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Just wondering how you guys feel about a Turn-Based battle system based on Action Points. Systems like Chrono Cross, or SMT's Press Turn where you can act multiple times in a turn.
I have a fairly robust battle system going right now. Before I fully follow through, I'd like to see what the reception is on this twist to Turn-based systems.
My action point system will allow each party member to execute multiple turns based on their remaining action points. Different skills will have different costs, and will cost more based on their effect.
Obviously there will be more to it, but is the basic concept appealing at all?
I have a fairly robust battle system going right now. Before I fully follow through, I'd like to see what the reception is on this twist to Turn-based systems.
My action point system will allow each party member to execute multiple turns based on their remaining action points. Different skills will have different costs, and will cost more based on their effect.
Obviously there will be more to it, but is the basic concept appealing at all?

