Actor Grid Placement

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jerrypylant

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I made this using Sasuke Kannazuki's "svactorposition" plugin along with a lengthy common event.

The point of this creation was to give the player more controller over where his/her party is positioned in battle.

I made this for my game because i have proximity based AOES and Line AOES. Using this gives the player a tactical advantage on where to place the party members depending on the playstyle of the player or the Boss they are about to fight.

This is my biggest common event that I have created, if you want this in your game message me and ill help you create this effect for yourself.

I would also like to know everyone's thought on this and aoes only cover a portion of the battle field.

Example: An Aoe heal that only heals around the user or a blade beam that only hits enemies that are infront of the Actor.

This idea was based off of Lunar 2 Eternal Blue.

 
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Skunk

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I'd love to see how you did that, but you should absolutely post it in MV tutorials :D
 

jerrypylant

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It took me about 6 hours of math and variables each actor has 96 variables for each "block" on the grid.
The whole thing is controlled by variables, plugin commands and images.

... i copied the event in text form into sublime text just to see how long it was and it is 2635 lines long.
 
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Kes

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This is not a discussion of Game Mechanics. It would, indeed, be better in Tutorials. However, I cannot move it as Tutorials is a moderated forum. Please read the pinned Guidelines topic before remaking your post.

[mod]Closing[/mod]
 

Kes

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[mod]Re-opening at the OP's request, so that the first post can be edited to make clear what the discussion point is.[/mod]
 
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I made this using Sasuke Kannazuki's "svactorposition" plugin along with a lengthy common event.

The point of this creation was to give the player more controller over where his/her party is positioned in battle.

I made this for my game because i have proximity based AOES and Line AOES. Using this gives the player a tactical advantage on where to place the party members depending on the playstyle of the player or the Boss they are about to fight.

This is my biggest common event that I have created, if you want this in your game message me and ill help you create this effect for yourself.

I would also like to know everyone's thought on this and aoes only cover a portion of the battle field.

Example: An Aoe heal that only heals around the user or a blade beam that only hits enemies that are infront of the Actor.

This idea was based off of Lunar 2 Eternal Blue.

I would like this Actor Grid Formation done for my game, please.
 

Shaz

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It's edited, and I still don't see what the discussion point is. "What do you think of this ..." is more a features feedback question. There is no discussion of any game mechanic because there has been no explanation of any game mechanic, or any question about how things should work.

No idea what aoes means.
 
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Kes

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@jerrypylant You still have not clarified what the discussion point is, despite the thread being re-opened to give you that opportunity.

I cannot move this to 'Ideas and Prototypes' or Tutorials, as both of those sections are moderated.
[mod]Closing, again.[/mod]
 
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