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- May 8, 2017
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- 6
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- English
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- RMMV
Action Sequence Nested IF 1.00
SergeofBIBEK
SergeofBIBEK
Hey everyone! I made a plugin that I think would be useful to hardcore action sequence makers!
**Introduction**
This is a really simple plugin. It allows you to nest IF statements in action sequences.
**How to Set Up**
Place this plugin below YEP_BattleEngineCore.
**How to use IF in Action Sequences**
To start an IF, use the following command:
Code:
IF condition
Then end the IF with the following command:
Code:
END
Code:
<Target Action>
if user.mp > 100
animation 5: target
wait for animation
action effect
mp -100: user, show
wait: 10
end
</Target Action>
Code:
ELSE
ELSE IF condition
Code:
<Target Action>
if user.mp > 100
animation 5: target
wait for animation
action effect
mp -100: user, show
wait: 10
else
animation 3: user
wait for animation
mp +50: user, show
end
</Target Action>
Now you can nest your if statements!
Code:
<Target Action>
if user.mp > 100
animation 5: target
wait for animation
action effect
mp -100: user, show
wait: 10
if user.hp > 100
animation 3: user
wait for animation
action effect
hp -100: user, show
end
end
</Target Action>
then do damage again if their hp is OVER 100. If their mp is
is UNDER 100 then nothing will happen. EVEN if their HP is 101+.
Since that if is inside the other if, it won't happen unless the
first IF's conditions are met. Nest IFs, just like JS!
**Script**
*You can get the latest version here:*
[Action Sequence Nested IF](https://www.dropbox.com/s/z4tvqmc2u9mmtn8/SergeofBIBEKActionSequenceNestedIf.js?dl=0)
**Credit and Thanks**
SergeofBIBEK (me!)
Yanfly: You couldn't even nest IFs in Action Sequences without Yanfly's amazing Action Sequences plugins!!
**License:**
Free for any use, do whatever you want. Don't even have to credit me anywhere!