Active Cost

Tsukihime

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Effect: Active Cost

-Tsukihime

This script adds "active cost" effect to states. In order for a state to be active, you must pay certain amount of costs at the end of each turn.

For example, a particular state may require 40 MP per turn. When you are out of MP the state will disappear.

Download

Script: http://db.tt/wg0ZPbBR

Required: Effect Manager

Usage

Tag a state with

Code:
<eff: active_cost type amount>
Where type is one of hp or mp, and amount is an integer representing how much you lose.
 
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Nohmaan

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Thanks again- quick question, this script says it req. Effect Manager 1.51 but the most current one on your website is 1.5?
 

Tsukihime

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Forgot to update the other script lol it's 1.51 now

It was just a small bug where turn-end effect results weren't being displayed (eg: some_state took 20 HP from ...)
 
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MooshraKun

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Awesome so i can add transformation times and stuff now thats awesome.
 

??????

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i like this ^_^
 

Nohmaan

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I thought of an addition for this as well. Is it possible to set it so that applying the same skill to a character again cancels the status?

Example: You're fighting a longer boss battle (5-7 minutes) and the boss has a phase where he's weak to wind. Your monk uses wind fists or whatever during that phase and after he's no longer weak the monk can use his turn to cancel the state and conserve MP for the remainder of the battle.

Maybe the ability to add to skills a "cancel self" tag?
 

Tsukihime

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A better solution would be to somehow substitute it with a skill that turns it off, but it is not obvious how that would be done (unlearn a skill, re-learn? Doesn't sound right because you're not really un-learning it).

So for now you can use this
 
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Tsukihime

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Here I have written a script that will allow you to replace a skill with another skill:
 

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