Hello everyone!
This is Rene, creator of Crysalis!
I realize this is quite late, but the other day I was talking to a friend about Crysalis, and while chatting we discovered there actually is (or was) a thread about my game in your community, and it was amazing to read all your comments and feedback, both positive and negative. I just played the game again myself for the first time in about two years since I made it, and you guys complaining about the switch dungeon, you are absolutely right...
I think back then I made some JPG with a "walkthrough" but I couldn't find it anymore and had quite some trouble going through there myself, though I liked the idea of it, but it just became a "be lucky or not" thing in the end. Sorry for that.
I'll message some of you guys directly because I felt really happy about your comments, but in general, I wanted to say thank you to everyone who played my game and I hope it somehow helped to show what the VX Ace can do. I spent a lot of time using the character editor to create all the NPCs and faces, I am sure you realized almost every NPC is not from the templates but originally created with the character editor, the Shandorians all have their armours and brighter skin, the knights in Limenas all have the same uniforms, and stuff like that. My main focus in Crysalis was the battle system, as I am not a good programmer I used the default one, but I love to play around with Common Events and stuff like that, so I created a different battle style for each of the four characters, which was a lot of fun actually.
Actually, Crysalis was supposed to be a "full" game, but as I was asked to do a sample, I shortened the story a lot and cut it down to about 4 hours, the original story is about three times as long.
For those of you who liked it, here are some artworks of the Crysalis characters, how they were actually designed by me and my friend Kim Liersch, a German manga artist.
Behrings concept art:
Cha'ya, who was actually supposed to have a "Blade Wheel" as a weapon in the original concept:
Mio was supposed to look like this! ^^
The very first designs of Behring and his outfit:
The very first Cha'ya art:
Lyenne in her private clothing:
And as a knight:
These are her swords, I am sure you know them well from the game:
Actually, Mio was supposed to have a pet homunculus which could level up seperately and would perform physical attacks. I could not do this in the short time I had for the sample game and also I wanted to keep the party down to 4 characters in the sample, so I had to cut him out. In the original concept, Mio does not fight at all but only casts Crysalis magic and gives orders to his Homunculus.
For the user who liked Cha'ya so much, I hope you still read this:
The Power Hammer Behring uses made his way into the sample game.
Prime Minister Joaquin was supposed to be a bit more young actually. ^^ He played a big role in the original concept, but he also does his part in the sample game.
This is the original art for King Lenard.
Do you remember Cha'yas stances?
Finally, a Crysalis spring. You might know that artwork from the introduction sequence.
Once again, thank you all so much for playing my game. I am actually a game producer here in Japan for a small publisher called Spicysoft and just recently released my first Nintendo 3DS game here in Japan, it's called "Chariso DX2 Galaxy" and currently number 2 in the Nintendo eShop in Japan, so to all of you RPG Maker creators, follow your dream and make games, nothing is impossible.
Love you all!
Rene