Actor Battle Commands

Tsukihime

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This plugin provides advanced battle command manage functionality that allows you to manage each and every one of your actors' battle commands.


You can choose what commands an actor will be able to use.


You can enable or disable commands. This allows you to forcefully disable commands when certain conditions are met: maybe the enemy uses a spell that prevents all actors from using items!





You can also hide or show commands. By hiding commands, you can control when actors will be able to see a command.





If you are a plugin developer, you can also create your own commands easily and allow other game developers to use them in their games!

More information and downloads available at HimeWorks
 
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Crimson Dragon Inc.

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what are the terms and conditions of your plug ins?
 

estriole

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i laugh so hard when seeing the video... :D .

it would be nice to have battle like that which make us need to put our heads instead just spamming attack...

ex:

turn that divisible by 2 will disable attack command

turn that divisible by 3 will disable skill command

turn that divisible by 4 will disable item command.
 

Tsukihime

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i laugh so hard when seeing the video... :D .


it would be nice to have battle like that which make us need to put our heads instead just spamming attack...


ex:


turn that divisible by 2 will disable attack command


turn that divisible by 3 will disable skill command


turn that divisible by 4 will disable item command.
I'll wait and see what kind of things people might want and then determine which direction to go.


In other news, since I have battle commands set up for actors and enemies...I'm planning to provide an add-on that let's you take control of enemies like this lol
 

estriole

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that's nice :D . will look forward to it.
 
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Hoppy

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Is this using meta, if it is then it's conflicting with the weaponskill plugin.
 

Tsukihime

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I don't know what meta is but I don't think it uses it.


What do you mean by "conflicts"? Does it crash?
 

Hoppy

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I don't know what meta is but I don't think it uses it.

What do you mean by "conflicts"? Does it crash?
On the use skill plugin, the commands don't appear at all.
 

Tsukihime

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On the use skill plugin, the commands don't appear at all.
Are you talking about the "use skill" battle command or someone else's plugin?


My use skill plugin must be placed below actor battle commands.
 

Hoppy

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Are you talking about the "use skill" battle command or someone else's plugin?

My use skill plugin must be placed below actor battle commands.
I'm talking about your Battle Command: use skill plugin and it is below actor battle commands but they still don't appear after applying notetags.
 

Tsukihime

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I'm talking about your Battle Command: use skill plugin and it is below actor battle commands but they still don't appear after applying notetags.
Post the note-tags that you're using.
 

Hoppy

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<battle command: use_skill 168 />

168 is just a simple 6 hit kick attack in my game.
 
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Crimson Dragon Inc.

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check for spelling errors.... messed me up in a note tag once had an "M" instead of an "N"
 

Tsukihime

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<battle command: use_skill 168 />


168 is just a simple 6 hit kick attack in my game.
That looks fine.


And none of the commands show up? Or just that one?
 

Hoppy

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I finally got it to work, about an hour and a half ago what's conflicting everything is the skill types, you must not have the skill assigned to a skill type (in other words the skill type for the skills being used as a command are best set to none).  Also, using both plugins conflicts with the skill commands unless you set them up according to how the actor battle commands plugin are in the notetags to enable them so they'll appear.
 
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Tsukihime

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I finally got it to work, about an hour and a half ago what's conflicting everything is the skill types, you must not have the skill assigned to a skill type (in other words the skill type for the skills being used as a command are best set to none).  Also, using both plugins conflicts with the skill commands unless you set them up according to how the actor battle commands plugin are in the notetags to enable them so they'll appear.
This is interesting.


Can you explain the problem, what you expected to see, what actually happened, and how this solution solves it?


In my video, I had a Fire and Heal spell set as "use_skill" commands.


Both are considered "Magic" skills and are assigned to "Magic" skill type.


For the skill types, by default, the game shows ALL skill types that the actor has learned.


If you would like this to happen, you will need to add the "skill_list" command.
 

CyndaBytes

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How Can I simple hide Attack command?
 

CyndaBytes

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Use a script call. For example if you want to hide "attack" command for actor 2...

hide_actor_command(2, "attack")
I asked, because it is not working. I tried both the battle events and those in map.
 

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