RPG Maker Forums

I'm trying to make a game that abolishes the use of "Skill Types". I want all Skills to be in one Skill Type pool, and I don't want to have to select a Skill Type in battles' Commands list before choosing the Skill itself.

I have looked EVERYWHERE for a way to change the in-battle Actor Commands to a list of all Skills that the Actor knows, without displaying or choosing the Skill Type or its sub-menu. But I can't find anything of the sort. While there are scripts that allow me to modify the Commands list, they won't work for me. Those scripts only allow me to set static Commands for each Actor/Class, whereas my Classes will be changing their known Skills often. So like I said, I need the list of in-battle Commands to show all available Skills, without a Skill Type tree or sub-menu.


For example, I want to see:


  • Fire

  • Lightning

  • Heal

  • Guard

  • [Plus I'll have the non-Skill Command "Items"] -> Pop-up window -> Potion, Ether



This kind of script would also be highly desirable for a Pokémon game. You could have:

  • Tackle
  • Growl
  • Leech Seed
  • Vine Whip
  • Items -> Pop-up window -> Potion, Cheri Berry



In both scenarios, the Actor's available Skills will change later; but he'll still be the same Actor and in the same Class. So basically the Skills in the Commands list must automatically change to what's available for that Actor.


I do NOT want to see the default Command list, which is something like:


  • Black Magic -> Pop-up window -> Fire, Lightning

  • White Magic -> Pop-up window -> Heal

  • Guard

  • Items -> Pop-up window -> Potion, Ether



We can list the Skills in the Commands window in order of Skill ID or whatever. The main point is, Skill Types as a whole are useless to me and the Skill Types pop-up menu in battle is making presentation. This thing is keeping me from moving on with my game's development. Thanks a ton for any support.

Latest Threads

Latest Profile Posts

Don't forget, aspiring writers: Personality isn't what your characters do, it is WHY they do it.
Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
The biggest debate we need to complete on which is better, Waffles or Pancakes?
rux
How is it going? :D
Day 9 of giveaways! 8 prizes today :D

Forum statistics

Threads
106,049
Messages
1,018,547
Members
137,835
Latest member
yetisteven
Top