[ACE] YEA System Options + Fullscreen [SOLVED]

Discussion in 'RGSSx Script Support' started by Taiki16, Oct 19, 2019.

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  1. Taiki16

    Taiki16 Villager Member

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    Hi everyone,
    So i use the addon of Oscar92player from the yanfly options script
    that i found here: https://forums.rpgmakerweb.com/index.php?threads/vx-ace-toggle-fullscren-option.70147/#post-666208
    The addon:
    #==============================================================================
    #
    # ▼ Yanfly Engine Ace - System Options v1.00 Add-on++
    # -- Last Updated: 2012.01.01
    # -- Level: Normal
    # -- Requires: n/a
    #
    #==============================================================================
    # ▼ EDITED by Oscar92player
    # -- Fullscreen++ add-on for System Options
    #==============================================================================

    $imported = {} if $imported.nil?
    $imported["YEA-SystemOptions"] = true

    #==============================================================================
    # ▼ Updates
    # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    # 2012.01.01 - Started Script and Finished.
    #
    #==============================================================================
    # ▼ Introduction
    # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    # This script replaces the "Game End" option in the Main Menu with a "System"
    # menu where the player can adjust various settings in the game. Of them, the
    # player can change the window colour, the volume for BGM, BGS, SFX, set
    # automatic dashing, message text to display instantly, and speed up battles by
    # hiding battle animations.
    #
    #==============================================================================
    # ▼ Instructions
    # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    # To install this script, open up your script editor and copy/paste this script
    # to an open slot below ▼ Materials/素材 but above ▼ Main. Remember to save.
    #
    # -----------------------------------------------------------------------------
    # Script Calls - These commands are used with script calls.
    # -----------------------------------------------------------------------------
    # $game_system.volume_change:)bgm, x)
    # $game_system.volume_change:)bgs, x)
    # $game_system.volume_change:)sfx, x)
    # Unlike the previous Yanfly Engines, this version does not bind volume to a
    # variable. Use the script call to change the bgm, bgs, or sfx sound rate by
    # x increment. Use a negative value to lower the volume.
    #
    # $game_system.set_autodash(true)
    # $game_system.set_autodash(false)
    # Turns autodash on (true) or off (false).
    #
    # $game_system.set_instantmsg(true)
    # $game_system.set_instantmsg(false)
    # Turns instant messages on (true) or off (false).
    #
    # $game_system.set_animations(true)
    # $game_system.set_animations(false)
    # Turns battle animations on (true) or off (false).
    #
    #==============================================================================
    # ▼ Compatibility
    # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    # This script is made strictly for RPG Maker VX Ace. It is highly unlikely that
    # it will run with RPG Maker VX without adjusting.
    #
    #==============================================================================

    module YEA
    module SYSTEM

    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    # - General Setting -
    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    # These are the general settings that govern the System settings. This will
    # change the "Game End" vocab, and disable or enable autodash, instant
    # messages, or animations by default.
    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    COMMAND_NAME = "System" # Command name used to replace Game End.
    DEFAULT_AUTODASH = true # Enable automatic dashing by default?
    DEFAULT_INSTANTMSG = false # Enable instant message text by default?
    DEFAULT_ANIMATIONS = true # Enable battle animations by default?

    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    # - Command Settings -
    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    # These settings adjust the commands shown in the command list. Add, remove
    # or rearrange the commands as you see fit. Here's a list of which commands
    # do what:
    #
    # -------------------------------------------------------------------------
    # :command Description
    # -------------------------------------------------------------------------
    # :blank Inserts an empty blank space.
    #
    # :window_red Changes the red tone for all windows.
    # :window_grn Changes the green tone for all windows.
    # :window_blu Changes the blue tone for all windows.
    #
    # :volume_bgm Changes the BGM volume used.
    # :volume_bgs Changes the BGS volume used.
    # :volume_sfx Changes the SFX volume used.
    #
    # :autodash Sets the player to automatically dash.
    # :instantmsg Sets message text to appear instantly.
    # :animations Enables battle animations or disables them.
    #
    # :to_title Returns to the title screen.
    # :shutdown Shuts down the game.
    #
    # -------------------------------------------------------------------------
    # FULLSCREEN++ Add-on commands
    # -------------------------------------------------------------------------
    # :fullscreen Enable or disable the fullscreen mode.
    # WARNING: Use only if you have installed Fullscreen++.
    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    COMMANDS =[
    :fullscreen, # Enable or disable the fullscreen mode.
    # Add-on for Fullscreen++ script.

    :window_red, # Changes the red tone for all windows.
    :window_grn, # Changes the green tone for all windows.
    :window_blu, # Changes the blue tone for all windows.
    :volume_bgm, # Changes the BGM volume used.
    :volume_bgs, # Changes the BGS volume used.
    :volume_sfx, # Changes the SFX volume used.
    :blank,
    :autodash, # Sets the player to automatically dash.
    :instantmsg, # Sets message text to appear instantly.
    :animations, # Enables battle animations or disables them.
    # :switch_1, # Custom Switch 1. Adjust settings below.
    # :switch_2, # Custom Switch 2. Adjust settings below.
    # :variable_1, # Custom Variable 1. Adjust settings below.
    # :variable_2, # Custom Variable 2. Adjust settings below.
    :blank,
    :to_title, # Returns to the title screen.
    :shutdown, # Shuts down the game.
    ] # Do not remove this.

    #--------------------------------------------------------------------------
    # - Custom Switches -
    # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    # If you want your game to have system options other than just the ones
    # listed above, you can insert custom switches here to produce such an
    # effect. Adjust the settings here as you see fit.
    #--------------------------------------------------------------------------
    CUSTOM_SWITCHES ={
    # -------------------------------------------------------------------------
    # :switch => [Switch, Name, Off Text, On Text,
    # Help Window Description
    # ], # Do not remove this.
    # -------------------------------------------------------------------------
    :switch_1 => [ 1, "Custom Switch 1", "OFF", "ON",
    "Help description used for custom switch 1."
    ],
    # -------------------------------------------------------------------------
    :switch_2 => [ 2, "Custom Switch 2", "OFF", "ON",
    "Help description used for custom switch 2."
    ],
    # -------------------------------------------------------------------------
    } # Do not remove this.

    #--------------------------------------------------------------------------
    # - Custom Variables -
    # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    # If you want your game to have system options other than just the ones
    # listed above, you can insert custom variables here to produce such an
    # effect. Adjust the settings here as you see fit.
    #--------------------------------------------------------------------------
    CUSTOM_VARIABLES ={
    # -------------------------------------------------------------------------
    # :variable => [Switch, Name, Colour1, Colour2, Min, Max,
    # Help Window Description
    # ], # Do not remove this.
    # -------------------------------------------------------------------------
    :variable_1 => [ 1, "Custom Variable 1", 9, 1, -100, 100,
    "Help description used for custom variable 1."
    ],
    # -------------------------------------------------------------------------
    :variable_2 => [ 2, "Custom Variable 2", 10, 2, -10, 10,
    "Help description used for custom variable 2."
    ],
    # -------------------------------------------------------------------------
    } # Do not remove this.

    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    # - Vocab Settings -
    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    # This hash adjusts the vocab used for both the commands and the help
    # description that appears above the command window. Note that for the
    # command help descriptions, you may use text codes. Use \n to linebreak.
    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    COMMAND_VOCAB ={
    # -------------------------------------------------------------------------
    # :command => [Command Name, Option1, Option2
    # Help Window Description,
    # ], # Do not remove this.
    # -------------------------------------------------------------------------
    :blank => ["", "None", "None",
    ""
    ], # Do not remove this.
    # -------------------------------------------------------------------------
    :fullscreen => ["Screen mode", "Windowed", "Fullscreen",
    "Enable or disable the fullscreen mode.\n" +
    "F5: Change screen mode. F6: Change aspect ratio."
    ], # Do not remove this.
    # -------------------------------------------------------------------------
    :window_red => ["Window Red", "None", "None",
    "Change the red colour tone for windows.\n" +
    "Hold SHIFT to change increment by 10."
    ], # Do not remove this.
    # -------------------------------------------------------------------------
    :window_grn => ["Window Green", "None", "None",
    "Change the green colour tone for windows.\n" +
    "Hold SHIFT to change increment by 10."
    ], # Do not remove this.
    # -------------------------------------------------------------------------
    :window_blu => ["Window Blue", "None", "None",
    "Change the blue colour tone for windows.\n" +
    "Hold SHIFT to change increment by 10."
    ], # Do not remove this.
    # -------------------------------------------------------------------------
    :volume_bgm => ["BGM Volume", 12, 4, # Options 1 & 2 are Gauge Colours.
    "Change the volume used for background music.\n" +
    "Hold SHIFT to change increment by 10."
    ], # Do not remove this.
    # -------------------------------------------------------------------------
    :volume_bgs => ["BGS Volume", 13, 5, # Options 1 & 2 are Gauge Colours.
    "Change the volume used for background sound.\n" +
    "Hold SHIFT to change increment by 10."
    ], # Do not remove this.
    # -------------------------------------------------------------------------
    :volume_sfx => ["SFX Volume", 14, 6, # Options 1 & 2 are Gauge Colours.
    "Change the volume used for sound effects.\n" +
    "Hold SHIFT to change increment by 10."
    ], # Do not remove this.
    # -------------------------------------------------------------------------
    :autodash => ["Auto-Dash", "Walk", "Dash",
    "Automatically dash without holding the run button."
    ], # Do not remove this.
    # -------------------------------------------------------------------------
    :instantmsg => ["Instant Text", "Normal", "Instant",
    "Set message text to appear one-by-one or instantly."
    ], # Do not remove this.
    # -------------------------------------------------------------------------
    :animations => ["Battle Animations", "Hide", "Show",
    "Hide animations during battle to speed up battles?"
    ], # Do not remove this.
    # -------------------------------------------------------------------------
    :to_title => ["Return to Title Screen", "None", "None",
    "Go back to the title screen."
    ], # Do not remove this.
    # -------------------------------------------------------------------------
    :shutdown => ["Shutdown Game", "None", "None",
    "Turns off the game."
    ], # Do not remove this.
    # -------------------------------------------------------------------------
    } # Do not remove this.

    end # SYSTEM
    end # YEA

    #==============================================================================
    # ▼ Editting anything past this point may potentially result in causing
    # computer damage, incontinence, explosion of user's head, coma, death, and/or
    # halitosis so edit at your own risk.
    #==============================================================================

    #==============================================================================
    # ■ Vocab
    #==============================================================================

    module Vocab

    #--------------------------------------------------------------------------
    # overwrite method: self.game_end
    #--------------------------------------------------------------------------
    def self.game_end
    return YEA::SYSTEM::COMMAND_NAME
    end

    end # Vocab

    #==============================================================================
    # ■ RPG::BGM
    #==============================================================================

    class RPG::BGM < RPG::AudioFile

    #--------------------------------------------------------------------------
    # overwrite method: play
    #--------------------------------------------------------------------------
    def play(pos = 0)
    if @name.empty?
    Audio.bgm_stop
    @@last = RPG::BGM.new
    else
    volume = @volume
    volume *= $game_system.volume:)bgm) * 0.01 unless $game_system.nil?
    Audio.bgm_play('Audio/BGM/' + @Name, volume, @pitch, pos)
    @@last = self.clone
    end
    end

    end # RPG::BGM

    #==============================================================================
    # ■ RPG::ME
    #==============================================================================

    class RPG::ME < RPG::AudioFile

    #--------------------------------------------------------------------------
    # overwrite method: play
    #--------------------------------------------------------------------------
    def play
    if @name.empty?
    Audio.me_stop
    else
    volume = @volume
    volume *= $game_system.volume:)bgm) * 0.01 unless $game_system.nil?
    Audio.me_play('Audio/ME/' + @Name, volume, @pitch)
    end
    end

    end # RPG::ME

    #==============================================================================
    # ■ RPG::BGS
    #==============================================================================

    class RPG::BGS < RPG::AudioFile

    #--------------------------------------------------------------------------
    # overwrite method: play
    #--------------------------------------------------------------------------
    def play(pos = 0)
    if @name.empty?
    Audio.bgs_stop
    @@last = RPG::BGS.new
    else
    volume = @volume
    volume *= $game_system.volume:)bgs) * 0.01 unless $game_system.nil?
    Audio.bgs_play('Audio/BGS/' + @Name, volume, @pitch, pos)
    @@last = self.clone
    end
    end

    end # RPG::BGS

    #==============================================================================
    # ■ RPG::SE
    #==============================================================================

    class RPG::SE < RPG::AudioFile

    #--------------------------------------------------------------------------
    # overwrite method: play
    #--------------------------------------------------------------------------
    def play
    unless @name.empty?
    volume = @volume
    volume *= $game_system.volume:)sfx) * 0.01 unless $game_system.nil?
    Audio.se_play('Audio/SE/' + @Name, volume, @pitch)
    end
    end

    end # RPG::SE

    #==============================================================================
    # ■ Game_System
    #==============================================================================

    class Game_System

    #--------------------------------------------------------------------------
    # alias method: initialize
    #--------------------------------------------------------------------------
    alias game_system_initialize_so initialize
    def initialize
    game_system_initialize_so
    init_volume_control
    init_autodash
    init_instantmsg
    init_animations
    end

    #--------------------------------------------------------------------------
    # new method: init_volume_control
    #--------------------------------------------------------------------------
    def init_volume_control
    @volume = {}
    @volume[:bgm] = 100
    @volume[:bgs] = 100
    @volume[:sfx] = 100
    end

    #--------------------------------------------------------------------------
    # new method: volume
    #--------------------------------------------------------------------------
    def volume(type)
    init_volume_control if @volume.nil?
    return [[@volume[type], 0].max, 100].min
    end

    #--------------------------------------------------------------------------
    # new method: volume_change
    #--------------------------------------------------------------------------
    def volume_change(type, increment)
    init_volume_control if @volume.nil?
    @volume[type] += increment
    @volume[type] = [[@volume[type], 0].max, 100].min
    end

    #--------------------------------------------------------------------------
    # new method: init_autodash
    #--------------------------------------------------------------------------
    def init_autodash
    @autodash = YEA::SYSTEM::DEFAULT_AUTODASH
    end

    #--------------------------------------------------------------------------
    # new method: autodash?
    #--------------------------------------------------------------------------
    def autodash?
    init_autodash if @autodash.nil?
    return @autodash
    end

    #--------------------------------------------------------------------------
    # new method: set_autodash
    #--------------------------------------------------------------------------
    def set_autodash(value)
    @autodash = value
    end

    #--------------------------------------------------------------------------
    # new method: init_instantmsg
    #--------------------------------------------------------------------------
    def init_instantmsg
    @instantmsg = YEA::SYSTEM::DEFAULT_INSTANTMSG
    end

    #--------------------------------------------------------------------------
    # new method: instantmsg?
    #--------------------------------------------------------------------------
    def instantmsg?
    init_instantmsg if @instantmsg.nil?
    return @instantmsg
    end

    #--------------------------------------------------------------------------
    # new method: set_instantmsg
    #--------------------------------------------------------------------------
    def set_instantmsg(value)
    @instantmsg = value
    end

    #--------------------------------------------------------------------------
    # new method: init_animations
    #--------------------------------------------------------------------------
    def init_animations
    @animations = YEA::SYSTEM::DEFAULT_ANIMATIONS
    end

    #--------------------------------------------------------------------------
    # new method: animations?
    #--------------------------------------------------------------------------
    def animations?
    init_animations if @animations.nil?
    return @animations
    end

    #--------------------------------------------------------------------------
    # new method: set_animations
    #--------------------------------------------------------------------------
    def set_animations(value)
    @animations = value
    end

    end # Game_System

    #==============================================================================
    # ■ Game_Player
    #==============================================================================

    class Game_Player < Game_Character

    #--------------------------------------------------------------------------
    # alias method: dash?
    #--------------------------------------------------------------------------
    alias game_player_dash_so dash?
    def dash?
    if $game_system.autodash?
    return false if @move_route_forcing
    return false if $game_map.disable_dash?
    return false if vehicle
    return !Input.press?:)A)
    else
    return game_player_dash_so
    end
    end

    end # Game_Player

    #==============================================================================
    # ■ Scene_Battle
    #==============================================================================

    class Scene_Battle < Scene_Base

    #--------------------------------------------------------------------------
    # alias method: show_fast?
    #--------------------------------------------------------------------------
    alias scene_battle_show_fast_so show_fast?
    def show_fast?
    return true unless $game_system.animations?
    return scene_battle_show_fast_so
    end

    #--------------------------------------------------------------------------
    # alias method: show_normal_animation
    #--------------------------------------------------------------------------
    alias scene_battle_show_normal_animation_so show_normal_animation
    def show_normal_animation(targets, animation_id, mirror = false)
    return unless $game_system.animations?
    scene_battle_show_normal_animation_so(targets, animation_id, mirror)
    end

    end # Scene_Battle

    #==============================================================================
    # ■ Window_Message
    #==============================================================================

    class Window_Message < Window_Base

    #--------------------------------------------------------------------------
    # alias method: clear_flags
    #--------------------------------------------------------------------------
    alias window_message_clear_flags_so clear_flags
    def clear_flags
    window_message_clear_flags_so
    @show_fast = true if $game_system.instantmsg?
    end

    end # Window_Message

    #==============================================================================
    # ■ Window_SystemOptions
    #==============================================================================

    class Window_SystemOptions < Window_Command

    #--------------------------------------------------------------------------
    # initialize
    #--------------------------------------------------------------------------
    def initialize(help_window)
    @help_window = help_window
    super(0, @help_window.height)
    refresh
    end

    #--------------------------------------------------------------------------
    # window_width
    #--------------------------------------------------------------------------
    def window_width; return Graphics.width; end

    #--------------------------------------------------------------------------
    # window_height
    #--------------------------------------------------------------------------
    def window_height; return Graphics.height - @help_window.height; end

    #--------------------------------------------------------------------------
    # update_help
    #--------------------------------------------------------------------------
    def update_help
    if current_symbol == :custom_switch || current_symbol == :custom_variable
    text = @help_descriptions[current_ext]
    else
    text = @help_descriptions[current_symbol]
    end
    text = "" if text.nil?
    @help_window.set_text(text)
    end

    #--------------------------------------------------------------------------
    # ok_enabled?
    #--------------------------------------------------------------------------
    def ok_enabled?
    return true if [:to_title, :shutdown].include?(current_symbol)
    return false
    end

    #--------------------------------------------------------------------------
    # make_command_list
    #--------------------------------------------------------------------------
    def make_command_list
    @help_descriptions = {}
    for command in YEA::SYSTEM::COMMANDS
    case command
    when :blank
    add_command(YEA::SYSTEM::COMMAND_VOCAB[command][0], command)
    @help_descriptions[command] = YEA::SYSTEM::COMMAND_VOCAB[command][3]
    when :window_red, :window_grn, :window_blu
    add_command(YEA::SYSTEM::COMMAND_VOCAB[command][0], command)
    @help_descriptions[command] = YEA::SYSTEM::COMMAND_VOCAB[command][3]
    when :volume_bgm, :volume_bgs, :volume_sfx
    add_command(YEA::SYSTEM::COMMAND_VOCAB[command][0], command)
    @help_descriptions[command] = YEA::SYSTEM::COMMAND_VOCAB[command][3]
    when :autodash, :instantmsg, :animations
    add_command(YEA::SYSTEM::COMMAND_VOCAB[command][0], command)
    @help_descriptions[command] = YEA::SYSTEM::COMMAND_VOCAB[command][3]
    when :to_title, :shutdown
    add_command(YEA::SYSTEM::COMMAND_VOCAB[command][0], command)
    @help_descriptions[command] = YEA::SYSTEM::COMMAND_VOCAB[command][3]
    #--------------------------------------------------------------------------
    # Fullscreen++ Add-on
    #--------------------------------------------------------------------------
    when :fullscreen
    add_command(YEA::SYSTEM::COMMAND_VOCAB[command][0], command)
    @help_descriptions[command] = YEA::SYSTEM::COMMAND_VOCAB[command][3]
    #--------------------------------------------------------------------------
    # Fullscreen++ Add-on
    #--------------------------------------------------------------------------
    else
    process_custom_switch(command)
    process_custom_variable(command)
    end
    end
    end

    #--------------------------------------------------------------------------
    # process_custom_switch
    #--------------------------------------------------------------------------
    def process_custom_switch(command)
    return unless YEA::SYSTEM::CUSTOM_SWITCHES.include?(command)
    name = YEA::SYSTEM::CUSTOM_SWITCHES[command][1]
    add_command(name, :custom_switch, true, command)
    @help_descriptions[command] = YEA::SYSTEM::CUSTOM_SWITCHES[command][4]
    end

    #--------------------------------------------------------------------------
    # process_custom_variable
    #--------------------------------------------------------------------------
    def process_custom_variable(command)
    return unless YEA::SYSTEM::CUSTOM_VARIABLES.include?(command)
    name = YEA::SYSTEM::CUSTOM_VARIABLES[command][1]
    add_command(name, :custom_variable, true, command)
    @help_descriptions[command] = YEA::SYSTEM::CUSTOM_VARIABLES[command][6]
    end

    #--------------------------------------------------------------------------
    # draw_item
    #--------------------------------------------------------------------------
    def draw_item(index)
    reset_font_settings
    rect = item_rect(index)
    contents.clear_rect(rect)
    case @list[index][:symbol]
    when :window_red, :window_grn, :window_blu
    draw_window_tone(rect, index, @list[index][:symbol])
    when :volume_bgm, :volume_bgs, :volume_sfx
    draw_volume(rect, index, @list[index][:symbol])
    when :autodash, :instantmsg, :animations
    draw_toggle(rect, index, @list[index][:symbol])
    when :to_title, :shutdown
    draw_text(item_rect_for_text(index), command_name(index), 1)
    when :custom_switch
    draw_custom_switch(rect, index, @list[index][:ext])
    when :custom_variable
    draw_custom_variable(rect, index, @list[index][:ext])
    #--------------------------------------------------------------------------
    # Fullscreen++ Add-on
    #--------------------------------------------------------------------------
    when :fullscreen
    draw_toggle(rect, index, @list[index][:symbol])
    #--------------------------------------------------------------------------
    # Fullscreen++ Add-on
    #--------------------------------------------------------------------------
    end
    end

    #--------------------------------------------------------------------------
    # draw_window_tone
    #--------------------------------------------------------------------------
    def draw_window_tone(rect, index, symbol)
    name = @list[index][:name]
    draw_text(0, rect.y, contents.width/2, line_height, name, 1)
    #---
    dx = contents.width / 2
    tone = $game_system.window_tone
    case symbol
    when :window_red
    rate = (tone.red + 255.0) / 510.0
    colour1 = Color.new(128, 0, 0)
    colour2 = Color.new(255, 0, 0)
    value = tone.red.to_i
    when :window_grn
    rate = (tone.green + 255.0) / 510.0
    colour1 = Color.new(0, 128, 0)
    colour2 = Color.new(0, 255, 0)
    value = tone.green.to_i
    when :window_blu
    rate = (tone.blue + 255.0) / 510.0
    colour1 = Color.new(0, 0, 128)
    colour2 = Color.new(0, 0, 255)
    value = tone.blue.to_i
    end
    draw_gauge(dx, rect.y, contents.width - dx - 48, rate, colour1, colour2)
    draw_text(dx, rect.y, contents.width - dx - 48, line_height, value, 2)
    end

    #--------------------------------------------------------------------------
    # draw_volume
    #--------------------------------------------------------------------------
    def draw_volume(rect, index, symbol)
    name = @list[index][:name]
    draw_text(0, rect.y, contents.width/2, line_height, name, 1)
    #---
    dx = contents.width / 2
    case symbol
    when :volume_bgm
    rate = $game_system.volume:)bgm)
    when :volume_bgs
    rate = $game_system.volume:)bgs)
    when :volume_sfx
    rate = $game_system.volume:)sfx)
    end
    colour1 = text_color(YEA::SYSTEM::COMMAND_VOCAB[symbol][1])
    colour2 = text_color(YEA::SYSTEM::COMMAND_VOCAB[symbol][2])
    value = sprintf("%d%%", rate)
    rate *= 0.01
    draw_gauge(dx, rect.y, contents.width - dx - 48, rate, colour1, colour2)
    draw_text(dx, rect.y, contents.width - dx - 48, line_height, value, 2)
    end

    #--------------------------------------------------------------------------
    # draw_toggle
    #--------------------------------------------------------------------------
    def draw_toggle(rect, index, symbol)
    name = @list[index][:name]
    draw_text(0, rect.y, contents.width/2, line_height, name, 1)
    #---
    dx = contents.width / 2
    case symbol
    when :autodash
    enabled = $game_system.autodash?
    when :instantmsg
    enabled = $game_system.instantmsg?
    when :animations
    enabled = $game_system.animations?
    #--------------------------------------------------------------------------
    # Fullscreen++ Add-on
    #--------------------------------------------------------------------------
    when :fullscreen
    enabled = Graphics.fullscreen?
    #--------------------------------------------------------------------------
    # Fullscreen++ Add-on
    #--------------------------------------------------------------------------
    end
    dx = contents.width/2
    change_color(normal_color, !enabled)
    option1 = YEA::SYSTEM::COMMAND_VOCAB[symbol][1]
    draw_text(dx, rect.y, contents.width/4, line_height, option1, 1)
    dx += contents.width/4
    change_color(normal_color, enabled)
    option2 = YEA::SYSTEM::COMMAND_VOCAB[symbol][2]
    draw_text(dx, rect.y, contents.width/4, line_height, option2, 1)
    end

    #--------------------------------------------------------------------------
    # cursor_right
    #--------------------------------------------------------------------------
    def draw_custom_switch(rect, index, ext)
    name = @list[index][:name]
    draw_text(0, rect.y, contents.width/2, line_height, name, 1)
    #---
    dx = contents.width / 2
    enabled = $game_switches[YEA::SYSTEM::CUSTOM_SWITCHES[ext][0]]
    dx = contents.width/2
    change_color(normal_color, !enabled)
    option1 = YEA::SYSTEM::CUSTOM_SWITCHES[ext][2]
    draw_text(dx, rect.y, contents.width/4, line_height, option1, 1)
    dx += contents.width/4
    change_color(normal_color, enabled)
    option2 = YEA::SYSTEM::CUSTOM_SWITCHES[ext][3]
    draw_text(dx, rect.y, contents.width/4, line_height, option2, 1)
    end

    #--------------------------------------------------------------------------
    # draw_custom_variable
    #--------------------------------------------------------------------------
    def draw_custom_variable(rect, index, ext)
    name = @list[index][:name]
    draw_text(0, rect.y, contents.width/2, line_height, name, 1)
    #---
    dx = contents.width / 2
    value = $game_variables[YEA::SYSTEM::CUSTOM_VARIABLES[ext][0]]
    colour1 = text_color(YEA::SYSTEM::CUSTOM_VARIABLES[ext][2])
    colour2 = text_color(YEA::SYSTEM::CUSTOM_VARIABLES[ext][3])
    minimum = YEA::SYSTEM::CUSTOM_VARIABLES[ext][4]
    maximum = YEA::SYSTEM::CUSTOM_VARIABLES[ext][5]
    rate = (value - minimum).to_f / [(maximum - minimum).to_f, 0.01].max
    dx = contents.width/2
    draw_gauge(dx, rect.y, contents.width - dx - 48, rate, colour1, colour2)
    draw_text(dx, rect.y, contents.width - dx - 48, line_height, value, 2)
    end

    #--------------------------------------------------------------------------
    # cursor_right
    #--------------------------------------------------------------------------
    def cursor_right(wrap = false)
    cursor_change:)right)
    super(wrap)
    end

    #--------------------------------------------------------------------------
    # cursor_left
    #--------------------------------------------------------------------------
    def cursor_left(wrap = false)
    cursor_change:)left)
    super(wrap)
    end

    #--------------------------------------------------------------------------
    # cursor_change
    #--------------------------------------------------------------------------
    def cursor_change(direction)
    case current_symbol
    when :window_red, :window_blu, :window_grn
    change_window_tone(direction)
    when :volume_bgm, :volume_bgs, :volume_sfx
    change_volume(direction)
    when :autodash, :instantmsg, :animations
    change_toggle(direction)
    when :custom_switch
    change_custom_switch(direction)
    when :custom_variable
    change_custom_variables(direction)
    #--------------------------------------------------------------------------
    # Fullscreen++ Add-on
    #--------------------------------------------------------------------------
    when :fullscreen
    change_toggle(direction)
    #--------------------------------------------------------------------------
    # Fullscreen++ Add-on
    #--------------------------------------------------------------------------
    end
    end

    #--------------------------------------------------------------------------
    # change_window_tone
    #--------------------------------------------------------------------------
    def change_window_tone(direction)
    Sound.play_cursor
    value = direction == :left ? -1 : 1
    value *= 10 if Input.press?:)A)
    tone = $game_system.window_tone.clone
    case current_symbol
    when :window_red; tone.red += value
    when :window_grn; tone.green += value
    when :window_blu; tone.blue += value
    end
    $game_system.window_tone = tone
    draw_item(index)
    end

    #--------------------------------------------------------------------------
    # change_window_tone
    #--------------------------------------------------------------------------
    def change_volume(direction)
    Sound.play_cursor
    value = direction == :left ? -1 : 1
    value *= 10 if Input.press?:)A)
    case current_symbol
    when :volume_bgm
    $game_system.volume_change:)bgm, value)
    RPG::BGM::last.play
    when :volume_bgs
    $game_system.volume_change:)bgs, value)
    RPG::BGS::last.play
    when :volume_sfx
    $game_system.volume_change:)sfx, value)
    end
    draw_item(index)
    end

    #--------------------------------------------------------------------------
    # change_toggle
    #--------------------------------------------------------------------------
    def change_toggle(direction)
    value = direction == :left ? false : true
    case current_symbol
    when :autodash
    current_case = $game_system.autodash?
    $game_system.set_autodash(value)
    when :instantmsg
    current_case = $game_system.instantmsg?
    $game_system.set_instantmsg(value)
    when :animations
    current_case = $game_system.animations?
    $game_system.set_animations(value)
    #--------------------------------------------------------------------------
    # Fullscreen++ Add-on
    #--------------------------------------------------------------------------
    when :fullscreen
    current_case = Graphics.fullscreen?
    if (value)
    Graphics.fullscreen_mode
    else
    Graphics.windowed_mode
    end
    #--------------------------------------------------------------------------
    # Fullscreen++ Add-on
    #--------------------------------------------------------------------------
    end
    Sound.play_cursor if value != current_case
    draw_item(index)
    end

    #--------------------------------------------------------------------------
    # change_custom_switch
    #--------------------------------------------------------------------------
    def change_custom_switch(direction)
    value = direction == :left ? false : true
    ext = current_ext
    current_case = $game_switches[YEA::SYSTEM::CUSTOM_SWITCHES[ext][0]]
    $game_switches[YEA::SYSTEM::CUSTOM_SWITCHES[ext][0]] = value
    Sound.play_cursor if value != current_case
    draw_item(index)
    end

    #--------------------------------------------------------------------------
    # change_custom_variables
    #--------------------------------------------------------------------------
    def change_custom_variables(direction)
    Sound.play_cursor
    value = direction == :left ? -1 : 1
    value *= 10 if Input.press?:)A)
    ext = current_ext
    var = YEA::SYSTEM::CUSTOM_VARIABLES[ext][0]
    minimum = YEA::SYSTEM::CUSTOM_VARIABLES[ext][4]
    maximum = YEA::SYSTEM::CUSTOM_VARIABLES[ext][5]
    $game_variables[var] += value
    $game_variables[var] = [[$game_variables[var], minimum].max, maximum].min
    draw_item(index)
    end

    end # Window_SystemOptions

    #==============================================================================
    # ■ Scene_Menu
    #==============================================================================

    class Scene_Menu < Scene_MenuBase

    #--------------------------------------------------------------------------
    # overwrite method: command_game_end
    #--------------------------------------------------------------------------
    def command_game_end
    SceneManager.call(Scene_System)
    end

    end # Scene_Menu

    #==============================================================================
    # ■ Scene_System
    #==============================================================================

    class Scene_System < Scene_MenuBase

    #--------------------------------------------------------------------------
    # start
    #--------------------------------------------------------------------------
    def start
    super
    create_help_window
    create_command_window
    end

    #--------------------------------------------------------------------------
    # create_command_window
    #--------------------------------------------------------------------------
    def create_command_window
    @command_window = Window_SystemOptions.new(@help_window)
    @command_window.set_handler:)cancel, method:)return_scene))
    @command_window.set_handler:)to_title, method:)command_to_title))
    @command_window.set_handler:)shutdown, method:)command_shutdown))
    end

    #--------------------------------------------------------------------------
    # command_to_title
    #--------------------------------------------------------------------------
    def command_to_title
    fadeout_all
    SceneManager.goto(Scene_Title)
    end

    #--------------------------------------------------------------------------
    # command_shutdown
    #--------------------------------------------------------------------------
    def command_shutdown
    fadeout_all
    SceneManager.exit
    end

    end # Scene_System

    #==============================================================================
    #
    # ▼ End of File
    #
    #==============================================================================

    I wanted to know if it was possible to replace the fullscreen options (so the F5 option) by the ratio one (the F6 option) in the addon. I'm not good at script so i don't know how to do that. :kaodes:
    Thank you in advance for your help.
     
    #1
  2. Roninator2

    Roninator2 Gamer Veteran

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    So you want to press F6 for full screen?
     
    #2
  3. Taiki16

    Taiki16 Villager Member

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    It's an addon for both Zeus81 fullscreen (that i forget to say in my previous post):
    https://forums.rpgmakerweb.com/index.php?threads/fullscreen.14081/
    and YEA System Option script.
    What i would like to do is change the addon made by Oscar92player to replace the fullscreen option by the screen ratio.

    Sorry for my bad english, it's not my native language.
     
    #3
  4. Roninator2

    Roninator2 Gamer Veteran

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    so the opposite of what I asked, you want to press F6 for ratio but not let the user press F5 at all?
     
    #4
  5. Taiki16

    Taiki16 Villager Member

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    It's not that, i don't want to let the user press any button at all, I want to change the screen resolution in the options of the game.
    I'm sorry, i did not express myself well.
    In the addon, i have changed the script: Graphics.fullscreen_mode by Graphics.toggle_ratio in the line 907.

    The problem is that i don't know what method use to replace Graphics.fullscreen? in the line 905 and 754.
     
    #5
  6. Roninator2

    Roninator2 Gamer Veteran

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    On line 905 use this
    Code:
            if value == false && Graphics.ratio < 2
                Graphics.ratio += 1
          elsif value == true && Graphics.ratio > 0
            Graphics.ratio -= 1
          end
    
    *UPDATE
    Changed the script to have two sizes for ratio.
    Code:
    #==============================================================================
    #
    # ▼ Yanfly Engine Ace - System Options v1.00 Add-on++
    # -- Last Updated: 2012.01.01
    # -- Level: Normal
    # -- Requires: n/a
    #
    #==============================================================================
    # ▼ EDITED by Oscar92player
    # -- Fullscreen++ add-on for System Options
    #==============================================================================
    
    $imported = {} if $imported.nil?
    $imported["YEA-SystemOptions"] = true
    
    #==============================================================================
    # ▼ Updates
    # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    # 2012.01.01 - Started Script and Finished.
    #
    #==============================================================================
    # ▼ Introduction
    # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    # This script replaces the "Game End" option in the Main Menu with a "System"
    # menu where the player can adjust various settings in the game. Of them, the
    # player can change the window colour, the volume for BGM, BGS, SFX, set
    # automatic dashing, message text to display instantly, and speed up battles by
    # hiding battle animations.
    #
    #==============================================================================
    # ▼ Instructions
    # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    # To install this script, open up your script editor and copy/paste this script
    # to an open slot below ▼ Materials/素材 but above ▼ Main. Remember to save.
    #
    # -----------------------------------------------------------------------------
    # Script Calls - These commands are used with script calls.
    # -----------------------------------------------------------------------------
    # $game_system.volume_change(:bgm, x)
    # $game_system.volume_change(:bgs, x)
    # $game_system.volume_change(:sfx, x)
    # Unlike the previous Yanfly Engines, this version does not bind volume to a
    # variable. Use the script call to change the bgm, bgs, or sfx sound rate by
    # x increment. Use a negative value to lower the volume.
    #
    # $game_system.set_autodash(true)
    # $game_system.set_autodash(false)
    # Turns autodash on (true) or off (false).
    #
    # $game_system.set_instantmsg(true)
    # $game_system.set_instantmsg(false)
    # Turns instant messages on (true) or off (false).
    #
    # $game_system.set_animations(true)
    # $game_system.set_animations(false)
    # Turns battle animations on (true) or off (false).
    #
    #==============================================================================
    # ▼ Compatibility
    # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    # This script is made strictly for RPG Maker VX Ace. It is highly unlikely that
    # it will run with RPG Maker VX without adjusting.
    #
    #==============================================================================
    
    module YEA
      module SYSTEM
       
        #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
        # - General Setting -
        #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
        # These are the general settings that govern the System settings. This will
        # change the "Game End" vocab, and disable or enable autodash, instant
        # messages, or animations by default.
        #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
        COMMAND_NAME = "System"      # Command name used to replace Game End.
        DEFAULT_AUTODASH   = true    # Enable automatic dashing by default?
        DEFAULT_INSTANTMSG = false   # Enable instant message text by default?
        DEFAULT_ANIMATIONS = true    # Enable battle animations by default?
       
        #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
        # - Command Settings -
        #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
        # These settings adjust the commands shown in the command list. Add, remove
        # or rearrange the commands as you see fit. Here's a list of which commands
        # do what:
        #
        # -------------------------------------------------------------------------
        # :command         Description
        # -------------------------------------------------------------------------
        # :blank           Inserts an empty blank space.
        #
        # :window_red      Changes the red tone for all windows.
        # :window_grn      Changes the green tone for all windows.
        # :window_blu      Changes the blue tone for all windows.
        #
        # :volume_bgm      Changes the BGM volume used.
        # :volume_bgs      Changes the BGS volume used.
        # :volume_sfx      Changes the SFX volume used.
        #
        # :autodash        Sets the player to automatically dash.
        # :instantmsg      Sets message text to appear instantly.
        # :animations      Enables battle animations or disables them.
        #
        # :to_title        Returns to the title screen.
        # :shutdown        Shuts down the game.
        #
        # -------------------------------------------------------------------------
        #  FULLSCREEN++ Add-on commands
        # -------------------------------------------------------------------------
        # :fullscreen      Enable or disable the fullscreen mode.
        #         WARNING: Use only if you have installed Fullscreen++.
        #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
        COMMANDS =[
            :fullscreen,  # Enable or disable the fullscreen mode.
                        # Add-on for Fullscreen++ script.
          :ratio,
          :window_red,   # Changes the red tone for all windows.
          :window_grn,   # Changes the green tone for all windows.
          :window_blu,   # Changes the blue tone for all windows.
          :volume_bgm,   # Changes the BGM volume used.
          :volume_bgs,   # Changes the BGS volume used.
          :volume_sfx,   # Changes the SFX volume used.
          :blank,
          :autodash,     # Sets the player to automatically dash.
          :instantmsg,   # Sets message text to appear instantly.
          :animations,   # Enables battle animations or disables them.
        # :switch_1,     # Custom Switch 1. Adjust settings below.
        # :switch_2,     # Custom Switch 2. Adjust settings below.
        # :variable_1,   # Custom Variable 1. Adjust settings below.
        # :variable_2,   # Custom Variable 2. Adjust settings below.
          :blank,
          :to_title,     # Returns to the title screen.
          :shutdown,     # Shuts down the game.
        ] # Do not remove this.
       
        #--------------------------------------------------------------------------
        # - Custom Switches -
        # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
        # If you want your game to have system options other than just the ones
        # listed above, you can insert custom switches here to produce such an
        # effect. Adjust the settings here as you see fit.
        #--------------------------------------------------------------------------
        CUSTOM_SWITCHES ={
        # -------------------------------------------------------------------------
        # :switch    => [Switch, Name, Off Text, On Text,
        #                Help Window Description
        #               ], # Do not remove this.
        # -------------------------------------------------------------------------
          :switch_1  => [ 1, "Custom Switch 1", "OFF", "ON",
                         "Help description used for custom switch 1."
                        ],
        # -------------------------------------------------------------------------
          :switch_2  => [ 2, "Custom Switch 2", "OFF", "ON",
                         "Help description used for custom switch 2."
                        ],
        # -------------------------------------------------------------------------
        } # Do not remove this.
       
        #--------------------------------------------------------------------------
        # - Custom Variables -
        # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
        # If you want your game to have system options other than just the ones
        # listed above, you can insert custom variables here to produce such an
        # effect. Adjust the settings here as you see fit.
        #--------------------------------------------------------------------------
        CUSTOM_VARIABLES ={
        # -------------------------------------------------------------------------
        # :variable   => [Switch, Name, Colour1, Colour2, Min, Max,
        #                 Help Window Description
        #                ], # Do not remove this.
        # -------------------------------------------------------------------------
          :variable_1 => [ 100, "Screen Ratio", 9, 1, 0, 1,
                          "Change from small to large screen size."
                         ],
        # -------------------------------------------------------------------------
          :variable_2 => [ 2, "Custom Variable 2", 10, 2, -10, 10,
                          "Help description used for custom variable 2."
                         ],
        # -------------------------------------------------------------------------
        } # Do not remove this.
       
        #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
        # - Vocab Settings -
        #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
        # This hash adjusts the vocab used for both the commands and the help
        # description that appears above the command window. Note that for the
        # command help descriptions, you may use text codes. Use \n to linebreak.
        #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
        COMMAND_VOCAB ={
        # -------------------------------------------------------------------------
        # :command    => [Command Name, Option1, Option2
        #                 Help Window Description,
        #                ], # Do not remove this.
        # -------------------------------------------------------------------------
          :blank      => ["", "None", "None",
                          ""
                         ], # Do not remove this.
        # -------------------------------------------------------------------------
          :ratio      => ["Screen Ratio", "Small", "Full",
                          "Change from small to large screen size."
                         ],
        # -------------------------------------------------------------------------
          :fullscreen => ["Screen mode", "Windowed", "Fullscreen",
                          "Enable or disable the fullscreen mode.\n" +
                                    "F5: Change screen mode. F6: Change aspect ratio."
                         ], # Do not remove this.
        # -------------------------------------------------------------------------
          :window_red => ["Window Red", "None", "None",
                          "Change the red colour tone for windows.\n" +
                          "Hold SHIFT to change increment by 10."
                         ], # Do not remove this.
        # -------------------------------------------------------------------------
          :window_grn => ["Window Green", "None", "None",
                          "Change the green colour tone for windows.\n" +
                          "Hold SHIFT to change increment by 10."
                         ], # Do not remove this.
        # -------------------------------------------------------------------------
          :window_blu => ["Window Blue", "None", "None",
                          "Change the blue colour tone for windows.\n" +
                          "Hold SHIFT to change increment by 10."
                         ], # Do not remove this.
        # -------------------------------------------------------------------------
          :volume_bgm => ["BGM Volume", 12, 4, # Options 1 & 2 are Gauge Colours.
                          "Change the volume used for background music.\n" +
                          "Hold SHIFT to change increment by 10."
                         ], # Do not remove this.
        # -------------------------------------------------------------------------
          :volume_bgs => ["BGS Volume", 13, 5, # Options 1 & 2 are Gauge Colours.
                          "Change the volume used for background sound.\n" +
                          "Hold SHIFT to change increment by 10."
                         ], # Do not remove this.
        # -------------------------------------------------------------------------
          :volume_sfx => ["SFX Volume", 14, 6, # Options 1 & 2 are Gauge Colours.
                          "Change the volume used for sound effects.\n" +
                          "Hold SHIFT to change increment by 10."
                         ], # Do not remove this.
        # -------------------------------------------------------------------------
          :autodash   => ["Auto-Dash", "Walk", "Dash",
                          "Automatically dash without holding the run button."
                         ], # Do not remove this.
        # -------------------------------------------------------------------------
          :instantmsg => ["Instant Text", "Normal", "Instant",
                          "Set message text to appear one-by-one or instantly."
                         ], # Do not remove this.
        # -------------------------------------------------------------------------
          :animations => ["Battle Animations", "Hide", "Show",
                          "Hide animations during battle to speed up battles?"
                         ], # Do not remove this.
        # -------------------------------------------------------------------------
          :to_title   => ["Return to Title Screen", "None", "None",
                          "Go back to the title screen."
                         ], # Do not remove this.
        # -------------------------------------------------------------------------
          :shutdown   => ["Shutdown Game", "None", "None",
                          "Turns off the game."
                         ], # Do not remove this.
        # -------------------------------------------------------------------------
        } # Do not remove this.
       
      end # SYSTEM
    end # YEA
    
    #==============================================================================
    # ▼ Editting anything past this point may potentially result in causing
    # computer damage, incontinence, explosion of user's head, coma, death, and/or
    # halitosis so edit at your own risk.
    #==============================================================================
    
    #==============================================================================
    # ■ Vocab
    #==============================================================================
    
    module Vocab
     
      #--------------------------------------------------------------------------
      # overwrite method: self.game_end
      #--------------------------------------------------------------------------
      def self.game_end
        return YEA::SYSTEM::COMMAND_NAME
      end
     
    end # Vocab
    
    #==============================================================================
    # ■ RPG::BGM
    #==============================================================================
    
    class RPG::BGM < RPG::AudioFile
     
      #--------------------------------------------------------------------------
      # overwrite method: play
      #--------------------------------------------------------------------------
      def play(pos = 0)
        if @name.empty?
          Audio.bgm_stop
          @@last = RPG::BGM.new
        else
          volume = @volume
          volume *= $game_system.volume(:bgm) * 0.01 unless $game_system.nil?
          Audio.bgm_play('Audio/BGM/' + @name, volume, @pitch, pos)
          @@last = self.clone
        end
      end
     
    end # RPG::BGM
    
    #==============================================================================
    # ■ RPG::ME
    #==============================================================================
    
    class RPG::ME < RPG::AudioFile
     
      #--------------------------------------------------------------------------
      # overwrite method: play
      #--------------------------------------------------------------------------
      def play
        if @name.empty?
          Audio.me_stop
        else
          volume = @volume
          volume *= $game_system.volume(:bgm) * 0.01 unless $game_system.nil?
          Audio.me_play('Audio/ME/' + @name, volume, @pitch)
        end
      end
     
    end # RPG::ME
    
    #==============================================================================
    # ■ RPG::BGS
    #==============================================================================
    
    class RPG::BGS < RPG::AudioFile
     
      #--------------------------------------------------------------------------
      # overwrite method: play
      #--------------------------------------------------------------------------
      def play(pos = 0)
        if @name.empty?
          Audio.bgs_stop
          @@last = RPG::BGS.new
        else
          volume = @volume
          volume *= $game_system.volume(:bgs) * 0.01 unless $game_system.nil?
          Audio.bgs_play('Audio/BGS/' + @name, volume, @pitch, pos)
          @@last = self.clone
        end
      end
     
    end # RPG::BGS
    
    #==============================================================================
    # ■ RPG::SE
    #==============================================================================
    
    class RPG::SE < RPG::AudioFile
     
      #--------------------------------------------------------------------------
      # overwrite method: play
      #--------------------------------------------------------------------------
      def play
        unless @name.empty?
          volume = @volume
          volume *= $game_system.volume(:sfx) * 0.01 unless $game_system.nil?
          Audio.se_play('Audio/SE/' + @name, volume, @pitch)
        end
      end
     
    end # RPG::SE
    
    #==============================================================================
    # ■ Game_System
    #==============================================================================
    
    class Game_System
     
      #--------------------------------------------------------------------------
      # alias method: initialize
      #--------------------------------------------------------------------------
      alias game_system_initialize_so initialize
      def initialize
        game_system_initialize_so
        init_volume_control
        init_autodash
        init_instantmsg
        init_animations
      end
     
      #--------------------------------------------------------------------------
      # new method: init_volume_control
      #--------------------------------------------------------------------------
      def init_volume_control
        @volume = {}
        @volume[:bgm] = 100
        @volume[:bgs] = 100
        @volume[:sfx] = 100
      end
     
      #--------------------------------------------------------------------------
      # new method: volume
      #--------------------------------------------------------------------------
      def volume(type)
        init_volume_control if @volume.nil?
        return [[@volume[type], 0].max, 100].min
      end
     
      #--------------------------------------------------------------------------
      # new method: volume_change
      #--------------------------------------------------------------------------
      def volume_change(type, increment)
        init_volume_control if @volume.nil?
        @volume[type] += increment
        @volume[type] = [[@volume[type], 0].max, 100].min
      end
     
      #--------------------------------------------------------------------------
      # new method: init_autodash
      #--------------------------------------------------------------------------
      def init_autodash
        @autodash = YEA::SYSTEM::DEFAULT_AUTODASH
      end
     
      #--------------------------------------------------------------------------
      # new method: autodash?
      #--------------------------------------------------------------------------
      def autodash?
        init_autodash if @autodash.nil?
        return @autodash
      end
     
      #--------------------------------------------------------------------------
      # new method: set_autodash
      #--------------------------------------------------------------------------
      def set_autodash(value)
        @autodash = value
      end
     
      #--------------------------------------------------------------------------
      # new method: init_instantmsg
      #--------------------------------------------------------------------------
      def init_instantmsg
        @instantmsg = YEA::SYSTEM::DEFAULT_INSTANTMSG
      end
     
      #--------------------------------------------------------------------------
      # new method: instantmsg?
      #--------------------------------------------------------------------------
      def instantmsg?
        init_instantmsg if @instantmsg.nil?
        return @instantmsg
      end
     
      #--------------------------------------------------------------------------
      # new method: set_instantmsg
      #--------------------------------------------------------------------------
      def set_instantmsg(value)
        @instantmsg = value
      end
     
      #--------------------------------------------------------------------------
      # new method: init_animations
      #--------------------------------------------------------------------------
      def init_animations
        @animations = YEA::SYSTEM::DEFAULT_ANIMATIONS
      end
     
      #--------------------------------------------------------------------------
      # new method: animations?
      #--------------------------------------------------------------------------
      def animations?
        init_animations if @animations.nil?
        return @animations
      end
     
      #--------------------------------------------------------------------------
      # new method: set_animations
      #--------------------------------------------------------------------------
      def set_animations(value)
        @animations = value
      end
     
    end # Game_System
    
    #==============================================================================
    # ■ Game_Player
    #==============================================================================
    
    class Game_Player < Game_Character
     
      #--------------------------------------------------------------------------
      # alias method: dash?
      #--------------------------------------------------------------------------
      alias game_player_dash_so dash?
      def dash?
        if $game_system.autodash?
          return false if @move_route_forcing
          return false if $game_map.disable_dash?
          return false if vehicle
          return !Input.press?(:A)
        else
          return game_player_dash_so
        end
      end
     
    end # Game_Player
    
    #==============================================================================
    # ■ Scene_Battle
    #==============================================================================
    
    class Scene_Battle < Scene_Base
     
      #--------------------------------------------------------------------------
      # alias method: show_fast?
      #--------------------------------------------------------------------------
      alias scene_battle_show_fast_so show_fast?
      def show_fast?
        return true unless $game_system.animations?
        return scene_battle_show_fast_so
      end
     
      #--------------------------------------------------------------------------
      # alias method: show_normal_animation
      #--------------------------------------------------------------------------
      alias scene_battle_show_normal_animation_so show_normal_animation
      def show_normal_animation(targets, animation_id, mirror = false)
        return unless $game_system.animations?
        scene_battle_show_normal_animation_so(targets, animation_id, mirror)
      end
     
    end # Scene_Battle
    
    #==============================================================================
    # ■ Window_Message
    #==============================================================================
    
    class Window_Message < Window_Base
     
      #--------------------------------------------------------------------------
      # alias method: clear_flags
      #--------------------------------------------------------------------------
      alias window_message_clear_flags_so clear_flags
      def clear_flags
        window_message_clear_flags_so
        @show_fast = true if $game_system.instantmsg?
      end
     
    end # Window_Message
    
    #==============================================================================
    # ■ Window_SystemOptions
    #==============================================================================
    
    class Window_SystemOptions < Window_Command
     
      #--------------------------------------------------------------------------
      # initialize
      #--------------------------------------------------------------------------
      def initialize(help_window)
        @help_window = help_window
        super(0, @help_window.height)
        refresh
      end
     
      #--------------------------------------------------------------------------
      # window_width
      #--------------------------------------------------------------------------
      def window_width; return Graphics.width; end
     
      #--------------------------------------------------------------------------
      # window_height
      #--------------------------------------------------------------------------
      def window_height; return Graphics.height - @help_window.height; end
     
      #--------------------------------------------------------------------------
      # update_help
      #--------------------------------------------------------------------------
      def update_help
        if current_symbol == :custom_switch || current_symbol == :custom_variable
          text = @help_descriptions[current_ext]
        else
          text = @help_descriptions[current_symbol]
        end
        text = "" if text.nil?
        @help_window.set_text(text)
      end
     
      #--------------------------------------------------------------------------
      # ok_enabled?
      #--------------------------------------------------------------------------
      def ok_enabled?
        return true if [:to_title, :shutdown].include?(current_symbol)
        return false
      end
     
      #--------------------------------------------------------------------------
      # make_command_list
      #--------------------------------------------------------------------------
      def make_command_list
        @help_descriptions = {}
        for command in YEA::SYSTEM::COMMANDS
          case command
          when :blank
            add_command(YEA::SYSTEM::COMMAND_VOCAB[command][0], command)
            @help_descriptions[command] = YEA::SYSTEM::COMMAND_VOCAB[command][3]
          when :window_red, :window_grn, :window_blu
            add_command(YEA::SYSTEM::COMMAND_VOCAB[command][0], command)
            @help_descriptions[command] = YEA::SYSTEM::COMMAND_VOCAB[command][3]
          when :volume_bgm, :volume_bgs, :volume_sfx
            add_command(YEA::SYSTEM::COMMAND_VOCAB[command][0], command)
            @help_descriptions[command] = YEA::SYSTEM::COMMAND_VOCAB[command][3]
          when :autodash, :instantmsg, :animations
            add_command(YEA::SYSTEM::COMMAND_VOCAB[command][0], command)
            @help_descriptions[command] = YEA::SYSTEM::COMMAND_VOCAB[command][3]
          when :to_title, :shutdown
            add_command(YEA::SYSTEM::COMMAND_VOCAB[command][0], command)
            @help_descriptions[command] = YEA::SYSTEM::COMMAND_VOCAB[command][3]
          #--------------------------------------------------------------------------
          #  Fullscreen++ Add-on
          #--------------------------------------------------------------------------
          when :fullscreen, :ratio
            add_command(YEA::SYSTEM::COMMAND_VOCAB[command][0], command)
            @help_descriptions[command] = YEA::SYSTEM::COMMAND_VOCAB[command][3]
          #--------------------------------------------------------------------------
          #  Fullscreen++ Add-on
          #--------------------------------------------------------------------------
          else
            process_custom_switch(command)
            process_custom_variable(command)
          end
        end
      end
     
      #--------------------------------------------------------------------------
      # process_custom_switch
      #--------------------------------------------------------------------------
      def process_custom_switch(command)
        return unless YEA::SYSTEM::CUSTOM_SWITCHES.include?(command)
        name = YEA::SYSTEM::CUSTOM_SWITCHES[command][1]
        add_command(name, :custom_switch, true, command)
        @help_descriptions[command] = YEA::SYSTEM::CUSTOM_SWITCHES[command][4]
      end
     
      #--------------------------------------------------------------------------
      # process_custom_variable
      #--------------------------------------------------------------------------
      def process_custom_variable(command)
        return unless YEA::SYSTEM::CUSTOM_VARIABLES.include?(command)
        name = YEA::SYSTEM::CUSTOM_VARIABLES[command][1]
        add_command(name, :custom_variable, true, command)
        @help_descriptions[command] = YEA::SYSTEM::CUSTOM_VARIABLES[command][6]
      end
     
      #--------------------------------------------------------------------------
      # draw_item
      #--------------------------------------------------------------------------
      def draw_item(index)
        reset_font_settings
        rect = item_rect(index)
        contents.clear_rect(rect)
        case @list[index][:symbol]
        when :window_red, :window_grn, :window_blu
          draw_window_tone(rect, index, @list[index][:symbol])
        when :volume_bgm, :volume_bgs, :volume_sfx
          draw_volume(rect, index, @list[index][:symbol])
        when :autodash, :instantmsg, :animations
          draw_toggle(rect, index, @list[index][:symbol])
        when :to_title, :shutdown
          draw_text(item_rect_for_text(index), command_name(index), 1)
        when :custom_switch
          draw_custom_switch(rect, index, @list[index][:ext])
        when :custom_variable
          draw_custom_variable(rect, index, @list[index][:ext])
        #--------------------------------------------------------------------------
        #  Fullscreen++ Add-on
        #--------------------------------------------------------------------------
        when :fullscreen, :ratio
          draw_toggle(rect, index, @list[index][:symbol])
        #--------------------------------------------------------------------------
        #  Fullscreen++ Add-on
        #--------------------------------------------------------------------------
        end
      end
     
      #--------------------------------------------------------------------------
      # draw_window_tone
      #--------------------------------------------------------------------------
      def draw_window_tone(rect, index, symbol)
        name = @list[index][:name]
        draw_text(0, rect.y, contents.width/2, line_height, name, 1)
        #---
        dx = contents.width / 2
        tone = $game_system.window_tone
        case symbol
        when :window_red
          rate = (tone.red + 255.0) / 510.0
          colour1 = Color.new(128, 0, 0)
          colour2 = Color.new(255, 0, 0)
          value = tone.red.to_i
        when :window_grn
          rate = (tone.green + 255.0) / 510.0
          colour1 = Color.new(0, 128, 0)
          colour2 = Color.new(0, 255, 0)
          value = tone.green.to_i
        when :window_blu
          rate = (tone.blue + 255.0) / 510.0
          colour1 = Color.new(0, 0, 128)
          colour2 = Color.new(0, 0, 255)
          value = tone.blue.to_i
        end
        draw_gauge(dx, rect.y, contents.width - dx - 48, rate, colour1, colour2)
        draw_text(dx, rect.y, contents.width - dx - 48, line_height, value, 2)
      end
     
      #--------------------------------------------------------------------------
      # draw_volume
      #--------------------------------------------------------------------------
      def draw_volume(rect, index, symbol)
        name = @list[index][:name]
        draw_text(0, rect.y, contents.width/2, line_height, name, 1)
        #---
        dx = contents.width / 2
        case symbol
        when :volume_bgm
          rate = $game_system.volume(:bgm)
        when :volume_bgs
          rate = $game_system.volume(:bgs)
        when :volume_sfx
          rate = $game_system.volume(:sfx)
        end
        colour1 = text_color(YEA::SYSTEM::COMMAND_VOCAB[symbol][1])
        colour2 = text_color(YEA::SYSTEM::COMMAND_VOCAB[symbol][2])
        value = sprintf("%d%%", rate)
        rate *= 0.01
        draw_gauge(dx, rect.y, contents.width - dx - 48, rate, colour1, colour2)
        draw_text(dx, rect.y, contents.width - dx - 48, line_height, value, 2)
      end
     
      #--------------------------------------------------------------------------
      # draw_toggle
      #--------------------------------------------------------------------------
      def draw_toggle(rect, index, symbol)
        name = @list[index][:name]
        draw_text(0, rect.y, contents.width/2, line_height, name, 1)
        #---
        dx = contents.width / 2
        case symbol
        when :autodash
          enabled = $game_system.autodash?
        when :instantmsg
          enabled = $game_system.instantmsg?
        when :animations
          enabled = $game_system.animations?
        #--------------------------------------------------------------------------
        #  Fullscreen++ Add-on
        #--------------------------------------------------------------------------
          when :fullscreen
          enabled = Graphics.fullscreen?
          when :ratio
          enabled = Graphics.ratio == 0
        #--------------------------------------------------------------------------
        #  Fullscreen++ Add-on
        #--------------------------------------------------------------------------
        end
        dx = contents.width/2
        change_color(normal_color, !enabled)
        option1 = YEA::SYSTEM::COMMAND_VOCAB[symbol][1]
        draw_text(dx, rect.y, contents.width/4, line_height, option1, 1)
        dx += contents.width/4
        change_color(normal_color, enabled)
        option2 = YEA::SYSTEM::COMMAND_VOCAB[symbol][2]
        draw_text(dx, rect.y, contents.width/4, line_height, option2, 1)
      end
     
      #--------------------------------------------------------------------------
      # cursor_right
      #--------------------------------------------------------------------------
      def draw_custom_switch(rect, index, ext)
        name = @list[index][:name]
        draw_text(0, rect.y, contents.width/2, line_height, name, 1)
        #---
        dx = contents.width / 2
        enabled = $game_switches[YEA::SYSTEM::CUSTOM_SWITCHES[ext][0]]
        dx = contents.width/2
        change_color(normal_color, !enabled)
        option1 = YEA::SYSTEM::CUSTOM_SWITCHES[ext][2]
        draw_text(dx, rect.y, contents.width/4, line_height, option1, 1)
        dx += contents.width/4
        change_color(normal_color, enabled)
        option2 = YEA::SYSTEM::CUSTOM_SWITCHES[ext][3]
        draw_text(dx, rect.y, contents.width/4, line_height, option2, 1)
      end
     
      #--------------------------------------------------------------------------
      # draw_custom_variable
      #--------------------------------------------------------------------------
      def draw_custom_variable(rect, index, ext)
        name = @list[index][:name]
        draw_text(0, rect.y, contents.width/2, line_height, name, 1)
        #---
        dx = contents.width / 2
        value = $game_variables[YEA::SYSTEM::CUSTOM_VARIABLES[ext][0]]
        colour1 = text_color(YEA::SYSTEM::CUSTOM_VARIABLES[ext][2])
        colour2 = text_color(YEA::SYSTEM::CUSTOM_VARIABLES[ext][3])
        minimum = YEA::SYSTEM::CUSTOM_VARIABLES[ext][4]
        maximum = YEA::SYSTEM::CUSTOM_VARIABLES[ext][5]
        rate = (value - minimum).to_f / [(maximum - minimum).to_f, 0.01].max
        dx = contents.width/2
        draw_gauge(dx, rect.y, contents.width - dx - 48, rate, colour1, colour2)
        draw_text(dx, rect.y, contents.width - dx - 48, line_height, value, 2)
      end
     
      #--------------------------------------------------------------------------
      # cursor_right
      #--------------------------------------------------------------------------
      def cursor_right(wrap = false)
        cursor_change(:right)
        super(wrap)
      end
     
      #--------------------------------------------------------------------------
      # cursor_left
      #--------------------------------------------------------------------------
      def cursor_left(wrap = false)
        cursor_change(:left)
        super(wrap)
      end
     
      #--------------------------------------------------------------------------
      # cursor_change
      #--------------------------------------------------------------------------
      def cursor_change(direction)
        case current_symbol
        when :window_red, :window_blu, :window_grn
          change_window_tone(direction)
        when :volume_bgm, :volume_bgs, :volume_sfx
          change_volume(direction)
        when :autodash, :instantmsg, :animations
          change_toggle(direction)
        when :custom_switch
          change_custom_switch(direction)
        when :custom_variable
          change_custom_variables(direction)
        #--------------------------------------------------------------------------
        #  Fullscreen++ Add-on
        #--------------------------------------------------------------------------
        when :fullscreen
          change_toggle(direction)
        when :ratio
          change_toggle(direction)
        #--------------------------------------------------------------------------
        #  Fullscreen++ Add-on
        #--------------------------------------------------------------------------
        end
      end
     
      #--------------------------------------------------------------------------
      # change_window_tone
      #--------------------------------------------------------------------------
      def change_window_tone(direction)
        Sound.play_cursor
        value = direction == :left ? -1 : 1
        value *= 10 if Input.press?(:A)
        tone = $game_system.window_tone.clone
        case current_symbol
        when :window_red; tone.red += value
        when :window_grn; tone.green += value
        when :window_blu; tone.blue += value
        end
        $game_system.window_tone = tone
        draw_item(index)
      end
     
      #--------------------------------------------------------------------------
      # change_window_tone
      #--------------------------------------------------------------------------
      def change_volume(direction)
        Sound.play_cursor
        value = direction == :left ? -1 : 1
        value *= 10 if Input.press?(:A)
        case current_symbol
        when :volume_bgm
          $game_system.volume_change(:bgm, value)
          RPG::BGM::last.play
        when :volume_bgs
          $game_system.volume_change(:bgs, value)
          RPG::BGS::last.play
        when :volume_sfx
          $game_system.volume_change(:sfx, value)
        end
        draw_item(index)
      end
     
      #--------------------------------------------------------------------------
      # change_toggle
      #--------------------------------------------------------------------------
      def change_toggle(direction)
        value = direction == :left ? false : true
        case current_symbol
        when :autodash
          current_case = $game_system.autodash?
          $game_system.set_autodash(value)
        when :instantmsg
          current_case = $game_system.instantmsg?
          $game_system.set_instantmsg(value)
        when :animations
          current_case = $game_system.animations?
          $game_system.set_animations(value)
        #--------------------------------------------------------------------------
        #  Fullscreen++ Add-on
        #--------------------------------------------------------------------------
          when :fullscreen
            current_case = Graphics.fullscreen?
            if (value)
                Graphics.fullscreen_mode
            else
                Graphics.windowed_mode
          end
          when :ratio
            if value == false && Graphics.ratio < 1
                Graphics.ratio += 1
          elsif value == true && Graphics.ratio > 0
            Graphics.ratio -= 1
          end
        #--------------------------------------------------------------------------
        #  Fullscreen++ Add-on
        #--------------------------------------------------------------------------
        end
        Sound.play_cursor if value != current_case
        draw_item(index)
      end
     
      #--------------------------------------------------------------------------
      # change_custom_switch
      #--------------------------------------------------------------------------
      def change_custom_switch(direction)
        value = direction == :left ? false : true
        ext = current_ext
        current_case = $game_switches[YEA::SYSTEM::CUSTOM_SWITCHES[ext][0]]
        $game_switches[YEA::SYSTEM::CUSTOM_SWITCHES[ext][0]] = value
        Sound.play_cursor if value != current_case
        draw_item(index)
      end
     
      #--------------------------------------------------------------------------
      # change_custom_variables
      #--------------------------------------------------------------------------
      def change_custom_variables(direction)
        Sound.play_cursor
        value = direction == :left ? -1 : 1
        value *= 10 if Input.press?(:A)
        ext = current_ext
        var = YEA::SYSTEM::CUSTOM_VARIABLES[ext][0]
        minimum = YEA::SYSTEM::CUSTOM_VARIABLES[ext][4]
        maximum = YEA::SYSTEM::CUSTOM_VARIABLES[ext][5]
        $game_variables[var] += value
        $game_variables[var] = [[$game_variables[var], minimum].max, maximum].min
        draw_item(index)
      end
     
    end # Window_SystemOptions
    
    #==============================================================================
    # ■ Scene_Menu
    #==============================================================================
    
    class Scene_Menu < Scene_MenuBase
     
      #--------------------------------------------------------------------------
      # overwrite method: command_game_end
      #--------------------------------------------------------------------------
      def command_game_end
        SceneManager.call(Scene_System)
      end
     
    end # Scene_Menu
    
    #==============================================================================
    # ■ Scene_System
    #==============================================================================
    
    class Scene_System < Scene_MenuBase
     
      #--------------------------------------------------------------------------
      # start
      #--------------------------------------------------------------------------
      def start
        super
        create_help_window
        create_command_window
      end
     
      #--------------------------------------------------------------------------
      # create_command_window
      #--------------------------------------------------------------------------
      def create_command_window
        @command_window = Window_SystemOptions.new(@help_window)
        @command_window.set_handler(:cancel, method(:return_scene))
        @command_window.set_handler(:to_title, method(:command_to_title))
        @command_window.set_handler(:shutdown, method(:command_shutdown))
      end
     
      #--------------------------------------------------------------------------
      # command_to_title
      #--------------------------------------------------------------------------
      def command_to_title
        fadeout_all
        SceneManager.goto(Scene_Title)
      end
     
      #--------------------------------------------------------------------------
      # command_shutdown
      #--------------------------------------------------------------------------
      def command_shutdown
        fadeout_all
        SceneManager.exit
      end
     
    end # Scene_System
    
    #==============================================================================
    #
    # ▼ End of File
    #
    #=============================================================================
     
    Last edited: Oct 23, 2019
    #6
    Taiki16 likes this.
  7. Taiki16

    Taiki16 Villager Member

    Messages:
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    First Language:
    Français
    Wow, it works very well!
    Thanks a lot for your help. :kaojoy:
     
    #7
  8. slimmmeiske2

    slimmmeiske2 Little Red Riding Hood Moderator

    Messages:
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    Location:
    Belgium
    First Language:
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    Primarily Uses:
    RMXP

    This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.

     
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