[ACE] Sapphire Action System IV: Several issues

Werebearguy

Villager
Member
Joined
Sep 5, 2014
Messages
11
Reaction score
0
First Language
English
Primarily Uses
First off, this is my first post, so cheers to that I guess. Second, I have spent some time prior to registering to look for answers to what I'm having issues with, and I have not found any help on the topics I seek aid in. Likely due to either bad wording or no answer anywhere. Third, if this is in the wrong place, I do apolozige.

The download for this script that I used is http://arcthunder.blogspot.com.br/p/rpg-maker.html, "[ACE] Sapphire Action System v4.4"

Issue 1: Pixel Movement

I'm not sure if I overlooked it or not, but I can't figure out how to turn it off by itself. I want the HUD and attacking to stay, just not the Pixel Movement. I have a feeling that this is an obvious answer, but I just don't see it. I'd like to turn it off for certain events.

Khas himself posted that it's not possible to disable this, sadly.

Issue 2: Enemy Facing

For what little I've done so far in my game, I've set up a very basic "tutorial" to just get the "you do this to do that" part out of the way. I've got one enemy who wanders around. For the finished product however, I want this specific enemy to stand still and face down until it is aggroed. Setting a Move Route does not force the enemy to stay facing the correct direction.

Solved:

With issue 2 you need to create more than one event pages. One for your non moving enemy and graphic and one for the moving enemy plus graphic. Then use switches when ever you want the enemy to be aggro
Issue 3: Enemy Immunities

Before using SAS IV, immunities were no problem. X element did more to Y and less to Z, Boss was immune to X and Z but not Y, and so on. Now, with SAS IV, I cannot make my enemies immune to an element. I want to make my enemy immune to Physical but weak to Magic, as cliche as it is, but it will not work. Element Rate [Physical] * 0% should mean that it is immune to damage, and it does with the default battle system. Strange enough is that adding a weakness like Element Rate [Fire] * 200% works just fine on the overworld enemy.

[attack_invincible], as seen in the provided pdf, did this.

If anyone could help figure these three things out, my very first game is as good as done once I finish maps, sprites, and storytelling.
 
Last edited by a moderator:

nightdragon

Veteran
Veteran
Joined
Mar 24, 2012
Messages
92
Reaction score
6
First Language
English
Primarily Uses
With issue 2 you need to create more than one event pages. One for your non moving enemy and graphic and one for the moving enemy plus graphic. Then use switches when ever you want the enemy to be aggro
 

Werebearguy

Villager
Member
Joined
Sep 5, 2014
Messages
11
Reaction score
0
First Language
English
Primarily Uses
That certainly did the trick! Sadly enough, I had the majority of the solution already done and I didn't even realize it. It's the simplest things that can be overlooked.

Thank you! One down, two to go.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c

Forum statistics

Threads
105,857
Messages
1,017,015
Members
137,563
Latest member
MinyakaAeon
Top