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I have made an action point based time system using events. The day is split into time periods; morning, day, evening, and nigh t(Or whatever your game uses). The player is given a certain amount of action points for each period and once they reach zero the next period begins or the next day starts and periods start over again. If an action takes more than the action points available then they are subtracted from the next day period.


For example, each day period has 100 points. The player does a quest that takes 11. Then the player does another that takes 90. They will start the next day period with 99 instead of 100. The player must sleep for at least one day period a day and sleep resets action points to 100.


My question first is if this sounds like a good idea to you, would it deter you from playing? Would you use it in your own games?


What actions should take points(Time) and what should not?

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