Action Sequence Proxy 1.00

SergeofBIBEK

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Action Sequence Proxy 1.00
SergeofBIBEK

Introduction
Allows you to set up common Action Squences to be called on later from within another action sequence. This is useful for organization, easy updating and managing skills, and even adding loop functionality to your action sequences.

How to Use
==========================================================================
How to Set Up
==========================================================================

Place this plugin below YEP_BattleEnginCore.

To Setup, place the following notetags into any skill's notebox:

Code:
     <Action Sequence Proxy: X>
     </Action Sequence Proxy>
X is the number/ID of the Proxy. You will use this to call the sequence.
Between the notetags enter any action sequence.

For Example on Skill 5:

Code:
     <Action Sequence Proxy: 1>
     motion attack: user
     motion wait: user
     action animation
     wait for animation
     action effect
     death break
     wait: 8
     </Action Sequence Proxy>

==========================================================================
How to Call Proxy Sequence within Action Sequences
==========================================================================

To call a Proxy Sequence, use the following command:

Code:
   PROXY X FROM Y
X is the number/ID of the Proxy that you set up. This is 1 in the example.
Y is the ID of the skill that contains the Proxy. This is 5 in the example.

Here is an example of the previous example's Proxy Sequence being called:

Code:
     <Target Action>
     hide battle hud
     move user: target, front, 30
     wait for movement
     proxy 1 from 5
     show battle hud
     </Target Action>
When you get to the line "proxy 1 from 5" then the plugin will grab
all of the sequences from <Proxy Action Seqence: 1> on skill 5 and
place them all in that spot in the action sequence.

You can have multiple instances of the notetag in one skill.
For example:

Code:
     <Action Sequence Proxy: 1>
     motion attack: user
     motion wait: user
     action animation
     wait for animation
     action effect
     death break
     wait: 8
     </Action Sequence Proxy>

     <Action Sequence Proxy: 2>
     hide battle hud
     move user: target, front, 30
     wait for movement
     </Action Sequence Proxy>
Now the action sequence can be even shorter.

Code:
     <Target Action>
     proxy 2 from 5
     proxy 1 from 5
     show battle hud
     </Target Action>
Script
You can get the latest version here:
https://www.dropbox.com/s/zdbcyp2xiq4vqnt/SergeofBIBEKActionSequenceProxy.js?dl=0

FAQ
Q: Why?
A: It was a desire of mine for my game, wrote it up and then realized other people might enjoy it.

Q: Isn't this useless?
A: It might be for your game, but an action sequence-heavy game could find this to be very useful.

Q: Hey I found this bug.
A: Awesome, please give me the details! SergeofBIBEK@gmail.com

Credit and Thanks
SergeofBIBEK (me!)
SumRndmDde: His plugins and a discussion with him sparked my desire to make and release this! Also shout out to his amazing tutorials!
Yanfly: You couldn't even proxy Action Sequences without Yanfly's amazing Action Sequences plugins!!
Driftwood: For his great tutorials on Youtube and pointing me in the right direction for where to share this plugin.

License: Free for any use, do whatever you want. Don't even have to credit me anywhere!
 
Last edited:

styx92

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Its really perfect. Love this to get my action sequences in the same style.
 

AdamSakuru

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This could be very useful in my project. It's action sequence heavy and way too many times now I have had to go through each and every magic skill to make changes when I wanted to alter something.

Edit:
Man, I really wish I had this plugin before. Nice job.
 
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AdamSakuru

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Can you use this for action sequences for items?

Answer:
Yes, you can. But the proxy that is referenced is from a skill in the database.
(i.e proxy 1 from 100 pulls proxy 1 from skill 100)
 
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