Actor Level?

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CorpseFather

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Hello, I'm still rather new to using Rpg Maker MV.
Since that's aside now,

I was wondering if there was/is a way to detect a player/actor level before doing something
In the game I'm making im using an assortment of plugins, one is yanfly's to increase player cap from 99.
I want to add an "Ascension" (Basically level up from 99 to 100)

But before the event run's I want to detect if the player is at Lv 99 or not, I've looked online but haven't found to much about it other then "Game Data" but with 1.6.1 I'm not sure how to get there since it isn't in the Conditional Branch.

Was kind of hoping to use the Variable option in Conditional Branch if at all possible.
 

Oddball

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Conditinal branches in a event can do this (I think)

Make a event, select conditinal branch and browse through the options. I'm sure you can find it
 

CorpseFather

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Conditinal branches in a event can do this (I think)

Make a event, select conditinal branch and browse through the options. I'm sure you can find it
I've looked multiple times and haven't been able to find one, If i have to use JS, a plugin, or overall script to make it work then so be it, but it's have to be simplified a lot, since I don't quite fully understand scripts and such
 

Doktor_Q

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It's entirely possible, but a little bit roundabout:
upload_2019-3-24_19-34-45.png
upload_2019-3-24_19-35-52.png
upload_2019-3-24_19-36-44.png
Now, you can compare that variable against whatever values you want:
upload_2019-3-24_19-38-49.png
 

CorpseFather

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Animebryan

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Keep in mind that if you're using Yanfly's Core Engine plugin to increase the max level past 99, you wouldn't be able to stop the player from going over level 99 naturally (if you plan on stopping the player at Lv 99 & require them to do something special to break the limit to go to 100+).
 

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