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Hi everyone,
So i use the addon of Oscar92player from the yanfly options script
that i found here: https://forums.rpgmakerweb.com/index.php?threads/vx-ace-toggle-fullscren-option.70147/#post-666208
The addon:
I wanted to know if it was possible to replace the fullscreen options (so the F5 option) by the ratio one (the F6 option) in the addon. I'm not good at script so i don't know how to do that.
Thank you in advance for your help.
So i use the addon of Oscar92player from the yanfly options script
that i found here: https://forums.rpgmakerweb.com/index.php?threads/vx-ace-toggle-fullscren-option.70147/#post-666208
The addon:
#==============================================================================
#
# ▼ Yanfly Engine Ace - System Options v1.00 Add-on++
# -- Last Updated: 2012.01.01
# -- Level: Normal
# -- Requires: n/a
#
#==============================================================================
# ▼ EDITED by Oscar92player
# -- Fullscreen++ add-on for System Options
#==============================================================================
$imported = {} if $imported.nil?
$imported["YEA-SystemOptions"] = true
#==============================================================================
# ▼ Updates
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# 2012.01.01 - Started Script and Finished.
#
#==============================================================================
# ▼ Introduction
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# This script replaces the "Game End" option in the Main Menu with a "System"
# menu where the player can adjust various settings in the game. Of them, the
# player can change the window colour, the volume for BGM, BGS, SFX, set
# automatic dashing, message text to display instantly, and speed up battles by
# hiding battle animations.
#
#==============================================================================
# ▼ Instructions
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# To install this script, open up your script editor and copy/paste this script
# to an open slot below ▼ Materials/素材 but above ▼ Main. Remember to save.
#
# -----------------------------------------------------------------------------
# Script Calls - These commands are used with script calls.
# -----------------------------------------------------------------------------
# $game_system.volume_change
bgm, x)
# $game_system.volume_change
bgs, x)
# $game_system.volume_change
sfx, x)
# Unlike the previous Yanfly Engines, this version does not bind volume to a
# variable. Use the script call to change the bgm, bgs, or sfx sound rate by
# x increment. Use a negative value to lower the volume.
#
# $game_system.set_autodash(true)
# $game_system.set_autodash(false)
# Turns autodash on (true) or off (false).
#
# $game_system.set_instantmsg(true)
# $game_system.set_instantmsg(false)
# Turns instant messages on (true) or off (false).
#
# $game_system.set_animations(true)
# $game_system.set_animations(false)
# Turns battle animations on (true) or off (false).
#
#==============================================================================
# ▼ Compatibility
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# This script is made strictly for RPG Maker VX Ace. It is highly unlikely that
# it will run with RPG Maker VX without adjusting.
#
#==============================================================================
module YEA
module SYSTEM
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# - General Setting -
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# These are the general settings that govern the System settings. This will
# change the "Game End" vocab, and disable or enable autodash, instant
# messages, or animations by default.
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
COMMAND_NAME = "System" # Command name used to replace Game End.
DEFAULT_AUTODASH = true # Enable automatic dashing by default?
DEFAULT_INSTANTMSG = false # Enable instant message text by default?
DEFAULT_ANIMATIONS = true # Enable battle animations by default?
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# - Command Settings -
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# These settings adjust the commands shown in the command list. Add, remove
# or rearrange the commands as you see fit. Here's a list of which commands
# do what:
#
# -------------------------------------------------------------------------
# :command Description
# -------------------------------------------------------------------------
# :blank Inserts an empty blank space.
#
# :window_red Changes the red tone for all windows.
# :window_grn Changes the green tone for all windows.
# :window_blu Changes the blue tone for all windows.
#
# :volume_bgm Changes the BGM volume used.
# :volume_bgs Changes the BGS volume used.
# :volume_sfx Changes the SFX volume used.
#
# :autodash Sets the player to automatically dash.
# :instantmsg Sets message text to appear instantly.
# :animations Enables battle animations or disables them.
#
# :to_title Returns to the title screen.
# :shutdown Shuts down the game.
#
# -------------------------------------------------------------------------
# FULLSCREEN++ Add-on commands
# -------------------------------------------------------------------------
# :fullscreen Enable or disable the fullscreen mode.
# WARNING: Use only if you have installed Fullscreen++.
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
COMMANDS =[
:fullscreen, # Enable or disable the fullscreen mode.
# Add-on for Fullscreen++ script.
:window_red, # Changes the red tone for all windows.
:window_grn, # Changes the green tone for all windows.
:window_blu, # Changes the blue tone for all windows.
:volume_bgm, # Changes the BGM volume used.
:volume_bgs, # Changes the BGS volume used.
:volume_sfx, # Changes the SFX volume used.
:blank,
:autodash, # Sets the player to automatically dash.
:instantmsg, # Sets message text to appear instantly.
:animations, # Enables battle animations or disables them.
# :switch_1, # Custom Switch 1. Adjust settings below.
# :switch_2, # Custom Switch 2. Adjust settings below.
# :variable_1, # Custom Variable 1. Adjust settings below.
# :variable_2, # Custom Variable 2. Adjust settings below.
:blank,
:to_title, # Returns to the title screen.
:shutdown, # Shuts down the game.
] # Do not remove this.
#--------------------------------------------------------------------------
# - Custom Switches -
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
# If you want your game to have system options other than just the ones
# listed above, you can insert custom switches here to produce such an
# effect. Adjust the settings here as you see fit.
#--------------------------------------------------------------------------
CUSTOM_SWITCHES ={
# -------------------------------------------------------------------------
# :switch => [Switch, Name, Off Text, On Text,
# Help Window Description
# ], # Do not remove this.
# -------------------------------------------------------------------------
:switch_1 => [ 1, "Custom Switch 1", "OFF", "ON",
"Help description used for custom switch 1."
],
# -------------------------------------------------------------------------
:switch_2 => [ 2, "Custom Switch 2", "OFF", "ON",
"Help description used for custom switch 2."
],
# -------------------------------------------------------------------------
} # Do not remove this.
#--------------------------------------------------------------------------
# - Custom Variables -
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
# If you want your game to have system options other than just the ones
# listed above, you can insert custom variables here to produce such an
# effect. Adjust the settings here as you see fit.
#--------------------------------------------------------------------------
CUSTOM_VARIABLES ={
# -------------------------------------------------------------------------
# :variable => [Switch, Name, Colour1, Colour2, Min, Max,
# Help Window Description
# ], # Do not remove this.
# -------------------------------------------------------------------------
:variable_1 => [ 1, "Custom Variable 1", 9, 1, -100, 100,
"Help description used for custom variable 1."
],
# -------------------------------------------------------------------------
:variable_2 => [ 2, "Custom Variable 2", 10, 2, -10, 10,
"Help description used for custom variable 2."
],
# -------------------------------------------------------------------------
} # Do not remove this.
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# - Vocab Settings -
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# This hash adjusts the vocab used for both the commands and the help
# description that appears above the command window. Note that for the
# command help descriptions, you may use text codes. Use \n to linebreak.
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
COMMAND_VOCAB ={
# -------------------------------------------------------------------------
# :command => [Command Name, Option1, Option2
# Help Window Description,
# ], # Do not remove this.
# -------------------------------------------------------------------------
:blank => ["", "None", "None",
""
], # Do not remove this.
# -------------------------------------------------------------------------
:fullscreen => ["Screen mode", "Windowed", "Fullscreen",
"Enable or disable the fullscreen mode.\n" +
"F5: Change screen mode. F6: Change aspect ratio."
], # Do not remove this.
# -------------------------------------------------------------------------
:window_red => ["Window Red", "None", "None",
"Change the red colour tone for windows.\n" +
"Hold SHIFT to change increment by 10."
], # Do not remove this.
# -------------------------------------------------------------------------
:window_grn => ["Window Green", "None", "None",
"Change the green colour tone for windows.\n" +
"Hold SHIFT to change increment by 10."
], # Do not remove this.
# -------------------------------------------------------------------------
:window_blu => ["Window Blue", "None", "None",
"Change the blue colour tone for windows.\n" +
"Hold SHIFT to change increment by 10."
], # Do not remove this.
# -------------------------------------------------------------------------
:volume_bgm => ["BGM Volume", 12, 4, # Options 1 & 2 are Gauge Colours.
"Change the volume used for background music.\n" +
"Hold SHIFT to change increment by 10."
], # Do not remove this.
# -------------------------------------------------------------------------
:volume_bgs => ["BGS Volume", 13, 5, # Options 1 & 2 are Gauge Colours.
"Change the volume used for background sound.\n" +
"Hold SHIFT to change increment by 10."
], # Do not remove this.
# -------------------------------------------------------------------------
:volume_sfx => ["SFX Volume", 14, 6, # Options 1 & 2 are Gauge Colours.
"Change the volume used for sound effects.\n" +
"Hold SHIFT to change increment by 10."
], # Do not remove this.
# -------------------------------------------------------------------------
:autodash => ["Auto-Dash", "Walk", "Dash",
"Automatically dash without holding the run button."
], # Do not remove this.
# -------------------------------------------------------------------------
:instantmsg => ["Instant Text", "Normal", "Instant",
"Set message text to appear one-by-one or instantly."
], # Do not remove this.
# -------------------------------------------------------------------------
:animations => ["Battle Animations", "Hide", "Show",
"Hide animations during battle to speed up battles?"
], # Do not remove this.
# -------------------------------------------------------------------------
:to_title => ["Return to Title Screen", "None", "None",
"Go back to the title screen."
], # Do not remove this.
# -------------------------------------------------------------------------
:shutdown => ["Shutdown Game", "None", "None",
"Turns off the game."
], # Do not remove this.
# -------------------------------------------------------------------------
} # Do not remove this.
end # SYSTEM
end # YEA
#==============================================================================
# ▼ Editting anything past this point may potentially result in causing
# computer damage, incontinence, explosion of user's head, coma, death, and/or
# halitosis so edit at your own risk.
#==============================================================================
#==============================================================================
# ■ Vocab
#==============================================================================
module Vocab
#--------------------------------------------------------------------------
# overwrite method: self.game_end
#--------------------------------------------------------------------------
def self.game_end
return YEA::SYSTEM::COMMAND_NAME
end
end # Vocab
#==============================================================================
# ■ RPG::BGM
#==============================================================================
class RPG::BGM < RPG::AudioFile
#--------------------------------------------------------------------------
# overwrite method: play
#--------------------------------------------------------------------------
def play(pos = 0)
if @name.empty?
Audio.bgm_stop
@@last = RPG::BGM.new
else
volume = @volume
volume *= $game_system.volume
bgm) * 0.01 unless $game_system.nil?
Audio.bgm_play('Audio/BGM/' + @Name, volume, @pitch, pos)
@@last = self.clone
end
end
end # RPG::BGM
#==============================================================================
# ■ RPG::ME
#==============================================================================
class RPG::ME < RPG::AudioFile
#--------------------------------------------------------------------------
# overwrite method: play
#--------------------------------------------------------------------------
def play
if @name.empty?
Audio.me_stop
else
volume = @volume
volume *= $game_system.volume
bgm) * 0.01 unless $game_system.nil?
Audio.me_play('Audio/ME/' + @Name, volume, @pitch)
end
end
end # RPG::ME
#==============================================================================
# ■ RPG::BGS
#==============================================================================
class RPG::BGS < RPG::AudioFile
#--------------------------------------------------------------------------
# overwrite method: play
#--------------------------------------------------------------------------
def play(pos = 0)
if @name.empty?
Audio.bgs_stop
@@last = RPG::BGS.new
else
volume = @volume
volume *= $game_system.volume
bgs) * 0.01 unless $game_system.nil?
Audio.bgs_play('Audio/BGS/' + @Name, volume, @pitch, pos)
@@last = self.clone
end
end
end # RPG::BGS
#==============================================================================
# ■ RPG::SE
#==============================================================================
class RPG::SE < RPG::AudioFile
#--------------------------------------------------------------------------
# overwrite method: play
#--------------------------------------------------------------------------
def play
unless @name.empty?
volume = @volume
volume *= $game_system.volume
sfx) * 0.01 unless $game_system.nil?
Audio.se_play('Audio/SE/' + @Name, volume, @pitch)
end
end
end # RPG::SE
#==============================================================================
# ■ Game_System
#==============================================================================
class Game_System
#--------------------------------------------------------------------------
# alias method: initialize
#--------------------------------------------------------------------------
alias game_system_initialize_so initialize
def initialize
game_system_initialize_so
init_volume_control
init_autodash
init_instantmsg
init_animations
end
#--------------------------------------------------------------------------
# new method: init_volume_control
#--------------------------------------------------------------------------
def init_volume_control
@volume = {}
@volume[:bgm] = 100
@volume[:bgs] = 100
@volume[:sfx] = 100
end
#--------------------------------------------------------------------------
# new method: volume
#--------------------------------------------------------------------------
def volume(type)
init_volume_control if @volume.nil?
return [[@volume[type], 0].max, 100].min
end
#--------------------------------------------------------------------------
# new method: volume_change
#--------------------------------------------------------------------------
def volume_change(type, increment)
init_volume_control if @volume.nil?
@volume[type] += increment
@volume[type] = [[@volume[type], 0].max, 100].min
end
#--------------------------------------------------------------------------
# new method: init_autodash
#--------------------------------------------------------------------------
def init_autodash
@autodash = YEA::SYSTEM:
EFAULT_AUTODASH
end
#--------------------------------------------------------------------------
# new method: autodash?
#--------------------------------------------------------------------------
def autodash?
init_autodash if @autodash.nil?
return @autodash
end
#--------------------------------------------------------------------------
# new method: set_autodash
#--------------------------------------------------------------------------
def set_autodash(value)
@autodash = value
end
#--------------------------------------------------------------------------
# new method: init_instantmsg
#--------------------------------------------------------------------------
def init_instantmsg
@instantmsg = YEA::SYSTEM:
EFAULT_INSTANTMSG
end
#--------------------------------------------------------------------------
# new method: instantmsg?
#--------------------------------------------------------------------------
def instantmsg?
init_instantmsg if @instantmsg.nil?
return @instantmsg
end
#--------------------------------------------------------------------------
# new method: set_instantmsg
#--------------------------------------------------------------------------
def set_instantmsg(value)
@instantmsg = value
end
#--------------------------------------------------------------------------
# new method: init_animations
#--------------------------------------------------------------------------
def init_animations
@animations = YEA::SYSTEM:
EFAULT_ANIMATIONS
end
#--------------------------------------------------------------------------
# new method: animations?
#--------------------------------------------------------------------------
def animations?
init_animations if @animations.nil?
return @animations
end
#--------------------------------------------------------------------------
# new method: set_animations
#--------------------------------------------------------------------------
def set_animations(value)
@animations = value
end
end # Game_System
#==============================================================================
# ■ Game_Player
#==============================================================================
class Game_Player < Game_Character
#--------------------------------------------------------------------------
# alias method: dash?
#--------------------------------------------------------------------------
alias game_player_dash_so dash?
def dash?
if $game_system.autodash?
return false if @move_route_forcing
return false if $game_map.disable_dash?
return false if vehicle
return !Input.press?
A)
else
return game_player_dash_so
end
end
end # Game_Player
#==============================================================================
# ■ Scene_Battle
#==============================================================================
class Scene_Battle < Scene_Base
#--------------------------------------------------------------------------
# alias method: show_fast?
#--------------------------------------------------------------------------
alias scene_battle_show_fast_so show_fast?
def show_fast?
return true unless $game_system.animations?
return scene_battle_show_fast_so
end
#--------------------------------------------------------------------------
# alias method: show_normal_animation
#--------------------------------------------------------------------------
alias scene_battle_show_normal_animation_so show_normal_animation
def show_normal_animation(targets, animation_id, mirror = false)
return unless $game_system.animations?
scene_battle_show_normal_animation_so(targets, animation_id, mirror)
end
end # Scene_Battle
#==============================================================================
# ■ Window_Message
#==============================================================================
class Window_Message < Window_Base
#--------------------------------------------------------------------------
# alias method: clear_flags
#--------------------------------------------------------------------------
alias window_message_clear_flags_so clear_flags
def clear_flags
window_message_clear_flags_so
@show_fast = true if $game_system.instantmsg?
end
end # Window_Message
#==============================================================================
# ■ Window_SystemOptions
#==============================================================================
class Window_SystemOptions < Window_Command
#--------------------------------------------------------------------------
# initialize
#--------------------------------------------------------------------------
def initialize(help_window)
@help_window = help_window
super(0, @help_window.height)
refresh
end
#--------------------------------------------------------------------------
# window_width
#--------------------------------------------------------------------------
def window_width; return Graphics.width; end
#--------------------------------------------------------------------------
# window_height
#--------------------------------------------------------------------------
def window_height; return Graphics.height - @help_window.height; end
#--------------------------------------------------------------------------
# update_help
#--------------------------------------------------------------------------
def update_help
if current_symbol == :custom_switch || current_symbol == :custom_variable
text = @help_descriptions[current_ext]
else
text = @help_descriptions[current_symbol]
end
text = "" if text.nil?
@help_window.set_text(text)
end
#--------------------------------------------------------------------------
# ok_enabled?
#--------------------------------------------------------------------------
def ok_enabled?
return true if [:to_title, :shutdown].include?(current_symbol)
return false
end
#--------------------------------------------------------------------------
# make_command_list
#--------------------------------------------------------------------------
def make_command_list
@help_descriptions = {}
for command in YEA::SYSTEM::COMMANDS
case command
when :blank
add_command(YEA::SYSTEM::COMMAND_VOCAB[command][0], command)
@help_descriptions[command] = YEA::SYSTEM::COMMAND_VOCAB[command][3]
when :window_red, :window_grn, :window_blu
add_command(YEA::SYSTEM::COMMAND_VOCAB[command][0], command)
@help_descriptions[command] = YEA::SYSTEM::COMMAND_VOCAB[command][3]
when :volume_bgm, :volume_bgs, :volume_sfx
add_command(YEA::SYSTEM::COMMAND_VOCAB[command][0], command)
@help_descriptions[command] = YEA::SYSTEM::COMMAND_VOCAB[command][3]
when :autodash, :instantmsg, :animations
add_command(YEA::SYSTEM::COMMAND_VOCAB[command][0], command)
@help_descriptions[command] = YEA::SYSTEM::COMMAND_VOCAB[command][3]
when :to_title, :shutdown
add_command(YEA::SYSTEM::COMMAND_VOCAB[command][0], command)
@help_descriptions[command] = YEA::SYSTEM::COMMAND_VOCAB[command][3]
#--------------------------------------------------------------------------
# Fullscreen++ Add-on
#--------------------------------------------------------------------------
when :fullscreen
add_command(YEA::SYSTEM::COMMAND_VOCAB[command][0], command)
@help_descriptions[command] = YEA::SYSTEM::COMMAND_VOCAB[command][3]
#--------------------------------------------------------------------------
# Fullscreen++ Add-on
#--------------------------------------------------------------------------
else
process_custom_switch(command)
process_custom_variable(command)
end
end
end
#--------------------------------------------------------------------------
# process_custom_switch
#--------------------------------------------------------------------------
def process_custom_switch(command)
return unless YEA::SYSTEM::CUSTOM_SWITCHES.include?(command)
name = YEA::SYSTEM::CUSTOM_SWITCHES[command][1]
add_command(name, :custom_switch, true, command)
@help_descriptions[command] = YEA::SYSTEM::CUSTOM_SWITCHES[command][4]
end
#--------------------------------------------------------------------------
# process_custom_variable
#--------------------------------------------------------------------------
def process_custom_variable(command)
return unless YEA::SYSTEM::CUSTOM_VARIABLES.include?(command)
name = YEA::SYSTEM::CUSTOM_VARIABLES[command][1]
add_command(name, :custom_variable, true, command)
@help_descriptions[command] = YEA::SYSTEM::CUSTOM_VARIABLES[command][6]
end
#--------------------------------------------------------------------------
# draw_item
#--------------------------------------------------------------------------
def draw_item(index)
reset_font_settings
rect = item_rect(index)
contents.clear_rect(rect)
case @list[index][:symbol]
when :window_red, :window_grn, :window_blu
draw_window_tone(rect, index, @list[index][:symbol])
when :volume_bgm, :volume_bgs, :volume_sfx
draw_volume(rect, index, @list[index][:symbol])
when :autodash, :instantmsg, :animations
draw_toggle(rect, index, @list[index][:symbol])
when :to_title, :shutdown
draw_text(item_rect_for_text(index), command_name(index), 1)
when :custom_switch
draw_custom_switch(rect, index, @list[index][:ext])
when :custom_variable
draw_custom_variable(rect, index, @list[index][:ext])
#--------------------------------------------------------------------------
# Fullscreen++ Add-on
#--------------------------------------------------------------------------
when :fullscreen
draw_toggle(rect, index, @list[index][:symbol])
#--------------------------------------------------------------------------
# Fullscreen++ Add-on
#--------------------------------------------------------------------------
end
end
#--------------------------------------------------------------------------
# draw_window_tone
#--------------------------------------------------------------------------
def draw_window_tone(rect, index, symbol)
name = @list[index][:name]
draw_text(0, rect.y, contents.width/2, line_height, name, 1)
#---
dx = contents.width / 2
tone = $game_system.window_tone
case symbol
when :window_red
rate = (tone.red + 255.0) / 510.0
colour1 = Color.new(128, 0, 0)
colour2 = Color.new(255, 0, 0)
value = tone.red.to_i
when :window_grn
rate = (tone.green + 255.0) / 510.0
colour1 = Color.new(0, 128, 0)
colour2 = Color.new(0, 255, 0)
value = tone.green.to_i
when :window_blu
rate = (tone.blue + 255.0) / 510.0
colour1 = Color.new(0, 0, 128)
colour2 = Color.new(0, 0, 255)
value = tone.blue.to_i
end
draw_gauge(dx, rect.y, contents.width - dx - 48, rate, colour1, colour2)
draw_text(dx, rect.y, contents.width - dx - 48, line_height, value, 2)
end
#--------------------------------------------------------------------------
# draw_volume
#--------------------------------------------------------------------------
def draw_volume(rect, index, symbol)
name = @list[index][:name]
draw_text(0, rect.y, contents.width/2, line_height, name, 1)
#---
dx = contents.width / 2
case symbol
when :volume_bgm
rate = $game_system.volume
bgm)
when :volume_bgs
rate = $game_system.volume
bgs)
when :volume_sfx
rate = $game_system.volume
sfx)
end
colour1 = text_color(YEA::SYSTEM::COMMAND_VOCAB[symbol][1])
colour2 = text_color(YEA::SYSTEM::COMMAND_VOCAB[symbol][2])
value = sprintf("%d%%", rate)
rate *= 0.01
draw_gauge(dx, rect.y, contents.width - dx - 48, rate, colour1, colour2)
draw_text(dx, rect.y, contents.width - dx - 48, line_height, value, 2)
end
#--------------------------------------------------------------------------
# draw_toggle
#--------------------------------------------------------------------------
def draw_toggle(rect, index, symbol)
name = @list[index][:name]
draw_text(0, rect.y, contents.width/2, line_height, name, 1)
#---
dx = contents.width / 2
case symbol
when :autodash
enabled = $game_system.autodash?
when :instantmsg
enabled = $game_system.instantmsg?
when :animations
enabled = $game_system.animations?
#--------------------------------------------------------------------------
# Fullscreen++ Add-on
#--------------------------------------------------------------------------
when :fullscreen
enabled = Graphics.fullscreen?
#--------------------------------------------------------------------------
# Fullscreen++ Add-on
#--------------------------------------------------------------------------
end
dx = contents.width/2
change_color(normal_color, !enabled)
option1 = YEA::SYSTEM::COMMAND_VOCAB[symbol][1]
draw_text(dx, rect.y, contents.width/4, line_height, option1, 1)
dx += contents.width/4
change_color(normal_color, enabled)
option2 = YEA::SYSTEM::COMMAND_VOCAB[symbol][2]
draw_text(dx, rect.y, contents.width/4, line_height, option2, 1)
end
#--------------------------------------------------------------------------
# cursor_right
#--------------------------------------------------------------------------
def draw_custom_switch(rect, index, ext)
name = @list[index][:name]
draw_text(0, rect.y, contents.width/2, line_height, name, 1)
#---
dx = contents.width / 2
enabled = $game_switches[YEA::SYSTEM::CUSTOM_SWITCHES[ext][0]]
dx = contents.width/2
change_color(normal_color, !enabled)
option1 = YEA::SYSTEM::CUSTOM_SWITCHES[ext][2]
draw_text(dx, rect.y, contents.width/4, line_height, option1, 1)
dx += contents.width/4
change_color(normal_color, enabled)
option2 = YEA::SYSTEM::CUSTOM_SWITCHES[ext][3]
draw_text(dx, rect.y, contents.width/4, line_height, option2, 1)
end
#--------------------------------------------------------------------------
# draw_custom_variable
#--------------------------------------------------------------------------
def draw_custom_variable(rect, index, ext)
name = @list[index][:name]
draw_text(0, rect.y, contents.width/2, line_height, name, 1)
#---
dx = contents.width / 2
value = $game_variables[YEA::SYSTEM::CUSTOM_VARIABLES[ext][0]]
colour1 = text_color(YEA::SYSTEM::CUSTOM_VARIABLES[ext][2])
colour2 = text_color(YEA::SYSTEM::CUSTOM_VARIABLES[ext][3])
minimum = YEA::SYSTEM::CUSTOM_VARIABLES[ext][4]
maximum = YEA::SYSTEM::CUSTOM_VARIABLES[ext][5]
rate = (value - minimum).to_f / [(maximum - minimum).to_f, 0.01].max
dx = contents.width/2
draw_gauge(dx, rect.y, contents.width - dx - 48, rate, colour1, colour2)
draw_text(dx, rect.y, contents.width - dx - 48, line_height, value, 2)
end
#--------------------------------------------------------------------------
# cursor_right
#--------------------------------------------------------------------------
def cursor_right(wrap = false)
cursor_change
right)
super(wrap)
end
#--------------------------------------------------------------------------
# cursor_left
#--------------------------------------------------------------------------
def cursor_left(wrap = false)
cursor_change
left)
super(wrap)
end
#--------------------------------------------------------------------------
# cursor_change
#--------------------------------------------------------------------------
def cursor_change(direction)
case current_symbol
when :window_red, :window_blu, :window_grn
change_window_tone(direction)
when :volume_bgm, :volume_bgs, :volume_sfx
change_volume(direction)
when :autodash, :instantmsg, :animations
change_toggle(direction)
when :custom_switch
change_custom_switch(direction)
when :custom_variable
change_custom_variables(direction)
#--------------------------------------------------------------------------
# Fullscreen++ Add-on
#--------------------------------------------------------------------------
when :fullscreen
change_toggle(direction)
#--------------------------------------------------------------------------
# Fullscreen++ Add-on
#--------------------------------------------------------------------------
end
end
#--------------------------------------------------------------------------
# change_window_tone
#--------------------------------------------------------------------------
def change_window_tone(direction)
Sound.play_cursor
value = direction == :left ? -1 : 1
value *= 10 if Input.press?
A)
tone = $game_system.window_tone.clone
case current_symbol
when :window_red; tone.red += value
when :window_grn; tone.green += value
when :window_blu; tone.blue += value
end
$game_system.window_tone = tone
draw_item(index)
end
#--------------------------------------------------------------------------
# change_window_tone
#--------------------------------------------------------------------------
def change_volume(direction)
Sound.play_cursor
value = direction == :left ? -1 : 1
value *= 10 if Input.press?
A)
case current_symbol
when :volume_bgm
$game_system.volume_change
bgm, value)
RPG::BGM::last.play
when :volume_bgs
$game_system.volume_change
bgs, value)
RPG::BGS::last.play
when :volume_sfx
$game_system.volume_change
sfx, value)
end
draw_item(index)
end
#--------------------------------------------------------------------------
# change_toggle
#--------------------------------------------------------------------------
def change_toggle(direction)
value = direction == :left ? false : true
case current_symbol
when :autodash
current_case = $game_system.autodash?
$game_system.set_autodash(value)
when :instantmsg
current_case = $game_system.instantmsg?
$game_system.set_instantmsg(value)
when :animations
current_case = $game_system.animations?
$game_system.set_animations(value)
#--------------------------------------------------------------------------
# Fullscreen++ Add-on
#--------------------------------------------------------------------------
when :fullscreen
current_case = Graphics.fullscreen?
if (value)
Graphics.fullscreen_mode
else
Graphics.windowed_mode
end
#--------------------------------------------------------------------------
# Fullscreen++ Add-on
#--------------------------------------------------------------------------
end
Sound.play_cursor if value != current_case
draw_item(index)
end
#--------------------------------------------------------------------------
# change_custom_switch
#--------------------------------------------------------------------------
def change_custom_switch(direction)
value = direction == :left ? false : true
ext = current_ext
current_case = $game_switches[YEA::SYSTEM::CUSTOM_SWITCHES[ext][0]]
$game_switches[YEA::SYSTEM::CUSTOM_SWITCHES[ext][0]] = value
Sound.play_cursor if value != current_case
draw_item(index)
end
#--------------------------------------------------------------------------
# change_custom_variables
#--------------------------------------------------------------------------
def change_custom_variables(direction)
Sound.play_cursor
value = direction == :left ? -1 : 1
value *= 10 if Input.press?
A)
ext = current_ext
var = YEA::SYSTEM::CUSTOM_VARIABLES[ext][0]
minimum = YEA::SYSTEM::CUSTOM_VARIABLES[ext][4]
maximum = YEA::SYSTEM::CUSTOM_VARIABLES[ext][5]
$game_variables[var] += value
$game_variables[var] = [[$game_variables[var], minimum].max, maximum].min
draw_item(index)
end
end # Window_SystemOptions
#==============================================================================
# ■ Scene_Menu
#==============================================================================
class Scene_Menu < Scene_MenuBase
#--------------------------------------------------------------------------
# overwrite method: command_game_end
#--------------------------------------------------------------------------
def command_game_end
SceneManager.call(Scene_System)
end
end # Scene_Menu
#==============================================================================
# ■ Scene_System
#==============================================================================
class Scene_System < Scene_MenuBase
#--------------------------------------------------------------------------
# start
#--------------------------------------------------------------------------
def start
super
create_help_window
create_command_window
end
#--------------------------------------------------------------------------
# create_command_window
#--------------------------------------------------------------------------
def create_command_window
@command_window = Window_SystemOptions.new(@help_window)
@command_window.set_handler
cancel, method
return_scene))
@command_window.set_handler
to_title, method
command_to_title))
@command_window.set_handler
shutdown, method
command_shutdown))
end
#--------------------------------------------------------------------------
# command_to_title
#--------------------------------------------------------------------------
def command_to_title
fadeout_all
SceneManager.goto(Scene_Title)
end
#--------------------------------------------------------------------------
# command_shutdown
#--------------------------------------------------------------------------
def command_shutdown
fadeout_all
SceneManager.exit
end
end # Scene_System
#==============================================================================
#
# ▼ End of File
#
#==============================================================================
#
# ▼ Yanfly Engine Ace - System Options v1.00 Add-on++
# -- Last Updated: 2012.01.01
# -- Level: Normal
# -- Requires: n/a
#
#==============================================================================
# ▼ EDITED by Oscar92player
# -- Fullscreen++ add-on for System Options
#==============================================================================
$imported = {} if $imported.nil?
$imported["YEA-SystemOptions"] = true
#==============================================================================
# ▼ Updates
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# 2012.01.01 - Started Script and Finished.
#
#==============================================================================
# ▼ Introduction
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# This script replaces the "Game End" option in the Main Menu with a "System"
# menu where the player can adjust various settings in the game. Of them, the
# player can change the window colour, the volume for BGM, BGS, SFX, set
# automatic dashing, message text to display instantly, and speed up battles by
# hiding battle animations.
#
#==============================================================================
# ▼ Instructions
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# To install this script, open up your script editor and copy/paste this script
# to an open slot below ▼ Materials/素材 but above ▼ Main. Remember to save.
#
# -----------------------------------------------------------------------------
# Script Calls - These commands are used with script calls.
# -----------------------------------------------------------------------------
# $game_system.volume_change
# $game_system.volume_change
# $game_system.volume_change
# Unlike the previous Yanfly Engines, this version does not bind volume to a
# variable. Use the script call to change the bgm, bgs, or sfx sound rate by
# x increment. Use a negative value to lower the volume.
#
# $game_system.set_autodash(true)
# $game_system.set_autodash(false)
# Turns autodash on (true) or off (false).
#
# $game_system.set_instantmsg(true)
# $game_system.set_instantmsg(false)
# Turns instant messages on (true) or off (false).
#
# $game_system.set_animations(true)
# $game_system.set_animations(false)
# Turns battle animations on (true) or off (false).
#
#==============================================================================
# ▼ Compatibility
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# This script is made strictly for RPG Maker VX Ace. It is highly unlikely that
# it will run with RPG Maker VX without adjusting.
#
#==============================================================================
module YEA
module SYSTEM
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# - General Setting -
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# These are the general settings that govern the System settings. This will
# change the "Game End" vocab, and disable or enable autodash, instant
# messages, or animations by default.
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
COMMAND_NAME = "System" # Command name used to replace Game End.
DEFAULT_AUTODASH = true # Enable automatic dashing by default?
DEFAULT_INSTANTMSG = false # Enable instant message text by default?
DEFAULT_ANIMATIONS = true # Enable battle animations by default?
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# - Command Settings -
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# These settings adjust the commands shown in the command list. Add, remove
# or rearrange the commands as you see fit. Here's a list of which commands
# do what:
#
# -------------------------------------------------------------------------
# :command Description
# -------------------------------------------------------------------------
# :blank Inserts an empty blank space.
#
# :window_red Changes the red tone for all windows.
# :window_grn Changes the green tone for all windows.
# :window_blu Changes the blue tone for all windows.
#
# :volume_bgm Changes the BGM volume used.
# :volume_bgs Changes the BGS volume used.
# :volume_sfx Changes the SFX volume used.
#
# :autodash Sets the player to automatically dash.
# :instantmsg Sets message text to appear instantly.
# :animations Enables battle animations or disables them.
#
# :to_title Returns to the title screen.
# :shutdown Shuts down the game.
#
# -------------------------------------------------------------------------
# FULLSCREEN++ Add-on commands
# -------------------------------------------------------------------------
# :fullscreen Enable or disable the fullscreen mode.
# WARNING: Use only if you have installed Fullscreen++.
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
COMMANDS =[
:fullscreen, # Enable or disable the fullscreen mode.
# Add-on for Fullscreen++ script.
:window_red, # Changes the red tone for all windows.
:window_grn, # Changes the green tone for all windows.
:window_blu, # Changes the blue tone for all windows.
:volume_bgm, # Changes the BGM volume used.
:volume_bgs, # Changes the BGS volume used.
:volume_sfx, # Changes the SFX volume used.
:blank,
:autodash, # Sets the player to automatically dash.
:instantmsg, # Sets message text to appear instantly.
:animations, # Enables battle animations or disables them.
# :switch_1, # Custom Switch 1. Adjust settings below.
# :switch_2, # Custom Switch 2. Adjust settings below.
# :variable_1, # Custom Variable 1. Adjust settings below.
# :variable_2, # Custom Variable 2. Adjust settings below.
:blank,
:to_title, # Returns to the title screen.
:shutdown, # Shuts down the game.
] # Do not remove this.
#--------------------------------------------------------------------------
# - Custom Switches -
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
# If you want your game to have system options other than just the ones
# listed above, you can insert custom switches here to produce such an
# effect. Adjust the settings here as you see fit.
#--------------------------------------------------------------------------
CUSTOM_SWITCHES ={
# -------------------------------------------------------------------------
# :switch => [Switch, Name, Off Text, On Text,
# Help Window Description
# ], # Do not remove this.
# -------------------------------------------------------------------------
:switch_1 => [ 1, "Custom Switch 1", "OFF", "ON",
"Help description used for custom switch 1."
],
# -------------------------------------------------------------------------
:switch_2 => [ 2, "Custom Switch 2", "OFF", "ON",
"Help description used for custom switch 2."
],
# -------------------------------------------------------------------------
} # Do not remove this.
#--------------------------------------------------------------------------
# - Custom Variables -
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
# If you want your game to have system options other than just the ones
# listed above, you can insert custom variables here to produce such an
# effect. Adjust the settings here as you see fit.
#--------------------------------------------------------------------------
CUSTOM_VARIABLES ={
# -------------------------------------------------------------------------
# :variable => [Switch, Name, Colour1, Colour2, Min, Max,
# Help Window Description
# ], # Do not remove this.
# -------------------------------------------------------------------------
:variable_1 => [ 1, "Custom Variable 1", 9, 1, -100, 100,
"Help description used for custom variable 1."
],
# -------------------------------------------------------------------------
:variable_2 => [ 2, "Custom Variable 2", 10, 2, -10, 10,
"Help description used for custom variable 2."
],
# -------------------------------------------------------------------------
} # Do not remove this.
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# - Vocab Settings -
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# This hash adjusts the vocab used for both the commands and the help
# description that appears above the command window. Note that for the
# command help descriptions, you may use text codes. Use \n to linebreak.
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
COMMAND_VOCAB ={
# -------------------------------------------------------------------------
# :command => [Command Name, Option1, Option2
# Help Window Description,
# ], # Do not remove this.
# -------------------------------------------------------------------------
:blank => ["", "None", "None",
""
], # Do not remove this.
# -------------------------------------------------------------------------
:fullscreen => ["Screen mode", "Windowed", "Fullscreen",
"Enable or disable the fullscreen mode.\n" +
"F5: Change screen mode. F6: Change aspect ratio."
], # Do not remove this.
# -------------------------------------------------------------------------
:window_red => ["Window Red", "None", "None",
"Change the red colour tone for windows.\n" +
"Hold SHIFT to change increment by 10."
], # Do not remove this.
# -------------------------------------------------------------------------
:window_grn => ["Window Green", "None", "None",
"Change the green colour tone for windows.\n" +
"Hold SHIFT to change increment by 10."
], # Do not remove this.
# -------------------------------------------------------------------------
:window_blu => ["Window Blue", "None", "None",
"Change the blue colour tone for windows.\n" +
"Hold SHIFT to change increment by 10."
], # Do not remove this.
# -------------------------------------------------------------------------
:volume_bgm => ["BGM Volume", 12, 4, # Options 1 & 2 are Gauge Colours.
"Change the volume used for background music.\n" +
"Hold SHIFT to change increment by 10."
], # Do not remove this.
# -------------------------------------------------------------------------
:volume_bgs => ["BGS Volume", 13, 5, # Options 1 & 2 are Gauge Colours.
"Change the volume used for background sound.\n" +
"Hold SHIFT to change increment by 10."
], # Do not remove this.
# -------------------------------------------------------------------------
:volume_sfx => ["SFX Volume", 14, 6, # Options 1 & 2 are Gauge Colours.
"Change the volume used for sound effects.\n" +
"Hold SHIFT to change increment by 10."
], # Do not remove this.
# -------------------------------------------------------------------------
:autodash => ["Auto-Dash", "Walk", "Dash",
"Automatically dash without holding the run button."
], # Do not remove this.
# -------------------------------------------------------------------------
:instantmsg => ["Instant Text", "Normal", "Instant",
"Set message text to appear one-by-one or instantly."
], # Do not remove this.
# -------------------------------------------------------------------------
:animations => ["Battle Animations", "Hide", "Show",
"Hide animations during battle to speed up battles?"
], # Do not remove this.
# -------------------------------------------------------------------------
:to_title => ["Return to Title Screen", "None", "None",
"Go back to the title screen."
], # Do not remove this.
# -------------------------------------------------------------------------
:shutdown => ["Shutdown Game", "None", "None",
"Turns off the game."
], # Do not remove this.
# -------------------------------------------------------------------------
} # Do not remove this.
end # SYSTEM
end # YEA
#==============================================================================
# ▼ Editting anything past this point may potentially result in causing
# computer damage, incontinence, explosion of user's head, coma, death, and/or
# halitosis so edit at your own risk.
#==============================================================================
#==============================================================================
# ■ Vocab
#==============================================================================
module Vocab
#--------------------------------------------------------------------------
# overwrite method: self.game_end
#--------------------------------------------------------------------------
def self.game_end
return YEA::SYSTEM::COMMAND_NAME
end
end # Vocab
#==============================================================================
# ■ RPG::BGM
#==============================================================================
class RPG::BGM < RPG::AudioFile
#--------------------------------------------------------------------------
# overwrite method: play
#--------------------------------------------------------------------------
def play(pos = 0)
if @name.empty?
Audio.bgm_stop
@@last = RPG::BGM.new
else
volume = @volume
volume *= $game_system.volume
Audio.bgm_play('Audio/BGM/' + @Name, volume, @pitch, pos)
@@last = self.clone
end
end
end # RPG::BGM
#==============================================================================
# ■ RPG::ME
#==============================================================================
class RPG::ME < RPG::AudioFile
#--------------------------------------------------------------------------
# overwrite method: play
#--------------------------------------------------------------------------
def play
if @name.empty?
Audio.me_stop
else
volume = @volume
volume *= $game_system.volume
Audio.me_play('Audio/ME/' + @Name, volume, @pitch)
end
end
end # RPG::ME
#==============================================================================
# ■ RPG::BGS
#==============================================================================
class RPG::BGS < RPG::AudioFile
#--------------------------------------------------------------------------
# overwrite method: play
#--------------------------------------------------------------------------
def play(pos = 0)
if @name.empty?
Audio.bgs_stop
@@last = RPG::BGS.new
else
volume = @volume
volume *= $game_system.volume
Audio.bgs_play('Audio/BGS/' + @Name, volume, @pitch, pos)
@@last = self.clone
end
end
end # RPG::BGS
#==============================================================================
# ■ RPG::SE
#==============================================================================
class RPG::SE < RPG::AudioFile
#--------------------------------------------------------------------------
# overwrite method: play
#--------------------------------------------------------------------------
def play
unless @name.empty?
volume = @volume
volume *= $game_system.volume
Audio.se_play('Audio/SE/' + @Name, volume, @pitch)
end
end
end # RPG::SE
#==============================================================================
# ■ Game_System
#==============================================================================
class Game_System
#--------------------------------------------------------------------------
# alias method: initialize
#--------------------------------------------------------------------------
alias game_system_initialize_so initialize
def initialize
game_system_initialize_so
init_volume_control
init_autodash
init_instantmsg
init_animations
end
#--------------------------------------------------------------------------
# new method: init_volume_control
#--------------------------------------------------------------------------
def init_volume_control
@volume = {}
@volume[:bgm] = 100
@volume[:bgs] = 100
@volume[:sfx] = 100
end
#--------------------------------------------------------------------------
# new method: volume
#--------------------------------------------------------------------------
def volume(type)
init_volume_control if @volume.nil?
return [[@volume[type], 0].max, 100].min
end
#--------------------------------------------------------------------------
# new method: volume_change
#--------------------------------------------------------------------------
def volume_change(type, increment)
init_volume_control if @volume.nil?
@volume[type] += increment
@volume[type] = [[@volume[type], 0].max, 100].min
end
#--------------------------------------------------------------------------
# new method: init_autodash
#--------------------------------------------------------------------------
def init_autodash
@autodash = YEA::SYSTEM:
end
#--------------------------------------------------------------------------
# new method: autodash?
#--------------------------------------------------------------------------
def autodash?
init_autodash if @autodash.nil?
return @autodash
end
#--------------------------------------------------------------------------
# new method: set_autodash
#--------------------------------------------------------------------------
def set_autodash(value)
@autodash = value
end
#--------------------------------------------------------------------------
# new method: init_instantmsg
#--------------------------------------------------------------------------
def init_instantmsg
@instantmsg = YEA::SYSTEM:
end
#--------------------------------------------------------------------------
# new method: instantmsg?
#--------------------------------------------------------------------------
def instantmsg?
init_instantmsg if @instantmsg.nil?
return @instantmsg
end
#--------------------------------------------------------------------------
# new method: set_instantmsg
#--------------------------------------------------------------------------
def set_instantmsg(value)
@instantmsg = value
end
#--------------------------------------------------------------------------
# new method: init_animations
#--------------------------------------------------------------------------
def init_animations
@animations = YEA::SYSTEM:
end
#--------------------------------------------------------------------------
# new method: animations?
#--------------------------------------------------------------------------
def animations?
init_animations if @animations.nil?
return @animations
end
#--------------------------------------------------------------------------
# new method: set_animations
#--------------------------------------------------------------------------
def set_animations(value)
@animations = value
end
end # Game_System
#==============================================================================
# ■ Game_Player
#==============================================================================
class Game_Player < Game_Character
#--------------------------------------------------------------------------
# alias method: dash?
#--------------------------------------------------------------------------
alias game_player_dash_so dash?
def dash?
if $game_system.autodash?
return false if @move_route_forcing
return false if $game_map.disable_dash?
return false if vehicle
return !Input.press?
else
return game_player_dash_so
end
end
end # Game_Player
#==============================================================================
# ■ Scene_Battle
#==============================================================================
class Scene_Battle < Scene_Base
#--------------------------------------------------------------------------
# alias method: show_fast?
#--------------------------------------------------------------------------
alias scene_battle_show_fast_so show_fast?
def show_fast?
return true unless $game_system.animations?
return scene_battle_show_fast_so
end
#--------------------------------------------------------------------------
# alias method: show_normal_animation
#--------------------------------------------------------------------------
alias scene_battle_show_normal_animation_so show_normal_animation
def show_normal_animation(targets, animation_id, mirror = false)
return unless $game_system.animations?
scene_battle_show_normal_animation_so(targets, animation_id, mirror)
end
end # Scene_Battle
#==============================================================================
# ■ Window_Message
#==============================================================================
class Window_Message < Window_Base
#--------------------------------------------------------------------------
# alias method: clear_flags
#--------------------------------------------------------------------------
alias window_message_clear_flags_so clear_flags
def clear_flags
window_message_clear_flags_so
@show_fast = true if $game_system.instantmsg?
end
end # Window_Message
#==============================================================================
# ■ Window_SystemOptions
#==============================================================================
class Window_SystemOptions < Window_Command
#--------------------------------------------------------------------------
# initialize
#--------------------------------------------------------------------------
def initialize(help_window)
@help_window = help_window
super(0, @help_window.height)
refresh
end
#--------------------------------------------------------------------------
# window_width
#--------------------------------------------------------------------------
def window_width; return Graphics.width; end
#--------------------------------------------------------------------------
# window_height
#--------------------------------------------------------------------------
def window_height; return Graphics.height - @help_window.height; end
#--------------------------------------------------------------------------
# update_help
#--------------------------------------------------------------------------
def update_help
if current_symbol == :custom_switch || current_symbol == :custom_variable
text = @help_descriptions[current_ext]
else
text = @help_descriptions[current_symbol]
end
text = "" if text.nil?
@help_window.set_text(text)
end
#--------------------------------------------------------------------------
# ok_enabled?
#--------------------------------------------------------------------------
def ok_enabled?
return true if [:to_title, :shutdown].include?(current_symbol)
return false
end
#--------------------------------------------------------------------------
# make_command_list
#--------------------------------------------------------------------------
def make_command_list
@help_descriptions = {}
for command in YEA::SYSTEM::COMMANDS
case command
when :blank
add_command(YEA::SYSTEM::COMMAND_VOCAB[command][0], command)
@help_descriptions[command] = YEA::SYSTEM::COMMAND_VOCAB[command][3]
when :window_red, :window_grn, :window_blu
add_command(YEA::SYSTEM::COMMAND_VOCAB[command][0], command)
@help_descriptions[command] = YEA::SYSTEM::COMMAND_VOCAB[command][3]
when :volume_bgm, :volume_bgs, :volume_sfx
add_command(YEA::SYSTEM::COMMAND_VOCAB[command][0], command)
@help_descriptions[command] = YEA::SYSTEM::COMMAND_VOCAB[command][3]
when :autodash, :instantmsg, :animations
add_command(YEA::SYSTEM::COMMAND_VOCAB[command][0], command)
@help_descriptions[command] = YEA::SYSTEM::COMMAND_VOCAB[command][3]
when :to_title, :shutdown
add_command(YEA::SYSTEM::COMMAND_VOCAB[command][0], command)
@help_descriptions[command] = YEA::SYSTEM::COMMAND_VOCAB[command][3]
#--------------------------------------------------------------------------
# Fullscreen++ Add-on
#--------------------------------------------------------------------------
when :fullscreen
add_command(YEA::SYSTEM::COMMAND_VOCAB[command][0], command)
@help_descriptions[command] = YEA::SYSTEM::COMMAND_VOCAB[command][3]
#--------------------------------------------------------------------------
# Fullscreen++ Add-on
#--------------------------------------------------------------------------
else
process_custom_switch(command)
process_custom_variable(command)
end
end
end
#--------------------------------------------------------------------------
# process_custom_switch
#--------------------------------------------------------------------------
def process_custom_switch(command)
return unless YEA::SYSTEM::CUSTOM_SWITCHES.include?(command)
name = YEA::SYSTEM::CUSTOM_SWITCHES[command][1]
add_command(name, :custom_switch, true, command)
@help_descriptions[command] = YEA::SYSTEM::CUSTOM_SWITCHES[command][4]
end
#--------------------------------------------------------------------------
# process_custom_variable
#--------------------------------------------------------------------------
def process_custom_variable(command)
return unless YEA::SYSTEM::CUSTOM_VARIABLES.include?(command)
name = YEA::SYSTEM::CUSTOM_VARIABLES[command][1]
add_command(name, :custom_variable, true, command)
@help_descriptions[command] = YEA::SYSTEM::CUSTOM_VARIABLES[command][6]
end
#--------------------------------------------------------------------------
# draw_item
#--------------------------------------------------------------------------
def draw_item(index)
reset_font_settings
rect = item_rect(index)
contents.clear_rect(rect)
case @list[index][:symbol]
when :window_red, :window_grn, :window_blu
draw_window_tone(rect, index, @list[index][:symbol])
when :volume_bgm, :volume_bgs, :volume_sfx
draw_volume(rect, index, @list[index][:symbol])
when :autodash, :instantmsg, :animations
draw_toggle(rect, index, @list[index][:symbol])
when :to_title, :shutdown
draw_text(item_rect_for_text(index), command_name(index), 1)
when :custom_switch
draw_custom_switch(rect, index, @list[index][:ext])
when :custom_variable
draw_custom_variable(rect, index, @list[index][:ext])
#--------------------------------------------------------------------------
# Fullscreen++ Add-on
#--------------------------------------------------------------------------
when :fullscreen
draw_toggle(rect, index, @list[index][:symbol])
#--------------------------------------------------------------------------
# Fullscreen++ Add-on
#--------------------------------------------------------------------------
end
end
#--------------------------------------------------------------------------
# draw_window_tone
#--------------------------------------------------------------------------
def draw_window_tone(rect, index, symbol)
name = @list[index][:name]
draw_text(0, rect.y, contents.width/2, line_height, name, 1)
#---
dx = contents.width / 2
tone = $game_system.window_tone
case symbol
when :window_red
rate = (tone.red + 255.0) / 510.0
colour1 = Color.new(128, 0, 0)
colour2 = Color.new(255, 0, 0)
value = tone.red.to_i
when :window_grn
rate = (tone.green + 255.0) / 510.0
colour1 = Color.new(0, 128, 0)
colour2 = Color.new(0, 255, 0)
value = tone.green.to_i
when :window_blu
rate = (tone.blue + 255.0) / 510.0
colour1 = Color.new(0, 0, 128)
colour2 = Color.new(0, 0, 255)
value = tone.blue.to_i
end
draw_gauge(dx, rect.y, contents.width - dx - 48, rate, colour1, colour2)
draw_text(dx, rect.y, contents.width - dx - 48, line_height, value, 2)
end
#--------------------------------------------------------------------------
# draw_volume
#--------------------------------------------------------------------------
def draw_volume(rect, index, symbol)
name = @list[index][:name]
draw_text(0, rect.y, contents.width/2, line_height, name, 1)
#---
dx = contents.width / 2
case symbol
when :volume_bgm
rate = $game_system.volume
when :volume_bgs
rate = $game_system.volume
when :volume_sfx
rate = $game_system.volume
end
colour1 = text_color(YEA::SYSTEM::COMMAND_VOCAB[symbol][1])
colour2 = text_color(YEA::SYSTEM::COMMAND_VOCAB[symbol][2])
value = sprintf("%d%%", rate)
rate *= 0.01
draw_gauge(dx, rect.y, contents.width - dx - 48, rate, colour1, colour2)
draw_text(dx, rect.y, contents.width - dx - 48, line_height, value, 2)
end
#--------------------------------------------------------------------------
# draw_toggle
#--------------------------------------------------------------------------
def draw_toggle(rect, index, symbol)
name = @list[index][:name]
draw_text(0, rect.y, contents.width/2, line_height, name, 1)
#---
dx = contents.width / 2
case symbol
when :autodash
enabled = $game_system.autodash?
when :instantmsg
enabled = $game_system.instantmsg?
when :animations
enabled = $game_system.animations?
#--------------------------------------------------------------------------
# Fullscreen++ Add-on
#--------------------------------------------------------------------------
when :fullscreen
enabled = Graphics.fullscreen?
#--------------------------------------------------------------------------
# Fullscreen++ Add-on
#--------------------------------------------------------------------------
end
dx = contents.width/2
change_color(normal_color, !enabled)
option1 = YEA::SYSTEM::COMMAND_VOCAB[symbol][1]
draw_text(dx, rect.y, contents.width/4, line_height, option1, 1)
dx += contents.width/4
change_color(normal_color, enabled)
option2 = YEA::SYSTEM::COMMAND_VOCAB[symbol][2]
draw_text(dx, rect.y, contents.width/4, line_height, option2, 1)
end
#--------------------------------------------------------------------------
# cursor_right
#--------------------------------------------------------------------------
def draw_custom_switch(rect, index, ext)
name = @list[index][:name]
draw_text(0, rect.y, contents.width/2, line_height, name, 1)
#---
dx = contents.width / 2
enabled = $game_switches[YEA::SYSTEM::CUSTOM_SWITCHES[ext][0]]
dx = contents.width/2
change_color(normal_color, !enabled)
option1 = YEA::SYSTEM::CUSTOM_SWITCHES[ext][2]
draw_text(dx, rect.y, contents.width/4, line_height, option1, 1)
dx += contents.width/4
change_color(normal_color, enabled)
option2 = YEA::SYSTEM::CUSTOM_SWITCHES[ext][3]
draw_text(dx, rect.y, contents.width/4, line_height, option2, 1)
end
#--------------------------------------------------------------------------
# draw_custom_variable
#--------------------------------------------------------------------------
def draw_custom_variable(rect, index, ext)
name = @list[index][:name]
draw_text(0, rect.y, contents.width/2, line_height, name, 1)
#---
dx = contents.width / 2
value = $game_variables[YEA::SYSTEM::CUSTOM_VARIABLES[ext][0]]
colour1 = text_color(YEA::SYSTEM::CUSTOM_VARIABLES[ext][2])
colour2 = text_color(YEA::SYSTEM::CUSTOM_VARIABLES[ext][3])
minimum = YEA::SYSTEM::CUSTOM_VARIABLES[ext][4]
maximum = YEA::SYSTEM::CUSTOM_VARIABLES[ext][5]
rate = (value - minimum).to_f / [(maximum - minimum).to_f, 0.01].max
dx = contents.width/2
draw_gauge(dx, rect.y, contents.width - dx - 48, rate, colour1, colour2)
draw_text(dx, rect.y, contents.width - dx - 48, line_height, value, 2)
end
#--------------------------------------------------------------------------
# cursor_right
#--------------------------------------------------------------------------
def cursor_right(wrap = false)
cursor_change
super(wrap)
end
#--------------------------------------------------------------------------
# cursor_left
#--------------------------------------------------------------------------
def cursor_left(wrap = false)
cursor_change
super(wrap)
end
#--------------------------------------------------------------------------
# cursor_change
#--------------------------------------------------------------------------
def cursor_change(direction)
case current_symbol
when :window_red, :window_blu, :window_grn
change_window_tone(direction)
when :volume_bgm, :volume_bgs, :volume_sfx
change_volume(direction)
when :autodash, :instantmsg, :animations
change_toggle(direction)
when :custom_switch
change_custom_switch(direction)
when :custom_variable
change_custom_variables(direction)
#--------------------------------------------------------------------------
# Fullscreen++ Add-on
#--------------------------------------------------------------------------
when :fullscreen
change_toggle(direction)
#--------------------------------------------------------------------------
# Fullscreen++ Add-on
#--------------------------------------------------------------------------
end
end
#--------------------------------------------------------------------------
# change_window_tone
#--------------------------------------------------------------------------
def change_window_tone(direction)
Sound.play_cursor
value = direction == :left ? -1 : 1
value *= 10 if Input.press?
tone = $game_system.window_tone.clone
case current_symbol
when :window_red; tone.red += value
when :window_grn; tone.green += value
when :window_blu; tone.blue += value
end
$game_system.window_tone = tone
draw_item(index)
end
#--------------------------------------------------------------------------
# change_window_tone
#--------------------------------------------------------------------------
def change_volume(direction)
Sound.play_cursor
value = direction == :left ? -1 : 1
value *= 10 if Input.press?
case current_symbol
when :volume_bgm
$game_system.volume_change
RPG::BGM::last.play
when :volume_bgs
$game_system.volume_change
RPG::BGS::last.play
when :volume_sfx
$game_system.volume_change
end
draw_item(index)
end
#--------------------------------------------------------------------------
# change_toggle
#--------------------------------------------------------------------------
def change_toggle(direction)
value = direction == :left ? false : true
case current_symbol
when :autodash
current_case = $game_system.autodash?
$game_system.set_autodash(value)
when :instantmsg
current_case = $game_system.instantmsg?
$game_system.set_instantmsg(value)
when :animations
current_case = $game_system.animations?
$game_system.set_animations(value)
#--------------------------------------------------------------------------
# Fullscreen++ Add-on
#--------------------------------------------------------------------------
when :fullscreen
current_case = Graphics.fullscreen?
if (value)
Graphics.fullscreen_mode
else
Graphics.windowed_mode
end
#--------------------------------------------------------------------------
# Fullscreen++ Add-on
#--------------------------------------------------------------------------
end
Sound.play_cursor if value != current_case
draw_item(index)
end
#--------------------------------------------------------------------------
# change_custom_switch
#--------------------------------------------------------------------------
def change_custom_switch(direction)
value = direction == :left ? false : true
ext = current_ext
current_case = $game_switches[YEA::SYSTEM::CUSTOM_SWITCHES[ext][0]]
$game_switches[YEA::SYSTEM::CUSTOM_SWITCHES[ext][0]] = value
Sound.play_cursor if value != current_case
draw_item(index)
end
#--------------------------------------------------------------------------
# change_custom_variables
#--------------------------------------------------------------------------
def change_custom_variables(direction)
Sound.play_cursor
value = direction == :left ? -1 : 1
value *= 10 if Input.press?
ext = current_ext
var = YEA::SYSTEM::CUSTOM_VARIABLES[ext][0]
minimum = YEA::SYSTEM::CUSTOM_VARIABLES[ext][4]
maximum = YEA::SYSTEM::CUSTOM_VARIABLES[ext][5]
$game_variables[var] += value
$game_variables[var] = [[$game_variables[var], minimum].max, maximum].min
draw_item(index)
end
end # Window_SystemOptions
#==============================================================================
# ■ Scene_Menu
#==============================================================================
class Scene_Menu < Scene_MenuBase
#--------------------------------------------------------------------------
# overwrite method: command_game_end
#--------------------------------------------------------------------------
def command_game_end
SceneManager.call(Scene_System)
end
end # Scene_Menu
#==============================================================================
# ■ Scene_System
#==============================================================================
class Scene_System < Scene_MenuBase
#--------------------------------------------------------------------------
# start
#--------------------------------------------------------------------------
def start
super
create_help_window
create_command_window
end
#--------------------------------------------------------------------------
# create_command_window
#--------------------------------------------------------------------------
def create_command_window
@command_window = Window_SystemOptions.new(@help_window)
@command_window.set_handler
@command_window.set_handler
@command_window.set_handler
end
#--------------------------------------------------------------------------
# command_to_title
#--------------------------------------------------------------------------
def command_to_title
fadeout_all
SceneManager.goto(Scene_Title)
end
#--------------------------------------------------------------------------
# command_shutdown
#--------------------------------------------------------------------------
def command_shutdown
fadeout_all
SceneManager.exit
end
end # Scene_System
#==============================================================================
#
# ▼ End of File
#
#==============================================================================
I wanted to know if it was possible to replace the fullscreen options (so the F5 option) by the ratio one (the F6 option) in the addon. I'm not good at script so i don't know how to do that.
Thank you in advance for your help.