- Joined
- Mar 5, 2014
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- First Language
- Polish
Hi everyone,
My game is going to be mainly a single player party game and I was thinking of ways to make combat more interesting, as having only one option every turn is pretty boring.
I've come up with this idea of ''action points'' and I was hoping for some feedback.
The player will have an action points pool (I will use MP for that) and every turn will gain some action points, it will be based on the player's rank (no levels either - I know, this game's going to be pretty weird). All skills will cost X action points with some skills cheap enough to cast every turn and some skills so expensive that it will take multiple turns to get enough points to use it.
The twist is that almost every skill will be instant (http://yanflychannel.wordpress.com/rmvxa/battle-scripts/instant-cast/ ) meaning that using it will not cost a turn. This means that you can use skills + attack/guard/use item every turn. Enemies will outnumber you, but rarely any of them will have any instant skills.
Theoretically it sounds pretty good to me, as it lets you develop different strategies on one character - a character that continuously guards until he has enough points for a combo, a character that spams tons of skills every turn before the enemies can gain the upper hand or a character that uses ''generator'' skills which provide you with extra energy and then unleashes amazing skills.
I guess that I should also tell you how the main character will work to give you some more background. You will be ''classless'' meaning that you can use every item and every skill as long as you meet the requirements - have enough points in a stat.There are no levels / random enemies so there is no grind or experience. Instead you gain items known as ''Gatestones'' and one Gatestone = 1 pernament point in whichever stat you prefer - defense, willpower (MAT), charm (LUK) etc. Those stats will also be useful outside combat, depending on how useful they are during combat. Charm will not affect many things in combat, but will be necessary to solve conflicts peacefully and make other characters do what you want, etc.
What do you think?
My game is going to be mainly a single player party game and I was thinking of ways to make combat more interesting, as having only one option every turn is pretty boring.
I've come up with this idea of ''action points'' and I was hoping for some feedback.
The player will have an action points pool (I will use MP for that) and every turn will gain some action points, it will be based on the player's rank (no levels either - I know, this game's going to be pretty weird). All skills will cost X action points with some skills cheap enough to cast every turn and some skills so expensive that it will take multiple turns to get enough points to use it.
The twist is that almost every skill will be instant (http://yanflychannel.wordpress.com/rmvxa/battle-scripts/instant-cast/ ) meaning that using it will not cost a turn. This means that you can use skills + attack/guard/use item every turn. Enemies will outnumber you, but rarely any of them will have any instant skills.
Theoretically it sounds pretty good to me, as it lets you develop different strategies on one character - a character that continuously guards until he has enough points for a combo, a character that spams tons of skills every turn before the enemies can gain the upper hand or a character that uses ''generator'' skills which provide you with extra energy and then unleashes amazing skills.
I guess that I should also tell you how the main character will work to give you some more background. You will be ''classless'' meaning that you can use every item and every skill as long as you meet the requirements - have enough points in a stat.There are no levels / random enemies so there is no grind or experience. Instead you gain items known as ''Gatestones'' and one Gatestone = 1 pernament point in whichever stat you prefer - defense, willpower (MAT), charm (LUK) etc. Those stats will also be useful outside combat, depending on how useful they are during combat. Charm will not affect many things in combat, but will be necessary to solve conflicts peacefully and make other characters do what you want, etc.
What do you think?
