Quet

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I'm making my project based on mouse controls. However, I noticed that clicking an event in movement (monsters in this case) the Actor doesn't follow the event and just goes to the location I clicked.

Is there a way to make the actor follow an event in movement?

The battles happens when the Actor comes in contact with the monster and being able to click and let the Actor follow it would be very helpful.

Thanks.
 

JohnDoeNews

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Yanfly has YEP_MoveRouteCore which allows you to follow characters, by putting "move to: event X" in the players move route.

Then use YEP_ClickTriggerEvent to trigger the move route.
 

Quet

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Yanfly has YEP_MoveRouteCore which allows you to follow characters, by putting "move to: event X" in the players move route.

Then use YEP_ClickTriggerEvent to trigger the move route.
Thank you, I tried the plugin.
While it works what you said, I think I must be doing something wrong, since the player follows the event permanently, I cannot cancel the order or move even after completing.

And another issue is that monsters enter battle in contact, and if the battle is in the same page. it enters in contact the moment is clicked. I tried with a Self switch but the self switch is also triggered.

The current configuration is "Skip if cannot move" and "Wait until completion". But then the monster just stops moving and for some reason the battle or switch never triggers and the player is unable to move.

I asume I'm doing this wrong, I cant figure out how to make it work.
 

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After the event is reached and you start the event, give the player a new moveroute, with no commands at all.
 

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It should... I did this too. I'm on my way to work. When I'm back home, I'll make you a screenshot to show you exactly how to do it.
 

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