[ACE] Yanfly System Options - No Replacing Game End + Toggle Full Screen

AsocialDarwinist

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Okay, so I've downloaded and installed Yanfly's System Options, and I'm trying to do two things at once here. There are two things that bug me :


1) Is there any way not to replace Game End in the Main Menu (a "functionality" that I really wish had been optional) ? There's a user called EraDKtor on Yanfly's channel that created a custom script :

#==============================================================================
#
# ▼ Yanfly Engine Ace - System Options v1.00mod
# -- Last Updated: 2012.01.01, modified by EraDKtor 2013.01.26
# -- Level: Normal
# -- Requires: n/a
#
#==============================================================================


$imported = {} if $imported.nil?
$imported["YEA-SystemOptions"] = true


#==============================================================================
# ▼ Updates
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# 2012.01.01 - Started Script and Finished.
# 2013.01.26 - EraDKtor / Changed Script so it can be used in AceMenuEngine
#
#==============================================================================
# ▼ Introduction
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# This script replaces the "Game End" option in the Main Menu with a "System"
# menu where the player can adjust various settings in the game. Of them, the
# player can change the window colour, the volume for BGM, BGS, SFX, set
# automatic dashing, message text to display instantly, and speed up battles by
# hiding battle animations.
#
# ▼ EraDKtor ▼
# The script was modified so it can be used as a custom command in
# AceMenuEngine. The Main Menu entry is no longer replaced and the "shutdown" /
# "back to title" options are disabled by default.
#
# To add the System Menu as a Custom Command in Ace Menu simple add this line
# to CUSTOM_COMMANDS (as well as an ":game_options," entry in you COMMANDS):
# :game_options => ["Options",            0,        0,  :command_system],
#
#==============================================================================
# ▼ Instructions
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# To install this script, open up your script editor and copy/paste this script
# to an open slot below ▼ Materials/素材 but above ▼ Main. Remember to save.
#
# -----------------------------------------------------------------------------
# Script Calls - These commands are used with script calls.
# -----------------------------------------------------------------------------
# $game_system.volume_change:)bgm, x)
# $game_system.volume_change:)bgs, x)
# $game_system.volume_change:)sfx, x)
# Unlike the previous Yanfly Engines, this version does not bind volume to a
# variable. Use the script call to change the bgm, bgs, or sfx sound rate by
# x increment. Use a negative value to lower the volume.
#
# $game_system.set_autodash(true)
# $game_system.set_autodash(false)
# Turns autodash on (true) or off (false).
#
# $game_system.set_instantmsg(true)
# $game_system.set_instantmsg(false)
# Turns instant messages on (true) or off (false).
#
# $game_system.set_animations(true)
# $game_system.set_animations(false)
# Turns battle animations on (true) or off (false).
#
#==============================================================================
# ▼ Compatibility
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# This script is made strictly for RPG Maker VX Ace. It is highly unlikely that
# it will run with RPG Maker VX without adjusting.
#
#==============================================================================


module YEA
  module SYSTEM


    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    # - General Setting -
    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    # These are the general settings that govern the System settings. This will
    # change the "Game End" vocab, and disable or enable autodash, instant
    # messages, or animations by default.
    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
#~ Modified by EraDKtor. No longer used.
#~     COMMAND_NAME = "System"      # Command name used to replace Game End.
    DEFAULT_AUTODASH   = true    # Enable automatic dashing by default?
    DEFAULT_INSTANTMSG = false   # Enable instant message text by default?
    DEFAULT_ANIMATIONS = true    # Enable battle animations by default?


    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    # - Command Settings -
    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    # These settings adjust the commands shown in the command list. Add, remove
    # or rearrange the commands as you see fit. Here's a list of which commands
    # do what:
    #
    # -------------------------------------------------------------------------
    # :command         Description
    # -------------------------------------------------------------------------
    # :blank           Inserts an empty blank space.
    #
    # :window_red      Changes the red tone for all windows.
    # :window_grn      Changes the green tone for all windows.
    # :window_blu      Changes the blue tone for all windows.
    #
    # :volume_bgm      Changes the BGM volume used.
    # :volume_bgs      Changes the BGS volume used.
    # :volume_sfx      Changes the SFX volume used.
    #
    # :autodash        Sets the player to automatically dash.
    # :instantmsg      Sets message text to appear instantly.
    # :animations      Enables battle animations or disables them.
    #
    # :to_title        Returns to the title screen.
    # :shutdown        Shuts down the game.
    #
    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    COMMANDS =[
    #  :window_red,   # Changes the red tone for all windows.
    #  :window_grn,   # Changes the green tone for all windows.
    #  :window_blu,   # Changes the blue tone for all windows.
      :volume_bgm,   # Changes the BGM volume used.
      :volume_bgs,   # Changes the BGS volume used.
      :volume_sfx,   # Changes the SFX volume used.
      :blank,
      :autodash,     # Sets the player to automatically dash.
      :instantmsg,   # Sets message text to appear instantly.
    #  :animations,   # Enables battle animations or disables them.
    # :switch_1,     # Custom Switch 1. Adjust settings below.
    # :switch_2,     # Custom Switch 2. Adjust settings below.
    # :variable_1,   # Custom Variable 1. Adjust settings below.
    # :variable_2,   # Custom Variable 2. Adjust settings below.
    # :blank,
    # :to_title,     # Returns to the title screen.
    # :shutdown,     # Shuts down the game.
    ] # Do not remove this.


    #--------------------------------------------------------------------------
    # - Custom Switches -
    # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    # If you want your game to have system options other than just the ones
    # listed above, you can insert custom switches here to produce such an
    # effect. Adjust the settings here as you see fit.
    #--------------------------------------------------------------------------
    CUSTOM_SWITCHES ={
    # -------------------------------------------------------------------------
    # :switch    => [Switch, Name, Off Text, On Text,
    #                Help Window Description
    #               ], # Do not remove this.
    # -------------------------------------------------------------------------
      :switch_1  => [ 1, "Custom Switch 1", "OFF", "ON",
                     "Help description used for custom switch 1."
                    ],
    # -------------------------------------------------------------------------
      :switch_2  => [ 2, "Custom Switch 2", "OFF", "ON",
                     "Help description used for custom switch 2."
                    ],
    # -------------------------------------------------------------------------
    } # Do not remove this.


    #--------------------------------------------------------------------------
    # - Custom Variables -
    # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    # If you want your game to have system options other than just the ones
    # listed above, you can insert custom variables here to produce such an
    # effect. Adjust the settings here as you see fit.
    #--------------------------------------------------------------------------
    CUSTOM_VARIABLES ={
    # -------------------------------------------------------------------------
    # :variable   => [Switch, Name, Colour1, Colour2, Min, Max,
    #                 Help Window Description
    #                ], # Do not remove this.
    # -------------------------------------------------------------------------
      :variable_1 => [ 1, "Custom Variable 1", 9, 1, -100, 100,
                      "Help description used for custom variable 1."
                     ],
    # -------------------------------------------------------------------------
      :variable_2 => [ 2, "Custom Variable 2", 10, 2, -10, 10,
                      "Help description used for custom variable 2."
                     ],
    # -------------------------------------------------------------------------
    } # Do not remove this.


    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    # - Vocab Settings -
    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    # This hash adjusts the vocab used for both the commands and the help
    # description that appears above the command window. Note that for the
    # command help descriptions, you may use text codes. Use \n to linebreak.
    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    COMMAND_VOCAB ={
    # -------------------------------------------------------------------------
    # :command    => [Command Name, Option1, Option2
    #                 Help Window Description,
    #                ], # Do not remove this.
    # -------------------------------------------------------------------------
      :blank      => ["", "None", "None",
                      ""
                     ], # Do not remove this.
    # -------------------------------------------------------------------------
      :window_red => ["Window Red", "None", "None",
                      "Change the red colour tone for windows.\n" +
                      "Hold SHIFT to change increment by 10."
                     ], # Do not remove this.
    # -------------------------------------------------------------------------
      :window_grn => ["Window Green", "None", "None",
                      "Change the green colour tone for windows.\n" +
                      "Hold SHIFT to change increment by 10."
                     ], # Do not remove this.
    # -------------------------------------------------------------------------
      :window_blu => ["Window Blue", "None", "None",
                      "Change the blue colour tone for windows.\n" +
                      "Hold SHIFT to change increment by 10."
                     ], # Do not remove this.
    # -------------------------------------------------------------------------
      :volume_bgm => ["BGM Volume", 12, 4, # Options 1 & 2 are Gauge Colours.
                      "Change the volume used for background music.\n" +
                      "Hold SHIFT to change increment by 10."
                     ], # Do not remove this.
    # -------------------------------------------------------------------------
      :volume_bgs => ["BGS Volume", 13, 5, # Options 1 & 2 are Gauge Colours.
                      "Change the volume used for background sound.\n" +
                      "Hold SHIFT to change increment by 10."
                     ], # Do not remove this.
    # -------------------------------------------------------------------------
      :volume_sfx => ["SFX Volume", 14, 6, # Options 1 & 2 are Gauge Colours.
                      "Change the volume used for sound effects.\n" +
                      "Hold SHIFT to change increment by 10."
                     ], # Do not remove this.
    # -------------------------------------------------------------------------
      :autodash   => ["Auto-Dash", "Walk", "Dash",
                      "Automatically dash without holding the run button."
                     ], # Do not remove this.
    # -------------------------------------------------------------------------
      :instantmsg => ["Instant Text", "Normal", "Instant",
                      "Set message text to appear one-by-one or instantly."
                     ], # Do not remove this.
    # -------------------------------------------------------------------------
      :animations => ["Battle Animations", "Hide", "Show",
                      "Hide animations during battle to speed up battles?"
                     ], # Do not remove this.
    # -------------------------------------------------------------------------
      :to_title   => ["Return to Title Screen", "None", "None",
                      "Go back to the title screen."
                     ], # Do not remove this.
    # -------------------------------------------------------------------------
      :shutdown   => ["Shutdown Game", "None", "None",
                      "Turns off the game."
                     ], # Do not remove this.
    # -------------------------------------------------------------------------
    } # Do not remove this.


  end # SYSTEM
end # YEA


#==============================================================================
# ▼ Editting anything past this point may potentially result in causing
# computer damage, incontinence, explosion of user's head, coma, death, and/or
# halitosis so edit at your own risk.
#==============================================================================


#==============================================================================
# ■ Vocab
#==============================================================================


#~ Modified by EraDKtor. Do not overwrite Vocab.
#~ module Vocab
#~
#~   #--------------------------------------------------------------------------
#~   # overwrite method: self.game_end
#~   #--------------------------------------------------------------------------
#~   def self.game_end
#~     return YEA::SYSTEM::COMMAND_NAME
#~   end
#~
#~ end # Vocab


#==============================================================================
# ■ RPG::BGM
#==============================================================================


class RPG::BGM < RPG::AudioFile


  #--------------------------------------------------------------------------
  # overwrite method: play
  #--------------------------------------------------------------------------
  def play(pos = 0)
    if @name.empty?
      Audio.bgm_stop
      @@last = RPG::BGM.new
    else
      volume = @volume
      volume *= $game_system.volume:)bgm) * 0.01 unless $game_system.nil?
      Audio.bgm_play('Audio/BGM/' + @name, volume, @pitch, pos)
      @@last = self.clone
    end
  end


end # RPG::BGM


#==============================================================================
# ■ RPG::ME
#==============================================================================


class RPG::ME < RPG::AudioFile


  #--------------------------------------------------------------------------
  # overwrite method: play
  #--------------------------------------------------------------------------
  def play
    if @name.empty?
      Audio.me_stop
    else
      volume = @volume
      volume *= $game_system.volume:)bgm) * 0.01 unless $game_system.nil?
      Audio.me_play('Audio/ME/' + @name, volume, @pitch)
    end
  end


end # RPG::ME


#==============================================================================
# ■ RPG::BGS
#==============================================================================


class RPG::BGS < RPG::AudioFile


  #--------------------------------------------------------------------------
  # overwrite method: play
  #--------------------------------------------------------------------------
  def play(pos = 0)
    if @name.empty?
      Audio.bgs_stop
      @@last = RPG::BGS.new
    else
      volume = @volume
      volume *= $game_system.volume:)bgs) * 0.01 unless $game_system.nil?
      Audio.bgs_play('Audio/BGS/' + @name, volume, @pitch, pos)
      @@last = self.clone
    end
  end


end # RPG::BGS


#==============================================================================
# ■ RPG::SE
#==============================================================================


class RPG::SE < RPG::AudioFile


  #--------------------------------------------------------------------------
  # overwrite method: play
  #--------------------------------------------------------------------------
  def play
    unless @name.empty?
      volume = @volume
      volume *= $game_system.volume:)sfx) * 0.01 unless $game_system.nil?
      Audio.se_play('Audio/SE/' + @name, volume, @pitch)
    end
  end


end # RPG::SE


#==============================================================================
# ■ Game_System
#==============================================================================


class Game_System


  #--------------------------------------------------------------------------
  # alias method: initialize
  #--------------------------------------------------------------------------
  alias game_system_initialize_so initialize
  def initialize
    game_system_initialize_so
    init_volume_control
    init_autodash
    init_instantmsg
    init_animations
  end


  #--------------------------------------------------------------------------
  # new method: init_volume_control
  #--------------------------------------------------------------------------
  def init_volume_control
    @volume = {}
    @volume[:bgm] = 100
    @volume[:bgs] = 100
    @volume[:sfx] = 100
  end


  #--------------------------------------------------------------------------
  # new method: volume
  #--------------------------------------------------------------------------
  def volume(type)
    init_volume_control if @volume.nil?
    return [[@volume[type], 0].max, 100].min
  end


  #--------------------------------------------------------------------------
  # new method: volume_change
  #--------------------------------------------------------------------------
  def volume_change(type, increment)
    init_volume_control if @volume.nil?
    @volume[type] += increment
    @volume[type] = [[@volume[type], 0].max, 100].min
  end


  #--------------------------------------------------------------------------
  # new method: init_autodash
  #--------------------------------------------------------------------------
  def init_autodash
    @autodash = YEA::SYSTEM::DEFAULT_AUTODASH
  end


  #--------------------------------------------------------------------------
  # new method: autodash?
  #--------------------------------------------------------------------------
  def autodash?
    init_autodash if @autodash.nil?
    return @autodash
  end


  #--------------------------------------------------------------------------
  # new method: set_autodash
  #--------------------------------------------------------------------------
  def set_autodash(value)
    @autodash = value
  end


  #--------------------------------------------------------------------------
  # new method: init_instantmsg
  #--------------------------------------------------------------------------
  def init_instantmsg
    @instantmsg = YEA::SYSTEM::DEFAULT_INSTANTMSG
  end


  #--------------------------------------------------------------------------
  # new method: instantmsg?
  #--------------------------------------------------------------------------
  def instantmsg?
    init_instantmsg if @instantmsg.nil?
    return @instantmsg
  end


  #--------------------------------------------------------------------------
  # new method: set_instantmsg
  #--------------------------------------------------------------------------
  def set_instantmsg(value)
    @instantmsg = value
  end


  #--------------------------------------------------------------------------
  # new method: init_animations
  #--------------------------------------------------------------------------
  def init_animations
    @animations = YEA::SYSTEM::DEFAULT_ANIMATIONS
  end


  #--------------------------------------------------------------------------
  # new method: animations?
  #--------------------------------------------------------------------------
  def animations?
    init_animations if @animations.nil?
    return @animations
  end


  #--------------------------------------------------------------------------
  # new method: set_animations
  #--------------------------------------------------------------------------
  def set_animations(value)
    @animations = value
  end


end # Game_System


#==============================================================================
# ■ Game_Player
#==============================================================================


class Game_Player < Game_Character


  #--------------------------------------------------------------------------
  # alias method: dash?
  #--------------------------------------------------------------------------
  alias game_player_dash_so dash?
  def dash?
    if $game_system.autodash?
      return false if @move_route_forcing
      return false if $game_map.disable_dash?
      return false if vehicle
      return !Input.press?:)A)
    else
      return game_player_dash_so
    end
  end


end # Game_Player


#==============================================================================
# ■ Scene_Battle
#==============================================================================


class Scene_Battle < Scene_Base


  #--------------------------------------------------------------------------
  # alias method: show_fast?
  #--------------------------------------------------------------------------
  alias scene_battle_show_fast_so show_fast?
  def show_fast?
    return true unless $game_system.animations?
    return scene_battle_show_fast_so
  end


  #--------------------------------------------------------------------------
  # alias method: show_normal_animation
  #--------------------------------------------------------------------------
  alias scene_battle_show_normal_animation_so show_normal_animation
  def show_normal_animation(targets, animation_id, mirror = false)
    return unless $game_system.animations?
    scene_battle_show_normal_animation_so(targets, animation_id, mirror)
  end


end # Scene_Battle


#==============================================================================
# ■ Window_Message
#==============================================================================


class Window_Message < Window_Base


  #--------------------------------------------------------------------------
  # alias method: clear_flags
  #--------------------------------------------------------------------------
  alias window_message_clear_flags_so clear_flags
  def clear_flags
    window_message_clear_flags_so
    @show_fast = true if $game_system.instantmsg?
  end


end # Window_Message


#==============================================================================
# ■ Window_SystemOptions
#==============================================================================


class Window_SystemOptions < Window_Command


  #--------------------------------------------------------------------------
  # initialize
  #--------------------------------------------------------------------------
  def initialize(help_window)
    @help_window = help_window
    super(0, @help_window.height)
    refresh
  end


  #--------------------------------------------------------------------------
  # window_width
  #--------------------------------------------------------------------------
  def window_width; return Graphics.width; end


  #--------------------------------------------------------------------------
  # window_height
  #--------------------------------------------------------------------------
  def window_height; return Graphics.height - @help_window.height; end


  #--------------------------------------------------------------------------
  # update_help
  #--------------------------------------------------------------------------
  def update_help
    if current_symbol == :custom_switch || current_symbol == :custom_variable
      text = @help_descriptions[current_ext]
    else
      text = @help_descriptions[current_symbol]
    end
    text = "" if text.nil?
    @help_window.set_text(text)
  end


  #--------------------------------------------------------------------------
  # ok_enabled?
  #--------------------------------------------------------------------------
  def ok_enabled?
    return true if [:to_title, :shutdown].include?(current_symbol)
    return false
  end


  #--------------------------------------------------------------------------
  # make_command_list
  #--------------------------------------------------------------------------
  def make_command_list
    @help_descriptions = {}
    for command in YEA::SYSTEM::COMMANDS
      case command
      when :blank
        add_command(YEA::SYSTEM::COMMAND_VOCAB[command][0], command)
        @help_descriptions[command] = YEA::SYSTEM::COMMAND_VOCAB[command][3]
      when :window_red, :window_grn, :window_blu
        add_command(YEA::SYSTEM::COMMAND_VOCAB[command][0], command)
        @help_descriptions[command] = YEA::SYSTEM::COMMAND_VOCAB[command][3]
      when :volume_bgm, :volume_bgs, :volume_sfx
        add_command(YEA::SYSTEM::COMMAND_VOCAB[command][0], command)
        @help_descriptions[command] = YEA::SYSTEM::COMMAND_VOCAB[command][3]
      when :autodash, :instantmsg, :animations
        add_command(YEA::SYSTEM::COMMAND_VOCAB[command][0], command)
        @help_descriptions[command] = YEA::SYSTEM::COMMAND_VOCAB[command][3]
      when :to_title, :shutdown
        add_command(YEA::SYSTEM::COMMAND_VOCAB[command][0], command)
        @help_descriptions[command] = YEA::SYSTEM::COMMAND_VOCAB[command][3]
      else
        process_custom_switch(command)
        process_custom_variable(command)
      end
    end
  end


  #--------------------------------------------------------------------------
  # process_custom_switch
  #--------------------------------------------------------------------------
  def process_custom_switch(command)
    return unless YEA::SYSTEM::CUSTOM_SWITCHES.include?(command)
    name = YEA::SYSTEM::CUSTOM_SWITCHES[command][1]
    add_command(name, :custom_switch, true, command)
    @help_descriptions[command] = YEA::SYSTEM::CUSTOM_SWITCHES[command][4]
  end


  #--------------------------------------------------------------------------
  # process_custom_variable
  #--------------------------------------------------------------------------
  def process_custom_variable(command)
    return unless YEA::SYSTEM::CUSTOM_VARIABLES.include?(command)
    name = YEA::SYSTEM::CUSTOM_VARIABLES[command][1]
    add_command(name, :custom_variable, true, command)
    @help_descriptions[command] = YEA::SYSTEM::CUSTOM_VARIABLES[command][6]
  end


  #--------------------------------------------------------------------------
  # draw_item
  #--------------------------------------------------------------------------
  def draw_item(index)
    reset_font_settings
    rect = item_rect(index)
    contents.clear_rect(rect)
    case @list[index][:symbol]
    when :window_red, :window_grn, :window_blu
      draw_window_tone(rect, index, @list[index][:symbol])
    when :volume_bgm, :volume_bgs, :volume_sfx
      draw_volume(rect, index, @list[index][:symbol])
    when :autodash, :instantmsg, :animations
      draw_toggle(rect, index, @list[index][:symbol])
    when :to_title, :shutdown
      draw_text(item_rect_for_text(index), command_name(index), 1)
    when :custom_switch
      draw_custom_switch(rect, index, @list[index][:ext])
    when :custom_variable
      draw_custom_variable(rect, index, @list[index][:ext])
    end
  end


  #--------------------------------------------------------------------------
  # draw_window_tone
  #--------------------------------------------------------------------------
  def draw_window_tone(rect, index, symbol)
    name = @list[index][:name]
    draw_text(0, rect.y, contents.width/2, line_height, name, 1)
    #---
    dx = contents.width / 2
    tone = $game_system.window_tone
    case symbol
    when :window_red
      rate = (tone.red + 255.0) / 510.0
      colour1 = Color.new(128, 0, 0)
      colour2 = Color.new(255, 0, 0)
      value = tone.red.to_i
    when :window_grn
      rate = (tone.green + 255.0) / 510.0
      colour1 = Color.new(0, 128, 0)
      colour2 = Color.new(0, 255, 0)
      value = tone.green.to_i
    when :window_blu
      rate = (tone.blue + 255.0) / 510.0
      colour1 = Color.new(0, 0, 128)
      colour2 = Color.new(0, 0, 255)
      value = tone.blue.to_i
    end
    draw_gauge(dx, rect.y, contents.width - dx - 48, rate, colour1, colour2)
    draw_text(dx, rect.y, contents.width - dx - 48, line_height, value, 2)
  end


  #--------------------------------------------------------------------------
  # draw_volume
  #--------------------------------------------------------------------------
  def draw_volume(rect, index, symbol)
    name = @list[index][:name]
    draw_text(0, rect.y, contents.width/2, line_height, name, 1)
    #---
    dx = contents.width / 2
    case symbol
    when :volume_bgm
      rate = $game_system.volume:)bgm)
    when :volume_bgs
      rate = $game_system.volume:)bgs)
    when :volume_sfx
      rate = $game_system.volume:)sfx)
    end
    colour1 = text_color(YEA::SYSTEM::COMMAND_VOCAB[symbol][1])
    colour2 = text_color(YEA::SYSTEM::COMMAND_VOCAB[symbol][2])
    value = sprintf("%d%%", rate)
    rate *= 0.01
    draw_gauge(dx, rect.y, contents.width - dx - 48, rate, colour1, colour2)
    draw_text(dx, rect.y, contents.width - dx - 48, line_height, value, 2)
  end


  #--------------------------------------------------------------------------
  # draw_toggle
  #--------------------------------------------------------------------------
  def draw_toggle(rect, index, symbol)
    name = @list[index][:name]
    draw_text(0, rect.y, contents.width/2, line_height, name, 1)
    #---
    dx = contents.width / 2
    case symbol
    when :autodash
      enabled = $game_system.autodash?
    when :instantmsg
      enabled = $game_system.instantmsg?
    when :animations
      enabled = $game_system.animations?
    end
    dx = contents.width/2
    change_color(normal_color, !enabled)
    option1 = YEA::SYSTEM::COMMAND_VOCAB[symbol][1]
    draw_text(dx, rect.y, contents.width/4, line_height, option1, 1)
    dx += contents.width/4
    change_color(normal_color, enabled)
    option2 = YEA::SYSTEM::COMMAND_VOCAB[symbol][2]
    draw_text(dx, rect.y, contents.width/4, line_height, option2, 1)
  end


  #--------------------------------------------------------------------------
  # cursor_right
  #--------------------------------------------------------------------------
  def draw_custom_switch(rect, index, ext)
    name = @list[index][:name]
    draw_text(0, rect.y, contents.width/2, line_height, name, 1)
    #---
    dx = contents.width / 2
    enabled = $game_switches[YEA::SYSTEM::CUSTOM_SWITCHES[ext][0]]
    dx = contents.width/2
    change_color(normal_color, !enabled)
    option1 = YEA::SYSTEM::CUSTOM_SWITCHES[ext][2]
    draw_text(dx, rect.y, contents.width/4, line_height, option1, 1)
    dx += contents.width/4
    change_color(normal_color, enabled)
    option2 = YEA::SYSTEM::CUSTOM_SWITCHES[ext][3]
    draw_text(dx, rect.y, contents.width/4, line_height, option2, 1)
  end


  #--------------------------------------------------------------------------
  # draw_custom_variable
  #--------------------------------------------------------------------------
  def draw_custom_variable(rect, index, ext)
    name = @list[index][:name]
    draw_text(0, rect.y, contents.width/2, line_height, name, 1)
    #---
    dx = contents.width / 2
    value = $game_variables[YEA::SYSTEM::CUSTOM_VARIABLES[ext][0]]
    colour1 = text_color(YEA::SYSTEM::CUSTOM_VARIABLES[ext][2])
    colour2 = text_color(YEA::SYSTEM::CUSTOM_VARIABLES[ext][3])
    minimum = YEA::SYSTEM::CUSTOM_VARIABLES[ext][4]
    maximum = YEA::SYSTEM::CUSTOM_VARIABLES[ext][5]
    rate = (value - minimum).to_f / [(maximum - minimum).to_f, 0.01].max
    dx = contents.width/2
    draw_gauge(dx, rect.y, contents.width - dx - 48, rate, colour1, colour2)
    draw_text(dx, rect.y, contents.width - dx - 48, line_height, value, 2)
  end


  #--------------------------------------------------------------------------
  # cursor_right
  #--------------------------------------------------------------------------
  def cursor_right(wrap = false)
    cursor_change:)right)
    super(wrap)
  end


  #--------------------------------------------------------------------------
  # cursor_left
  #--------------------------------------------------------------------------
  def cursor_left(wrap = false)
    cursor_change:)left)
    super(wrap)
  end


  #--------------------------------------------------------------------------
  # cursor_change
  #--------------------------------------------------------------------------
  def cursor_change(direction)
    case current_symbol
    when :window_red, :window_blu, :window_grn
      change_window_tone(direction)
    when :volume_bgm, :volume_bgs, :volume_sfx
      change_volume(direction)
    when :autodash, :instantmsg, :animations
      change_toggle(direction)
    when :custom_switch
      change_custom_switch(direction)
    when :custom_variable
      change_custom_variables(direction)
    end
  end


  #--------------------------------------------------------------------------
  # change_window_tone
  #--------------------------------------------------------------------------
  def change_window_tone(direction)
    Sound.play_cursor
    value = direction == :left ? -1 : 1
    value *= 10 if Input.press?:)A)
    tone = $game_system.window_tone.clone
    case current_symbol
    when :window_red; tone.red += value
    when :window_grn; tone.green += value
    when :window_blu; tone.blue += value
    end
    $game_system.window_tone = tone
    draw_item(index)
  end


  #--------------------------------------------------------------------------
  # change_window_tone
  #--------------------------------------------------------------------------
  def change_volume(direction)
    Sound.play_cursor
    value = direction == :left ? -1 : 1
    value *= 10 if Input.press?:)A)
    case current_symbol
    when :volume_bgm
      $game_system.volume_change:)bgm, value)
      RPG::BGM::last.play
    when :volume_bgs
      $game_system.volume_change:)bgs, value)
      RPG::BGS::last.play
    when :volume_sfx
      $game_system.volume_change:)sfx, value)
    end
    draw_item(index)
  end


  #--------------------------------------------------------------------------
  # change_toggle
  #--------------------------------------------------------------------------
  def change_toggle(direction)
    value = direction == :left ? false : true
    case current_symbol
    when :autodash
      current_case = $game_system.autodash?
      $game_system.set_autodash(value)
    when :instantmsg
      current_case = $game_system.instantmsg?
      $game_system.set_instantmsg(value)
    when :animations
      current_case = $game_system.animations?
      $game_system.set_animations(value)
    end
    Sound.play_cursor if value != current_case
    draw_item(index)
  end


  #--------------------------------------------------------------------------
  # change_custom_switch
  #--------------------------------------------------------------------------
  def change_custom_switch(direction)
    value = direction == :left ? false : true
    ext = current_ext
    current_case = $game_switches[YEA::SYSTEM::CUSTOM_SWITCHES[ext][0]]
    $game_switches[YEA::SYSTEM::CUSTOM_SWITCHES[ext][0]] = value
    Sound.play_cursor if value != current_case
    draw_item(index)
  end


  #--------------------------------------------------------------------------
  # change_custom_variables
  #--------------------------------------------------------------------------
  def change_custom_variables(direction)
    Sound.play_cursor
    value = direction == :left ? -1 : 1
    value *= 10 if Input.press?:)A)
    ext = current_ext
    var = YEA::SYSTEM::CUSTOM_VARIABLES[ext][0]
    minimum = YEA::SYSTEM::CUSTOM_VARIABLES[ext][4]
    maximum = YEA::SYSTEM::CUSTOM_VARIABLES[ext][5]
    $game_variables[var] += value
    $game_variables[var] = [[$game_variables[var], minimum].max, maximum].min
    draw_item(index)
  end


end # Window_SystemOptions


#==============================================================================
# ■ Scene_Menu
#==============================================================================


class Scene_Menu < Scene_MenuBase


  #--------------------------------------------------------------------------
  # overwrite method: command_game_end
  #--------------------------------------------------------------------------


#~ Modified by EraDKtor. New command_system instead of command_game_end
#~   def command_game_end
  def command_system
    SceneManager.call(Scene_System)
  end


end # Scene_Menu


#==============================================================================
# ■ Scene_System
#==============================================================================


class Scene_System < Scene_MenuBase


  #--------------------------------------------------------------------------
  # start
  #--------------------------------------------------------------------------
  def start
    super
    create_help_window
    create_command_window
  end


  #--------------------------------------------------------------------------
  # create_command_window
  #--------------------------------------------------------------------------
  def create_command_window
    @command_window = Window_SystemOptions.new(@help_window)
    @command_window.set_handler:)cancel, method:)return_scene))
    @command_window.set_handler:)to_title, method:)command_to_title))
    @command_window.set_handler:)shutdown, method:)command_shutdown))
  end


  #--------------------------------------------------------------------------
  # command_to_title
  #--------------------------------------------------------------------------
  def command_to_title
    fadeout_all
    SceneManager.goto(Scene_Title)
  end


  #--------------------------------------------------------------------------
  # command_shutdown
  #--------------------------------------------------------------------------
  def command_shutdown
    fadeout_all
    SceneManager.exit
  end


end # Scene_System


#==============================================================================
#
# ▼ End of File
#
#==============================================================================
 



But I can't make heads nor tail of it, particularly the CUSTOM_COMMANDS part (look for line 33). Is there something I'm missing ? Where are these CUSTOM_COMMANDS ?


2) I'm trying to integrate Vlue's "Basic Window Resizer" to it so that users have the option to change the resolution. A user on page two (Skerg) wrote something that I think might be interesting, but it's the same issue : I can't decode the language, so I don't know what he/she meant exactly. Without even taking Skerg's attempt into account, would there be a way to put the two scripts together ?


Thanks to anyone who can help !
 
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Roninator2

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So you say to replace Game End... but it sounds like you want it removed?


That is easy to do. Comment out the shutdown line    " # :shutdown,     # Shuts down the game. " Line 134 for me. I tested this and it worked.


The custom commands are for adding in extra features or command calls. It's a bit advanced. I don't fully understand it. but others do.


As for resizing... are you trying to let a player go to full screen and back or change resolution from 544x416 to 640x480?


The first is easy with Zeus81 fullscreen++ script. it lets the player use F5 to change screen size and F6 to change the fullscreen++ size


You'll see if you try it.





does that help?


This post is a good example of how much work is involved in modifying the menu. Oscar92Player made the changes
 
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AsocialDarwinist

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All right, Roninator. Thank you for replying, sorry if I'm very late. I had loads of work. I don't want to replace or remove "Game End". I want it to be there, like it is normally. Yanfly's System Options doesn't seem to give you the ability to keep Game End, which sucks. As for the second thing, this seems to be what I'm looking for, though I would rather have Vlue's basic window resizer, as it can resize up to any size as long as it's a multiple of 544x416.


Anyway, thanks a lot for responding !
 

Roninator2

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Do you have Yanfly Ace Menu script installed? If so remove the system options and you should get your game end as you wanted. What do you want from the system options script?
 

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