Action sequence help w/Octobattler

Beachsidey0

Villager
Member
Joined
Jun 3, 2020
Messages
15
Reaction score
2
First Language
English
Primarily Uses
RMMV
I'm using the Octobattle plugin and I looked through the sample project it came with and the animations work but I notice that the actor does not move up to the enemy and hit them. I looked at the notetag of the Attack skill and it reads
Attack
Skill #1 will be used when you select
the Attack command.

<BP Repeat>
<Counter Name: Eye for an Eye>

<setup action>
clear battle log
display action
immortal: targets, true
</setup action>

<whole action>
perform start
motion standby: user
wait for movement
face user: target
</whole action>

<target action>
motion attack: user
wait: 10
attack animation: target
wait: 10
action effect
wait: 10
</target action>

<follow action>
wait for animation
</follow action>

So I think you you just need to place a move user: targets, front somewhere right? I am still new to RPGMaker MV. Also an example of a sword attack action sequence: would i just put a move user: targets, front under the <target action> before motion attack:user?
<Boost Damage>
<Switch to Weapon: Sword>

<whole action>
perform start
motion standby: user
wait for movement
face user: targets
</whole action>

<target action>
motion attack: user
wait: 10
attack animation: target
wait: 10
action effect
Immortal: targets, false
wait: 10
</target action>

<follow action>
wait for animation
<follow action>
 

MushroomCake28

KAMO Studio
Global Mod
Joined
Nov 18, 2015
Messages
3,729
Reaction score
4,682
First Language
English
Primarily Uses
RMMZ

I've moved this thread to Javascript/Plugin Support. Please be sure to post your threads in the correct forum next time. Thank you.

 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,860
Messages
1,017,040
Members
137,569
Latest member
Shtelsky
Top