Action Battle System like The Crooked Man?

QueenTeaYT

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Is there a way to fight sprites on a map instead of enter a battle system? I looked around and saw people calling this kind of fighting "action battle system," so I hope I used the right term.

If there's a script to allow this, that's cool, but a vanilla VXA way would be nice.

EDIT: On my own, the closest I can come up with a sprite on map fight is one-way. As in, the enemy sprite is set to "approach" and "parallel process" and programmed to do instant damage or a K.O. I would like to be able to fight back.
 

Ebanyle

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How exactly does this system in the Crooked Man works? too lazy to watch a video
There are some ABS scripts out there, you can find them if you search for "ABS RMVXA". But I assume the one in TCM is a simple one, as with other Horror games.
 

QueenTeaYT

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How exactly does this system in the Crooked Man works? too lazy to watch a video
There are some ABS scripts out there, you can find them if you search for "ABS RMVXA". But I assume the one in TCM is a simple one, as with other Horror games.
In The Crooked Man, the sprite chases you on one map, and the player is able to walk up to it and click an action button to attack it (so interacting with the event, I assume). After 5 hits or so, the sprite "dies" and the fighting is over.

This is probably more advanced, but if there's a way to make a projectile damage the sprite instead (like a bullet), that would be cool, too.
 

Kes

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This cannot be done withiut a script.

[move]RGSS3 Script Requests[/move]
 

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