mahan

no lack of courage!
Veteran
Joined
Aug 23, 2013
Messages
94
Reaction score
8
First Language
English
Primarily Uses
Ok I have read this before asking this question

http://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/target-manager/

what I have read about that script is it extends your scope with the following

everybody - select all alive on the battle field

target all foes - target all foes

target x random foes - select a target then choose a random foes limiting by x

x random foes - select random foes limited by x

all but user - select all alive on the battlefield except the user

target all allies - target all allies

target x random allies - select an ally and randomly select an ally limited by x

x random allies - randomly select allies limited by x

----- 

but what I really want is a skill that can select one ally or one enemy... as I want to created a debuff skill that can be used both on enemies and allies. Is this possible? or I need to create two skills with the same effect but one can be target to an ally and one can be target to an enemy?

If there's a script exists like this please refer it to me.. of if this feature exist to Yanfly please tell me If I just misunderstood something...

thanks  :D
 
Last edited by a moderator:

mahan

no lack of courage!
Veteran
Joined
Aug 23, 2013
Messages
94
Reaction score
8
First Language
English
Primarily Uses

Latest Threads

Latest Posts

Latest Profile Posts

 …I think I might need to switch from standard ATK/DEF up/down buffs to parameter altering states. I just had an actor whose usual attack against an enemy does ~25 do a buffed attack against a debuffed enemy for ~600…
just saw that titan quest is free on steam until the 23rd
Zombie status is now complete. I didn't have to do much in the way of changing how healing is applied to undead targets, was just a simple 3 line code. I thought I had to overhaul Game_Action lol. Everything else was doable by events. So.. Zombie: You turn undead. Your element changes to darkness. You're weak to light, you're strong to physical attacks and healing hurts you and revival items will kill you.
My Overworld might be a mix of inspiration from 2D Final Fantasy games, Breath of Fire, Battlechasers: Nightwar, Super Mario World, and Pillars of Eternity. If I can make it more in-depth than just walking from point A to point B, that might do a lot for the gameplay experience. Hmm...

Forum statistics

Threads
115,226
Messages
1,088,224
Members
149,818
Latest member
JetWentworth
Top