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So by default, the Window_ActorCommand addSkillCommands function adds skill types to the command window based on what the current character's class has added. What I want the window to do is display ALL skill types that are in the list inside the database and seal the ones he's unable to use.



Eventually I'm trying to make a command window that uses images like this, but so far I've been unable to wrap my head around how I can display every skill type, not just the ones the character can use.

For example, if one character is a warrior, he cant use magic. But I don't want the "magic" skill type to not show up in the list. I just want it sealed.

A simple script to add that functionality to the ActorCommand window would be enough for me to figure the rest out. Unless someone is bored enough to recreate the image above. Thanks :)

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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