Random Panda

Veteran
Veteran
Joined
May 3, 2016
Messages
92
Reaction score
15
First Language
English
Primarily Uses
RMMV
Hi all, I've noticed that if an action sequence is called via a forced skill, any common events within that action sequence will only play after the sequence is over instead of where they were placed within the action sequence. When the skill is is called by normal means (the player selecting said skill) it functions perfectly. But I need to be able to force this skill for a mid battle "cutscene"

Has anyone else had this problem and of so, know of a way to fix it?
 

JoTerra

Protector of the Earth, God of Courage
Veteran
Joined
Jun 29, 2017
Messages
65
Reaction score
66
First Language
Spanish
Primarily Uses
RMMV
A bit late but yeah, in the documentation it's specified. Any common event will play at last if its a forced action.
There's no fix for this since it is a feature from the plugin.
 

Random Panda

Veteran
Veteran
Joined
May 3, 2016
Messages
92
Reaction score
15
First Language
English
Primarily Uses
RMMV
Thanks for letting me know. I must have missed that. Luckily I found a way to work around it by eventing what I needed through evals.
 

darfzi'eng

Villager
Member
Joined
Jan 22, 2014
Messages
5
Reaction score
0
First Language
Chinese
Primarily Uses
Sorry for suddenly asking for this, but may I ask what is your solution?
I facing the similar problem here, couldn't figure it out
 

Random Panda

Veteran
Veteran
Joined
May 3, 2016
Messages
92
Reaction score
15
First Language
English
Primarily Uses
RMMV
Sorry for suddenly asking for this, but may I ask what is your solution?
I facing the similar problem here, couldn't figure it out
Well the common event I needed displayed some text that the character would say. So I used an eval to just use scripts to display the text I needed rather than calling a common event.
 

Latest Posts

Latest Profile Posts

Stream will be live with some Dark Souls 3, followed by a session of the Interactive Text Adventure! Feel free to drop by!
I THINK I have a slightly better grasp on drawing my maps now... sorta. I still need to figure out how to draw a city of sorts. I've only got the abstract going so far.
One day, I'll not have this lingering cough and we'll have another make a game stream.
A music I create while practicing E Major scale. :D

Forum statistics

Threads
115,190
Messages
1,087,980
Members
149,769
Latest member
antschaz
Top