SlaveOfThaMind

Game Developer / Musician
Veteran
Joined
Jul 10, 2013
Messages
239
Reaction score
23
First Language
English
Primarily Uses
So I've got the splash screen logo set up for my game. It works beautifully.
I'm wondering though, if I would be able to add a sound effect along side the
picture? (such as a clock ticking)

here is the script in question

# -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# Splash Screen VXA
# Author: Soulpour777
# Version 1
# Description: Creates a splash screen at the start of the game.
# -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

#==============================================================================
# ** SceneManager
#------------------------------------------------------------------------------
# This module manages scene transitions. For example, it can handle
# hierarchical structures such as calling the item screen from the main menu
# or returning from the item screen to the main menu.
#==============================================================================
module SceneManager
#--------------------------------------------------------------------------
# * Get First Scene Class
#--------------------------------------------------------------------------
def self.first_scene_class
$BTEST ? Scene_Battle : Scene_Splash
end
end

#==============================================================================
# ** Splash
#------------------------------------------------------------------------------
# This module manages the image shown as a splash screen.
#==============================================================================
module Splash
#--------------------------------------------------------------------------
# * Create Splash Image
#--------------------------------------------------------------------------
def self.create_splash_image
@splash = Plane.new
@splash.bitmap = Cache.system("Splash")
end
#--------------------------------------------------------------------------
# * Dispose Splash Image
#--------------------------------------------------------------------------
def self.dispose_splash_image
@splash.bitmap.dispose
@splash.dispose
end
end

class Scene_Splash < Scene_Base
#--------------------------------------------------------------------------
# * Start Processing
#--------------------------------------------------------------------------
def start
super
RPG::BGM.stop
RPG::BGS.stop
Graphics.transition(60)
Graphics.freeze
Splash.create_splash_image
end
#--------------------------------------------------------------------------
# * Termination Processing
#--------------------------------------------------------------------------
def terminate
super
Splash.dispose_splash_image
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
super
SceneManager.goto(Scene_Title)
Graphics.wait(120)
Graphics.fadeout(60)
end
#--------------------------------------------------------------------------
# * Execute Transition
#--------------------------------------------------------------------------
def perform_transition
Graphics.transition(30)
end
end
 
Last edited by a moderator:

Venka

Veteran
Veteran
Joined
Jun 20, 2012
Messages
945
Reaction score
366
First Language
English
Primarily Uses
this should do it

Code:
#--------------------------------------------------------------------------# * Start Processing#--------------------------------------------------------------------------def start  super  RPG::BGM.stop  RPG::BGS.stop  Graphics.transition(60)  Graphics.freeze  RPG::BGS.new("Clock", 100, 100).play  Splash.create_splash_imageend
 

SlaveOfThaMind

Game Developer / Musician
Veteran
Joined
Jul 10, 2013
Messages
239
Reaction score
23
First Language
English
Primarily Uses
this should do it

#--------------------------------------------------------------------------# * Start Processing#--------------------------------------------------------------------------def start super RPG::BGM.stop RPG::BGS.stop Graphics.transition(60) Graphics.freeze RPG::BGS.new("Clock", 100, 100).play Splash.create_splash_imageend
You are beautiful! Thanks =)

This is perfect!
 

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
43,358
Reaction score
15,171
First Language
English
Primarily Uses
RMMV
I've moved this thread to RGSSx Script Support. Please be sure to post your threads in the correct forum next time. Thank you.
 

Latest Threads

Latest Profile Posts

Sneak peak of my upcoming update! Who's holding her, you may ask? Find out tonight!
10.PNG
BCj
Finished another GUI! Turn indicator wasn't made by me.

ff981f8dc50b03cf58038c644334b454.jpg


3cb092fdc00087acfa0a190fd891f0ed.jpg
Added a small refining scene to my game.

It makes sense that you try to focus on the squishy mages at the back of the party first, right? If the mage can out-DPS the enemy DPS before the latter can kill the tank in front, the fight becomes boring.

Forum statistics

Threads
115,234
Messages
1,088,281
Members
149,830
Latest member
ristopaasivirta
Top