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REQUEST
So, after trying to event it for a long time and trying various methods, I see no way to possibly make this work the way that I want. My intention is to summon a monster - with all information drawn from the Actors section (and subsequent parts of the database). Here is what I am basically asking for help with:
My attempts at creating this with events allowed me to summon and replace the party. But had these faults:
I really do think that a plugin is the BEST way to do this. But if anyone knows a way to get all of this done properly with events then I would love to know and will spend the exhausting time eventing it all. If you require any other information then please ask. Thank you for your time and if you chose to help then thank you so very much! You will be making my dreams come true!
HELP
This video kind of goes over what I want. However there are some limitations and some REALLY big problems with it:
This wikia page shows how they function in Final Fantasy x and this is very similar to what I am looking for:
http://finalfantasy.wikia.com/wiki/Aeon_(Final_Fantasy_X)
This is NOT what I want and I've already seen people suggesting this on old threads:
http://mvplugins.com/plugin/HimeWorks/HimeWorks%20-%20Enemy%20Reinforcements
Also see this thread as it may help a little to get an idea of what I am looking for:
So, after trying to event it for a long time and trying various methods, I see no way to possibly make this work the way that I want. My intention is to summon a monster - with all information drawn from the Actors section (and subsequent parts of the database). Here is what I am basically asking for help with:
- Summon actor into part by casting a spell.
- All other actors in the party are replaced.
- When the summon dies or the battle ends, the summon is promptly removed from the party and the old party is restored.
- A return skill (easy to event though annoying and time consuming with how many actors I have in my game) so that the summon is un-summoned the party comes back.
My attempts at creating this with events allowed me to summon and replace the party. But had these faults:
- When the summon died, it was game over.
- When the battle ended, the summon remained.
- I have nearly 200 actors (as part of a mercenary system) and using events one summon took a LONG time. For the summons after that I had to copy & paste it all, making it for every summon, so while that was tedious it was not as bad as I had it made for the first one.
I really do think that a plugin is the BEST way to do this. But if anyone knows a way to get all of this done properly with events then I would love to know and will spend the exhausting time eventing it all. If you require any other information then please ask. Thank you for your time and if you chose to help then thank you so very much! You will be making my dreams come true!
HELP
This video kind of goes over what I want. However there are some limitations and some REALLY big problems with it:
This wikia page shows how they function in Final Fantasy x and this is very similar to what I am looking for:
http://finalfantasy.wikia.com/wiki/Aeon_(Final_Fantasy_X)
This is NOT what I want and I've already seen people suggesting this on old threads:
http://mvplugins.com/plugin/HimeWorks/HimeWorks%20-%20Enemy%20Reinforcements
Also see this thread as it may help a little to get an idea of what I am looking for:
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