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I've read a few threads with similar questions here but didn't find something that fits exactly what I need. Hope someone can suggest an idea.
I want to have several parallel process events running on the map (let's call them "monsters") that would normally have random movement, but then activate a second page and change their movement to chase the player once the player is in their range (for the sake of example, say a distance of 3 tiles).
Once the player leaves this range, the "monster" event should trigger again and turn itself back to the first page where it moves randomly.
I've tried a few ways to do this but can't figure it out yet. Using variables to calculate the distance is great for one monster, but I need several monsters running simultanously. They all calculate the variables at the same time, so they mess up each other's distances. I also have other events on the map that check the player's location which are impacted.
I also tried to use a plugin that was made for player touch trigger for the first page of the event, which was a step forward, but the second page still has to be a parallel process.
I do not have any scripting knowledge but if that's the only solution, I'll be happy for instructions on how to implement that into the event. Thanks!
I want to have several parallel process events running on the map (let's call them "monsters") that would normally have random movement, but then activate a second page and change their movement to chase the player once the player is in their range (for the sake of example, say a distance of 3 tiles).
Once the player leaves this range, the "monster" event should trigger again and turn itself back to the first page where it moves randomly.
I've tried a few ways to do this but can't figure it out yet. Using variables to calculate the distance is great for one monster, but I need several monsters running simultanously. They all calculate the variables at the same time, so they mess up each other's distances. I also have other events on the map that check the player's location which are impacted.
I also tried to use a plugin that was made for player touch trigger for the first page of the event, which was a step forward, but the second page still has to be a parallel process.
I do not have any scripting knowledge but if that's the only solution, I'll be happy for instructions on how to implement that into the event. Thanks!