Action Game Maker

Discussion in 'General Lounge' started by alennor, May 9, 2018.

  1. Touchfuzzy

    Touchfuzzy Rantagonist Staff Member Lead Eagle

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    No one was stating being that simple, you are disagreeing with something that was never said, they were referring specifically to the UI and how it worked. As in the User Interface, the way that you place items and such.

    Mario Maker has a really really intuitive UI. Something like that as a base with a database for building the placed pieces and adjust the physics and how your character itself plays, combined with some eventing ability would be really fantastic.
     
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  2. Shaz

    Shaz Veteran Veteran

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    The character animation building UI is somewhat reminiscent of the IG Maker UI. Do you know if this is created by the same company or if it's a similar UI? That is THE ONE BIG thing that turned me off IGM. RPG Maker has spoiled me in that area.
     
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  3. IRHP

    IRHP Veteran Veteran

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    Cool, but I really wanted a new 2D Fighting game maker. I'd even prefer a trading card game maker (TCG). Maybe it can be used to make Fighting games but probably not specifically tailored for it.

    ...Now that I think about it, I wonder if there's a TCG plug-in for RPGM.
     
    #43
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  4. MikePjr

    MikePjr Artist Veteran

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    I found some pictures that were taken during bitsummit vol6, and so far i can't tell if it looks like IG maker more or RPG Maker more..
    I've not used IG Maker in forever cause of it not working with windows 10, so i can't remember how the UI looked or anything..
     
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  5. Hollow 1977

    Hollow 1977 Rpg MV Game Creator Veteran

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    This looks awesome. Totally excited for this!
     
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  6. Rukiri

    Rukiri I like to make Action-RPGs Veteran

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    I might give it a try as re-programming an RM base game for a fast paced real-time system isn't beyond me to do in MV as Zelda 1 was pretty easy to do, Zelda 3 for the most part was done but the way the pushback had to be done was to re-script entire modules and that's too time consuming.
    I prefer to code everything from scratch because it actually makes game development simpler not harder.

    Also, it's called Pixel Game Maker MV according to steam.

    I'm guessing $100 is the price tag since Game Maker Studio 2 Desktop is similarly priced, also I hope to god this has a proper tile map editor (and user changeable tile sizes per layer which is what GMS2 does which is great for small items like flowers, or paths)

    It has a flowchart event system which I hope is just MVs event system but buffed up and improved, Scierra Construct, Epic's Blueprints, and even Godot 3s Visual script are fine examples for flow chart scripting.

    Since javascript is the scripting language I can assume pixel.js is being used?

    As long as a blank game is an option a a-rpg should be possible, the reason why we haven't seen many ABS kits is simply because you're re-writing everything and at that point your fighting MV vs just making your game. Yes, you'd still program everything in another engine like GM, Godot, etc but you're not fighting the engine tho..

    I also noticed slopes in some of the screenshots, so collision could just check the alpha channel to see if a pixel is solid as this is the method I used to do slopes in GM. Unity/Godot basically allow for polygon based collision so there was no need for that type of checking with them. Hopefully it's automatic or you can define shapes as that was a seriously stressful getting that to work properly...

    I'd like to see the mapping system as this could easily decide if I use it or program a tiled tmx import plugin. GMS2 went all out with that feature and it's one of the best new things in GM, so hopefully we'll see something awesome soon.
     
    Last edited: May 14, 2018
    #46
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  7. HeadClot

    HeadClot Villager Member

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    Really hoping that there is a tiled map importer that is kept up to date.
     
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  8. Rukiri

    Rukiri I like to make Action-RPGs Veteran

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    Can anyone confirm that cocos2d-x is the backend? it's probably in the famitsu article (which isn't released yet..) or are they using pixel.js again?
     
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  9. MikePjr

    MikePjr Artist Veteran

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    According to this guy who I think was at bitsummit https://dorapika.wixsite.com/pikasgame/blank-16
    It can use custom tile sizes.
    I made a rough translation..
    Notice how he mentions 8x8 up to 64x64.
    Sorry for the weird rough translation.
     
    Last edited: May 14, 2018
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  10. Rukiri

    Rukiri I like to make Action-RPGs Veteran

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    Here's the flow chart in use, granted they all seem to be individual modules so there's a lot going on here but already seems better than how IGM/AGM handled this.
    DdDbSWkVAAAdRbq.jpg large.jpg
    And you can just follow tkool_dev on twitter and you'll find more info and screenshots.



    Pretty long, but it's IGNs day 1 and day 2 coverage of bitsummit so if you wanted to see it in action would watch the video. Warning it's over 7HRs long.
     
    Last edited: May 15, 2018
    #50
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  11. Skurge

    Skurge " (GASP) What's going on!? " Veteran

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    I've been meaning to make a platformer game for years with all my sprites and characters, the only regret would be divided attention from my project i'm already working on :o
     
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  12. SmashArtist

    SmashArtist Lazy Artist Veteran

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    If anyone was wondering, you can see some footage of Pixel Game Maker MV starting at 39:37 in the second video. :3
     
    #52
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  13. Dezue

    Dezue Love Ninja! Veteran

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    @SmashArtist
    Thanks :D That was really helpful!

    I have to say I'm really, really REALLY REALLY looking forward to this Maker! [​IMG]
     
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  14. HeadClot

    HeadClot Villager Member

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    Here it is timestamped.
     
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  15. MikePjr

    MikePjr Artist Veteran

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    There is a lot of information available if you open the fallowing links in Google Chrome and translate the pages.
    https://dorapika.wixsite.com/pikasgame/blank-17
    https://dorapika.wixsite.com/pikasgame/blank-18
    https://dorapika.wixsite.com/pikasgame/blank-19
    I'm finding it to be an interesting read, even if the translation is sub-par.
    I wanna be excited for this.. but every time i see the flow chart.. i cringe.
    Some things seem awesome, other things don't..
    Some of it looks way more complex.
    In fact, i heard the software is not even made by a japanese team...
    I'd love to talk to the team and get some answers.. but maybe feedback on steam will help this software become something better.
     
    #55
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  16. Rukiri

    Rukiri I like to make Action-RPGs Veteran

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    The version released this summer is going to be alpha so id express all thoughts on the visual scripting there.

    At least with JavaScript if I find the flow system a mess I can just vode that way.

    I'm also making a demo with cocos2d-x that I want to port in the first few weeks.
     
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  17. captainette777

    captainette777 Mad Scientist Veteran

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    I want it already.:kaojoy:
     
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  18. MikePjr

    MikePjr Artist Veteran

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    I just want something I can understand..
    I could not understand IG Maker..
    I don't understand most game making software..
    The RPG Maker series of software has been the ONLY software I ever understood..
     
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  19. HeadClot

    HeadClot Villager Member

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    So far this looks like a really awesome bit of software. :)
     
    Last edited: May 15, 2018
    #59
  20. Rukiri

    Rukiri I like to make Action-RPGs Veteran

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    This seems to be a AGM sequel, took em long enough, most people will instantly go to javascript scripting and completely ditch the flowcharts if it's anything like IGM/AGM. Scripting is what held that engine back.

    You can only "dumb" down an engine so far before it becomes basically useless.
     
    #60
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