Action Point System

Klinestife

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I've seen some some scripts that have come awfully close to what I have imagined, but not quite there.


What I'm looking for:

  • Each character has a set amount of Action Points to work with.
  • Every action they take will take up a certain amount of AP, scaling with the strength of the action.
  • They can guard to store their AP for the next turn.
  • They can perform team attacks, which will cost AP for the characters involved.
  • Your team's turn ends when nobody can take an action anymore, and the enemy can begin their turn.



I'm aware that Yanfly's battle engine has a plug-in for action point battling, but I'm not sure how to incorporate team attacks into the mix. Can someone point me the right way?
 
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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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