How can i call the find_path in a script (not from a call_script)
what i tried right now is, to checkout the @move_route in Game_Character, if it´s list.size is 0. But that´s not working, cause khas system creates a route, even if the target is not reachable.
And this results in the problem, that i can't check if an event can't reach its target, to set it on an idle list :/
The sense behind:
I want events to run to a specific point that i select. And return something if the target point is not reachable.
Its the most important script in my project.. so it's really urgent :/
/me hopes for help
