Action Sequence, Bug?

Discussion in 'RPG Maker MV' started by ozaya, Apr 26, 2017.

  1. ozaya

    ozaya Veteran Veteran

    Messages:
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    Location:
    Germany
    First Language:
    German
    Hey guys! I have a problem with the Yanfly Action Sequence Plugin...

    <setup action>

    display action

    immortal: targets, true

    perform start

    wait for movement

    animation 21: user

    wait for animation

    </setup action>



    <whole action>

    perform action

    motion wait: user

    animation 20: existing actors

    wait for animation

    action effect

    </whole action>



    <follow action>

    show battle hud

    </follow action>



    <finish action>

    Immortal: targets, false

    clear battle log

    perform finish

    wait for movement

    </finish action>

    Open the Spoiler to see what I've putted in the Skill Notetag.
    It should be an AoE Healing Skill, my Problem is, that the Caster (The Healer in this Case) casts the Animation twice. Instead of casting it once, to ALL Allies (living only) and healing them at once, he casts it twice for every Ally <.<
    Can you tell me why? I'm pretty pretty new to the Action Sequence stuff!

    Thanks in advance!
     
    Last edited: Apr 26, 2017
    #1
  2. ozaya

    ozaya Veteran Veteran

    Messages:
    82
    Likes Received:
    9
    Location:
    Germany
    First Language:
    German
    I've changed the "target action" to "whole action". It now casts the Healing Animation to all Allies, and the healing applies to all allies aswell. My Problem now is, its still happens twice...
     
    #2

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