- Joined
- Dec 26, 2013
- Messages
- 11
- Reaction score
- 1
- First Language
- Filipino
- Primarily Uses
Hello, newbie here.
I want to make a skill that will trigger a weather by conditional branch on a common event while in battle, and it works by acquiring a state but i had a little trouble..
The state will be removed from the end of the battle and i put a conditional branch there too but it seems the weather is still
doesn't stop playing when in the map.
I tried many options but i can't really figure it out so now i'm here..
Also think about that i need a custom script for that, is it??
I want to make a skill that will trigger a weather by conditional branch on a common event while in battle, and it works by acquiring a state but i had a little trouble..
The state will be removed from the end of the battle and i put a conditional branch there too but it seems the weather is still
doesn't stop playing when in the map.
I tried many options but i can't really figure it out so now i'm here..
Also think about that i need a custom script for that, is it??

