- Joined
- Oct 12, 2015
- Messages
- 4
- Reaction score
- 1
- First Language
- English
- Primarily Uses
Greetings everyone !
First, thanks for reading me. Second, I hope I'm posting in the right forum
That's my first post but I am visiting, using and reading this forum since I started my project, and it has been of great use !
I'll try to be quick and precise. I am working on my personal non-commercial project for nearly a year now. I am used to work with scripts/code since I'm a graphic/web designer. So I have basic knowledge in scripts which can be helpful to modify some little things here and there. But this time, I don't know how to do it...
( Link to the used script : https://dl.dropboxusercontent.com/u/17078211/Scripts/YEA/Ace_Battle_Engine.rb)
I searched across the web, and the rpgmakerweb forums about that request/question, but did not find anyone with the same needs than me.
____________________
So basically, here's a screenshot to illustrate :
( I'll slaughter an innocent slime for demonstration purpose *Devil* )
We are at this very moment selecting the action for the current active actor which is the black haired guy on the left. We can see a slight discrete outline glowing around his portrait. Well, I find this too discrete. I was exploring the script to find a way to set a flag for the active actor and thus being able to customize his portrait and make it more visible than the others. Maybe something with the size or the Alpha. Something like this would be perfect :
To sum this up, what is the best way to achieve this ? Do I have to modify the base Scene_Battle, or directly Yanfly's script ? Or maybe add a new snippet on its own. I don't really know :s
Hope somebody will be able to help me, thanks
First, thanks for reading me. Second, I hope I'm posting in the right forum
That's my first post but I am visiting, using and reading this forum since I started my project, and it has been of great use !
I'll try to be quick and precise. I am working on my personal non-commercial project for nearly a year now. I am used to work with scripts/code since I'm a graphic/web designer. So I have basic knowledge in scripts which can be helpful to modify some little things here and there. But this time, I don't know how to do it...
( Link to the used script : https://dl.dropboxusercontent.com/u/17078211/Scripts/YEA/Ace_Battle_Engine.rb)
I searched across the web, and the rpgmakerweb forums about that request/question, but did not find anyone with the same needs than me.
____________________
So basically, here's a screenshot to illustrate :
( I'll slaughter an innocent slime for demonstration purpose *Devil* )
We are at this very moment selecting the action for the current active actor which is the black haired guy on the left. We can see a slight discrete outline glowing around his portrait. Well, I find this too discrete. I was exploring the script to find a way to set a flag for the active actor and thus being able to customize his portrait and make it more visible than the others. Maybe something with the size or the Alpha. Something like this would be perfect :
To sum this up, what is the best way to achieve this ? Do I have to modify the base Scene_Battle, or directly Yanfly's script ? Or maybe add a new snippet on its own. I don't really know :s
Hope somebody will be able to help me, thanks

