Actor-Based Inventory

Black Noise

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Does anybody remember this script for RPG Maker VX Ace?

http://forums.rpgmakerweb.com/index.php?/topic/16024-actor-inventory/

While I like the option in Yanfly's Item Core plug-in to limit how much items you can carry, I want things to go a little further

by having an actor-based inventory as opposed to a party-based one, each party member carries his/her own items apart from everyone else!

And while we're at it, I'd also like there to be a weight limit to replace Yanfly's item count limit.

http://www.rpgmakervxace.net/topic/3470-xs-inventory-weight/

For example, while in Yanfly's plug-in I'd have set the item limit to 50 so I can only carry 50 potions.

But if my game had a weight limit, I'd could set the limit (for a specific actor) to carry 100 units so he/she could

carry 10 potions that weigh 20 units each or possibly 50 arrows, which weigh 2 units each.

However I would like both of these plugins to be compatible with each other and Yanfly's Item Core, to make things nice and smooth.
 

erikmidnatt

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I agree that would be cool.
 

Jeremy Cannady

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That person is probably porting this script over soon. I would just wait.
 

Black Noise

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Actually to expand on my idea, actor-based inventories could have two separate parameters.

First one being the carrying weight, which can be increased with the actors Attack stat and equipment. It is possible to carry excess items that'll exceed the weight limit but will incur an Agility penalty.

Then there'd be Capacity, with individual items taking up various amounts of space set by note tags. An actor's capacity would be increased with equipment (I.e backpacks.)
 

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