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https://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/enemy-hp-bars/


So, no where in this script does it reference the subject that's targetting an enemy, and while it may sound a bit arbitrary, I'd like to have it so that when targetting or damaging an enemy or enemies, you can only see their HP bar if you have a certain state (or meet a certain condition altogether), such as an actor having the Ranger class or an actor having something like the Detect Life state applied. You see, I want to make knowledge (and a lack thereof) very important in my game, and make things like Divination spells be just as important as your usual damaging, healing, and buffing actions/spells.


So I feel that a conditional HP bar system would work well with that.


Would anyone happen to know how to adjust the Yanfly script in order to make this possible?

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