I'm looking to be able to select battle images from the Character Generator as enemies. I can do the static replacement, but the animated version would be great. Here is an idea on how I might solve this... Maybe just add more than one "party" menu, and label it bad guys. This might just be a matter of *flipping the image *setting new "party locations" *attack pattern Taking this approach would also make these bosses or enemies capable of leveling like heroes. I'd assume this is going to slow down renders, but I'm just a wanna-be code monkey. The call common event, could be evil(int,int) for the address of the creature, and the level. This does not address the issue of attack patterns that are present in the current enemy methods. I'm not sure if feeding in comments from the character sheet, to the enemy methods would fix it . So, just to recap. All I really want is character battlers animations as enemies. Thanks for reading.