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- Jul 7, 2019
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As the title says, I cannot figure this out for the life of me. I have yep CoreEngine, yep BattleEngineCore, and yep ActSeqPack1 2 and 3. I have the basic attack set up to have my SV actor run up to the enemy and punch, as I want them to. However I have a spell (magic skill) that is meant to be a melee attack, I want my SV actor to run forward and do a swinging attack motion as if holding a sword, but instead they stand back and do a ranged spell motion with all spells. How do I set this spell specifically to be treated as a melee by action sequences without setting all spells to be non "missile" attack motions?
This is the code i have placed into the notebox for my 0001 attack
<setup action>
display action
immortal: targets, true
</setup action>
<target action>
if user.attackMotion() !== 'missle'
move user: targets, front, 20
else
perform start
end
zoom: 125%, 30
camera screen: target, front center, 30
camera focus: target, front center, 30
wait for movement
motion attack: user
wait: 10
attack animation: target
wait for animation
action effect
</target action>
This is the code i have placed into the notebox for my 0001 attack
<setup action>
display action
immortal: targets, true
</setup action>
<target action>
if user.attackMotion() !== 'missle'
move user: targets, front, 20
else
perform start
end
zoom: 125%, 30
camera screen: target, front center, 30
camera focus: target, front center, 30
wait for movement
motion attack: user
wait: 10
attack animation: target
wait for animation
action effect
</target action>
