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https://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/enemy-hp-bars/
So, no where in this script does it reference the subject that's targetting an enemy, and while it may sound a bit arbitrary, I'd like to have it so that when targetting or damaging an enemy or enemies, you can only see their HP bar if you have a certain state (or meet a certain condition altogether), such as an actor having the Ranger class or an actor having something like the Detect Life state applied. You see, I want to make knowledge (and a lack thereof) very important in my game, and make things like Divination spells be just as important as your usual damaging, healing, and buffing actions/spells.
So I feel that a conditional HP bar system would work well with that.
Would anyone happen to know how to adjust the Yanfly script in order to make this possible?
So, no where in this script does it reference the subject that's targetting an enemy, and while it may sound a bit arbitrary, I'd like to have it so that when targetting or damaging an enemy or enemies, you can only see their HP bar if you have a certain state (or meet a certain condition altogether), such as an actor having the Ranger class or an actor having something like the Detect Life state applied. You see, I want to make knowledge (and a lack thereof) very important in my game, and make things like Divination spells be just as important as your usual damaging, healing, and buffing actions/spells.
So I feel that a conditional HP bar system would work well with that.
Would anyone happen to know how to adjust the Yanfly script in order to make this possible?
