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Without reading your examples (I don't need to ^_^) I can tell you that if the achievement has to do with the effects of the choice, then it should pop up when the effects are seen. To do it the other way invites players savescumming to the decision point in order to get both achievements if you have two. Again, Dragon Age Origins is a prime example of doing this wrong.
There are achievements in that game for solving each "problem" one of two ways. The problem is... it pops at the decision point. The decision point can be done regardless of what you've done in the quest, so you just save before making the final decision, then it pops, then you reload for the other one.
There are achievements in that game for solving each "problem" one of two ways. The problem is... it pops at the decision point. The decision point can be done regardless of what you've done in the quest, so you just save before making the final decision, then it pops, then you reload for the other one.
