ACE vs DS Resources for Game Use? OPINIONS

Cjdgame

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So I'm coming to the end of working out the scripting and events for my game and I need to cement in a tileset/art style for the overworld and characters. I have downloaded some modern/future tiles for ACE that match the RTP but I've also got all the DS resources.

I would like people's opinions on using RTP vs the DS resources for a game, this includes personal playing preferences and developer preferences. I have a few pros and cons I've worked out myself.

ACE Resources

Pros

  • Lots of resources to choose from
  • Good community support/resources
  • Realistic/Immersive feel
Cons

  • Takes up a lot of time to edit things yourself
  • Hard/time consuming to make custom tiles fit look
  • "Oh geurd RTP = bad" stereotype

DS Resources

Pros

  • Fairly easy to edit
  • Fairly easy to create custom tiles
  • Breaks the "Oh geurd RTP = bad" stereotype
  • Cartoon/Classic feel
  • I stand corrected: Moderate community support
Cons

  • Severe lack of starting material

Now a response I don't care to hear [simply because it doesn't answer the question at hand] is:

"Well if you make everything from scratch that solves the problem right?"
 
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Cjdgame

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I always use some big pack like DS beacuse:
Yeah, it's a big con. Though some of the RPG Maker Community realizes that just because RTP is being used that doesn't mean the game is terrible...doesn't mean everyone sees it that way.
 

Kes

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Have you checked through the REStaff Resources Releases?  There's quite a bit of DS stuff there done by people like Caz, Vexed and Evil Eagles.  
 

Seriel

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Have you checked through the REStaff Resources Releases?  There's quite a bit of DS stuff there done by people like Caz, Vexed and Evil Eagles.  
I second this, there are some nice things in there.
 

Cjdgame

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Have you checked through the REStaff Resources Releases?  There's quite a bit of DS stuff there done by people like Caz, Vexed and Evil Eagles.  
I have quite a bit of the older stuff downloaded (2012, 2013) but haven't really taken the best sweep through it. It wouldn't hurt to take a look at the newer stuff if there are some DS resources.
 

Seriel

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@slimmmeiske2 once made me a list of the DS resources in the Restaff.
 

slimmmeiske2 said:
June 2015: Caz + palladinthug
April 2015: Caz + Bukarett + palladinthug
February 2015: palladinthug + Amysaurus + Caz
December 2014: Caz + palladinthug + PandaMaru
November 2014: Caz
September-October 2014: Caz + palladinthug
July-August 2014: Caz
March-June 2014: Caz + palladinthug
February 2014: EvilEagles
+
Holidays2014: Vexed Enigma
(Vexed did lots of furniture during the Holiday event last December)
 

Cjdgame

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@slimmmeiske2 once made me a list of the DS resources in the Restaff.

slimmmeiske2, on 18 Jul 2015 - 11:31 AM, said:

slimmmeiske2 said:
June 2015: Caz + palladinthug

April 2015: Caz + Bukarett + palladinthug

February 2015: palladinthug + Amysaurus + Caz

December 2014: Caz + palladinthug + PandaMaru

November 2014: Caz

September-October 2014: Caz + palladinthug

July-August 2014: Caz

March-June 2014: Caz + palladinthug

February 2014: EvilEagles

+

Holidays2014: Vexed Enigma

(Vexed did lots of furniture during the Holiday event last December)
You're a life/time saver! Thank you!
 

Cjdgame

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There's also some in Member+
@Archeia I'd love to help support the community! I was actually recently looking for the option to do so, didn't even know there were special resources for supporters. However, I'll have to wait until my next paycheck to do so upon looking at the pricing.
 

Sharm

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I prefer DS to Ace's RTP.  I love the crisp look of pixel art, I think the sprites are cuter and better proportioned, and I think the palette is more inviting.  Easier editing is also huge, it makes recolors simple.  Adding recolors can change the entire look of something, making it feel more diverse to the player while keeping it thematically similar.

BTW, if you own XP and can do a little editing, you'll have access to even more resources.  The scale is completely different but a lot of the elements of style are the same.  Some things work at multiple scales.  For example, wall and floor tiles, rocks, bridges, and some of the plant life.  You just need to adjust some colors and edit the shadows so they match.
 

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