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I've seen some some scripts that have come awfully close to what I have imagined, but not quite there.
What I'm looking for:
I'm aware that Yanfly's battle engine has a plug-in for action point battling, but I'm not sure how to incorporate team attacks into the mix. Can someone point me the right way?
What I'm looking for:
- Each character has a set amount of Action Points to work with.
- Every action they take will take up a certain amount of AP, scaling with the strength of the action.
- They can guard to store their AP for the next turn.
- They can perform team attacks, which will cost AP for the characters involved.
- Your team's turn ends when nobody can take an action anymore, and the enemy can begin their turn.
I'm aware that Yanfly's battle engine has a plug-in for action point battling, but I'm not sure how to incorporate team attacks into the mix. Can someone point me the right way?
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