Action Sequence Nested IF 1.00
SergeofBIBEK
Hey everyone! I made a plugin that I think would be useful to hardcore action sequence makers!
**Introduction**
This is a really simple plugin. It allows you to nest IF statements in action sequences.
**How to Set Up**
Place this plugin below YEP_BattleEngineCore.
**How to use IF in Action Sequences**
To start an IF, use the following command:
The condition is whatever you would put in a normal JS IF statement.
Then end the IF with the following command:
Here is an example:
Code:
<Target Action>
if user.mp > 100
animation 5: target
wait for animation
action effect
mp -100: user, show
wait: 10
end
</Target Action>
You can also still use else and else if like this:
The condition follows all the same rules as the IF conditions
Code:
<Target Action>
if user.mp > 100
animation 5: target
wait for animation
action effect
mp -100: user, show
wait: 10
else
animation 3: user
wait for animation
mp +50: user, show
end
</Target Action>
But Wait! There's more!
Now you can nest your if statements!
Code:
<Target Action>
if user.mp > 100
animation 5: target
wait for animation
action effect
mp -100: user, show
wait: 10
if user.hp > 100
animation 3: user
wait for animation
action effect
hp -100: user, show
end
end
</Target Action>
In this example the user will do damage if their mp is OVER 100,
then do damage again if their hp is OVER 100. If their mp is
is UNDER 100 then nothing will happen. EVEN if their HP is 101+.
Since that if is inside the other if, it won't happen unless the
first IF's conditions are met. Nest IFs, just like JS!
**Script**
*You can get the latest version here:*
[Action Sequence Nested IF](
https://www.dropbox.com/s/z4tvqmc2u9mmtn8/SergeofBIBEKActionSequenceNestedIf.js?dl=0)
**Credit and Thanks**
SergeofBIBEK (me!)
Yanfly: You couldn't even nest IFs in Action Sequences without Yanfly's amazing Action Sequences plugins!!
**License:**
Free for any use, do whatever you want. Don't even have to credit me anywhere!