- Joined
- Jun 3, 2020
- Messages
- 15
- Reaction score
- 2
- First Language
- English
- Primarily Uses
- RMMV
I'm using the Octobattle plugin and I looked through the sample project it came with and the animations work but I notice that the actor does not move up to the enemy and hit them. I looked at the notetag of the Attack skill and it reads
Attack
Skill #1 will be used when you select
the Attack command.
<BP Repeat>
<Counter Name: Eye for an Eye>
<setup action>
clear battle log
display action
immortal: targets, true
</setup action>
<whole action>
perform start
motion standby: user
wait for movement
face user: target
</whole action>
<target action>
motion attack: user
wait: 10
attack animation: target
wait: 10
action effect
wait: 10
</target action>
<follow action>
wait for animation
</follow action>
So I think you you just need to place a move user: targets, front somewhere right? I am still new to RPGMaker MV. Also an example of a sword attack action sequence: would i just put a move user: targets, front under the <target action> before motion attack:user?
<Boost Damage>
<Switch to Weapon: Sword>
<whole action>
perform start
motion standby: user
wait for movement
face user: targets
</whole action>
<target action>
motion attack: user
wait: 10
attack animation: target
wait: 10
action effect
Immortal: targets, false
wait: 10
</target action>
<follow action>
wait for animation
<follow action>
Attack
Skill #1 will be used when you select
the Attack command.
<BP Repeat>
<Counter Name: Eye for an Eye>
<setup action>
clear battle log
display action
immortal: targets, true
</setup action>
<whole action>
perform start
motion standby: user
wait for movement
face user: target
</whole action>
<target action>
motion attack: user
wait: 10
attack animation: target
wait: 10
action effect
wait: 10
</target action>
<follow action>
wait for animation
</follow action>
So I think you you just need to place a move user: targets, front somewhere right? I am still new to RPGMaker MV. Also an example of a sword attack action sequence: would i just put a move user: targets, front under the <target action> before motion attack:user?
<Boost Damage>
<Switch to Weapon: Sword>
<whole action>
perform start
motion standby: user
wait for movement
face user: targets
</whole action>
<target action>
motion attack: user
wait: 10
attack animation: target
wait: 10
action effect
Immortal: targets, false
wait: 10
</target action>
<follow action>
wait for animation
<follow action>

