RPG Maker Forums

I'm trying to make it so that when one state ends another one starts, but I'm not having much luck so far. I'd really appreciate any help.
 
The example I'm working with is when someone gets hit with a fire skill, they may be set on fire. After the fire is put out or fades away they're left with a burned state. So "Burning" leads to being "Burned."
 
The problem is that when "Burning" ends "Burned" does not appear on the character.
 
I've already seen this topic and tried a few things: http://forums.rpgmakerweb.com/index.php?/topic/12276-ace-yanfly-lunatic-status-freeze-shatter-effect/
 
And here's the script I'm using: http://dl.dropboxusercontent.com/u/49701990/YEA/Lunatic_States.rb
 
This is my addition to the actual script,

when /BURNING/i    self.add_state(2) # My "Burned" state is in the second state slot.    filename = "Break" # I didn't understand what this was, so I tried it with and without this line.And this is what I put in the note section of the "Burning" state.

<leave effect: burning>Can anyone tell me what I'm doing wrong? I feel like there's something simple that I'm missing.

Latest Threads

Latest Profile Posts

Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

Forum statistics

Threads
106,038
Messages
1,018,467
Members
137,821
Latest member
Capterson
Top