Action Button Not Activating

alphachief

Villager
Member
Joined
Jul 10, 2015
Messages
5
Reaction score
1
First Language
English
Primarily Uses
Hi,

I would like a set of three event to occur in order without being repeatable. This will be achieved through three action button events, in which the player can stop progressing at any time. See the code below:

 




The issue I am facing is that pressing the action button (I am using default key mapping and pressing 'z') does not begin the sequence of events. 

Best regards,

Alpha
 

Rinobi

Veteran
Veteran
Joined
Mar 24, 2014
Messages
579
Reaction score
219
First Language
English
Primarily Uses
RMVXA
If the Priority is "Below Characters" then the event won't active unless you're standing on top of it...

Also, assuming this is all on the same event, the last page always gets priority, so you won't be able to activate anything with that parallel process going.
 
Last edited by a moderator:

Alexa Angel

Veteran
Veteran
Joined
Oct 8, 2015
Messages
51
Reaction score
16
First Language
English
Yes you have your page priorities reversed.

Keep in mind the higher the number the higher the priority and one that will be seen and used first in the program.
 

alphachief

Villager
Member
Joined
Jul 10, 2015
Messages
5
Reaction score
1
First Language
English
Primarily Uses
I have changed the priorities to "Same as Characters." 

How would I go about preserving the animation of the fire while keeping the events?

 

Thank you for your quick replies!

Alpha
 

Rinobi

Veteran
Veteran
Joined
Mar 24, 2014
Messages
579
Reaction score
219
First Language
English
Primarily Uses
RMVXA
Just use "Stepping Animation" and give each event the fire graphic. "Direction Fix" would probably also be a good idea.
 
Last edited by a moderator:

2fruit

Lurker
Veteran
Joined
Sep 16, 2015
Messages
39
Reaction score
1
First Language
English
Primarily Uses
Make the 4th page the 1st page, and reverse the rest. You have them in a strange order.

The 4th page is a parallel process and like the others have said, the 4th page has the highest priority and will run first in this example.

What this means is that page 4 is running, playing the BGS, but not triggering any switches to trigger the other pages. Also a parallel process event cannot be interacted with by a player (I believe) so nothing will happen when interacted with. 

To fix this, I recommend starting anew.

Make a new event with page 1 having the fire graphic and stepping animation on. (If you want the BGS, edit the map properties to play the fire BGS). It's priority should be "same as characters" and trigger "action button". In page 1 insert in its contents "control self switch" -> "A is on" and after that insert in its contents your text "The fire cackles away" and any other text to be displayed. (If you made the map BGS the fire BGS, then you must also add in page 1's contents "Change map BGS" to something else to stop the fire BGS)

Now add a new page, page 2, and its condition (to the right of its contents) must be "Self Switch A is on". Give page 2 a blank graphic as opposed to page 1. It's priority should still be "Same as Characters". 

This is how it should play out

1. Player triggers the fire = page 1

2. Player gets the text eg "the fire cackles away"

3. The fire graphic disappears as page 2's condition of "Self Switch A is on" is satisfied.
 
Last edited by a moderator:

alphachief

Villager
Member
Joined
Jul 10, 2015
Messages
5
Reaction score
1
First Language
English
Primarily Uses
Thanks for the help everyone!
It is now working as intended.

Best regards,

Alpha
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,853
Messages
1,016,986
Members
137,561
Latest member
visploo100
Top