Effect: Active Cost
-Tsukihime
This script adds "active cost" effect to states. In order for a state to be active, you must pay certain amount of costs at the end of each turn.
For example, a particular state may require 40 MP per turn. When you are out of MP the state will disappear.
Download
Script: http://db.tt/wg0ZPbBR
Required: Effect Manager
Usage
Tag a state with
Where type is one of hp or mp, and amount is an integer representing how much you lose.
-Tsukihime
This script adds "active cost" effect to states. In order for a state to be active, you must pay certain amount of costs at the end of each turn.
For example, a particular state may require 40 MP per turn. When you are out of MP the state will disappear.
Download
Script: http://db.tt/wg0ZPbBR
Required: Effect Manager
Usage
Tag a state with
Code:
<eff: active_cost type amount>
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