I'm fairly certain it can be done.Well, it *might* be possible
lol, that sounds like a challenge.it'd be too difficult to even try.
Hmm... Yes, yes I see... I did know most of that; Thanks for the info.You'd have to get internet connection (which itself is hard to put into an RM game), and then download the webpage and all images to the player's computer, and then interpret the HTML, CSS, PHP, Javascript, or any other website scripting language.
I don't "need" I just want to attempt to script it... just for more RGSS3 knowledge.What would you need an in-game web browser for anyway?
Yeah it's really not very practical, I just want to try it for fun (and knowledge).I don't really see how practical it would be from a game dev's POV but sure I guess.
Are you referring to another language (C/C++, Java, VB, C#, etc.) or RGSS3?I'd probably just write a regular web browser for some operating system that I can then share with others.
lolRGSS3 is not useful anywhere outside of RM.
Ahh I see...It provides the API's for making requests and handling responses
Yup that's the part I'm now working on.you probably still need to find a way to handle HTML. And...that's just HTML...
I don't even want to bother with everything else that forms the web.
What did you mean then? I assumed you were talking about features that would be useful in ct_bolt's idea.you misunderstand my post.
To me, it seemed as though you thought I was talking about running the entire game/program through a browser, when I was only talking about calling files from a server, to the game on your harddrive. ( much like cloud for xbone )What did you mean then? I assumed you were talking about features that would be useful in ct_bolt's idea.
I don't really like the idea of having a single-player game to rely on the internet (like putting the files required on the net, then just make the game use it from there)... That will only be good for players who has constant net connection everywhere he goes...1)Sounds like a cool idea. You could have all of your custom RTP loaded on the website/server, that way you could have the game call the needed resources from your site and plug them into the game without the need for a 500mb+ video game.