- Joined
- Oct 21, 2012
- Messages
- 124
- Reaction score
- 67
- First Language
- English
- Primarily Uses
- N/A
I made this using Sasuke Kannazuki's "svactorposition" plugin along with a lengthy common event.
The point of this creation was to give the player more controller over where his/her party is positioned in battle.
I made this for my game because i have proximity based AOES and Line AOES. Using this gives the player a tactical advantage on where to place the party members depending on the playstyle of the player or the Boss they are about to fight.
This is my biggest common event that I have created, if you want this in your game message me and ill help you create this effect for yourself.
I would also like to know everyone's thought on this and aoes only cover a portion of the battle field.
Example: An Aoe heal that only heals around the user or a blade beam that only hits enemies that are infront of the Actor.
This idea was based off of Lunar 2 Eternal Blue.
The point of this creation was to give the player more controller over where his/her party is positioned in battle.
I made this for my game because i have proximity based AOES and Line AOES. Using this gives the player a tactical advantage on where to place the party members depending on the playstyle of the player or the Boss they are about to fight.
This is my biggest common event that I have created, if you want this in your game message me and ill help you create this effect for yourself.
I would also like to know everyone's thought on this and aoes only cover a portion of the battle field.
Example: An Aoe heal that only heals around the user or a blade beam that only hits enemies that are infront of the Actor.
This idea was based off of Lunar 2 Eternal Blue.
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