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RPG Maker VX Ace Lite and VX Ace Tutorial:
Understanding RPG Maker VX Ace Event Switches
Based on Aindra's Original Switches Demo/Game
and expanded, edited and updated for Ace users by GrandmaDeb
Understanding RPG Maker VX Ace Event Switches
Based on Aindra's Original Switches Demo/Game
and expanded, edited and updated for Ace users by GrandmaDeb
* Do you want an event to end and never come back?
* Do you want one event to be able to control another?
* Do you want several events to be able to all start and stop together?
* Do you want to understand how to control characters in cut-scenes?
* Do you want something to happen depending on what else has happened in your game?
Then you want to learn about SWITCHES!
This tutorial is designed as an RPG Maker VX Ace Lite game which not only demonstrates and instructs on the ins and outs of switches, but also allows you to explore their inner workings, by actually opening up the unencrypted game file and seeing how everything works on the inside.

You will learn about global and single event switches in the world of Aindra's schoolroom, which consists of the player and a few rowdy characters, along with a rather unusual Granny.

The advantage of a game-based tutorial is that you can save the game at any time and go look at the rvproj2 file for yourself and see the mechanics of everything that is happening in the demo. Or you prefer, you can just go along for the ride and enjoy soaking up what the teacher knows.

Enter Granny's House, where poor newbies are rescued from the terror of the event that will not go away!!!!!

Terms and Conditions:
Quick summary of personal use - please make good use of it! - no reposting - no material swiping.
Since this is an unencrypted game, obviously the intention of the game is for you to shamelessly abuse it in whatever way helps you learn and improve your game. This clearly does not include using the custom resources within it without fetching the original materials yourself and using them according to the artists' own terms. Resources in the game are not being shared.
As far as my terms go, it is unusual to have a game have a no commercial use restriction, but those are my terms. In other words, if you want to have a paid camp and use the tut as part of your materials, or if you want to use these materials in a school, the you need to contact me for permission to use the game.
Absolutely no redistributing.
In addition this game may not be converted to video.
Thank you.
Credits:
First of course to Aindra for the Original Game
In addition to Ace Lite materials, I am using enough VX RTP materials to mimic Aindra's original game, as well as Zephyrskye's Goblin portrait and Kazzador's goblin, Ayene's door, Yings table set for tea, Pineda's GrandmaDeb sprite, and Pentagon Buddy's GrandmaDeb Portrait. Also IceDragon's BGS.
DOWNLOAD for users with the FULL VERSION
http://www.mediafire.com/?0lgi8as4tmc3uyy
DOWNLOAD for users with the LITE VERSION ONLY
http://www.mediafire.com/?r7npcm4myt9b400
Release History and Game Development Progress
07 24 2013 version 1_2
fixed a move route that didn't have a skip if cannot move freeze up on the last map
68 downloads of the previous version
If it looks like Deju-vu all over again, it is! That is because this project is about as original as any fan game!
My friend Aindra has made several unencrypted tutorial games and demonstration games for VX, and I have decided to convert them to Lite. (If she were here she would not mind.)
So I have tried to follow along as closely as possible to her own unique dialog style and presentation. For example, the maps are identical down to the tile. But I have edited some grammar (love you Aindra girl!) and modified screenies for Ace, of course, and smoothed the dialog a tad.
Changes from the original:
* grammar and clarity
* long demonstrations are not interruptible. I have added a warning for length. Also the demos show quite a bit more than Aindra's 'splains give her credit for, and I have "filled out" her instructions without (I hope!)making the dialog too heavy.
* The Treasure Room was a complete rewrite, along with the addition of Granny's house. Change in tone and everything, but hey, you gotta make it work somehow.
Progress:
There are three rooms in the demo -
* the classroom - 100% complete a small room which introduces you to the Switches School
* the Drama Room - 100% complete Possible future option to allow the user to control the switches manually. (IOW use a show choices command to turn each switch on or off and see the effect in-game) I also need to update the no-screenie drama option. (The main option got edits the no-screenie option did not get yet!)
* the Terrors & Treasure Room - 100% complete. Complete rewrite and new material to cover Self -switches. Since ACE does not use self switches for door events (VX did!) I had to rewrite this room. Wah. Added Granny's house and more screenies. I think Aindra was just tired at this point and left it to the user to check the unencrypted game for these examples since they were right there in Quick events.
Problems:
Have finished rewriting ALL freaking ALL dialog boxes, but somehow the font does not fit the boxes for my Lite game the way it did in the VX game. Bleh.
***Beta Version Released 07-03-13*** - ENCRYPTED FOR NOW
Bug list in version 1.1 FIXED
* Passage not set properly for fences - thanks Seacliff! - FIXED
See Granny’s Signature for a list of Ace Tutorials for the New Ace User
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