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While I am slowly and surely studying how to code in Ruby, I'm looking for a script that gives a action command battle systems similar to the Mario and Luigi games or at the very least, something VERY similar and/or close to it. It also has to be compatible with some of Victor Scripts' (mainly the Basic Module) and Yanfly's scripts, I'll list the scripts I am using below he images. The game I am using will run on this type of battle system, for those who aren't familiar with it, you press one of the key buttons at the right time and the attack deals extra damage. Likewise, if you fail it either misses or deals normal damage. The battle mechanics can also be used to defend and counter attack, timing the button press at the correct time can either let you evade the attack or send the attack back at the enemy. Missing the button for defending only results in you taking damage. As for when the buttons for action commands will appear, only for regular attacks, skills and when the enemy attacks. (Regarding if it is a plan dodge or a counter attack option is in there or counter attacking is guaranteed varies) I have found a few scripts similar to what I was looking for, but they are not compatible with the others I am using which leads to my main problem. Once again, it doesn't need to be exactly like the Mario and Luigi RPG games' action command system, just something close to it at the least if exact can't be reached.
 
Here are some images of how the battle system looks like:

If anyone needs a gameplay video, here is one:
https://www.youtube.com/watch?v=xrVH4ONKZl0&t=60
 
Now here are the current scripts I am using, though I think battle related and gameplay scripts are the top concern:
Victor Engine - Basic Module
Victor Engine - Action Restriction
Victor Engine - Custom Collapse
Victor Engine - Animated Battle
Victor Engine - Actors Battlers
Victor Engine - Cooperation Skills
Victor Engine - Damage Popup
Victor Engine - Diagonal Movement
Yanfly Engine Ace - State Animations
Yanfly Engine Ace - Enemy Levels
Yanfly Engine Ace - Skill Restrictions
Yanfly Engine Ace - TP Manager
Yanfly Engine Ace - Force Move Tiles
Yanfly Engine Ace - Move Restrict Region
Yanfly Engine Ace - Slippery Tiles
Yanfly Engine Ace - Event Chase Player
Yanfly Engine Ace - Ace Save Engine
Yanfly Engine Ace - Save Engine Add-On: New Game+
Yanfly Engine Ace - Command Window Icons
 
And now here are the links to their blogs:
https://victorscripts.wordpress.com/
https://yanflychannel.wordpress.com/rmvxa/

Hope this is enough detail.

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Don't forget, aspiring writers: Personality isn't what your characters do, it is WHY they do it.
Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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