Actor/Monster Summon

Ryzler

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REQUEST


So, after trying to event it for a long time and trying various methods, I see no way to possibly make this work the way that I want. My intention is to summon a monster - with all information drawn from the Actors section (and subsequent parts of the database). Here is what I am basically asking for help with:

  • Summon actor into part by casting a spell.
  • All other actors in the party are replaced.
  • When the summon dies or the battle ends, the summon is promptly removed from the party and the old party is restored.
  • A return skill (easy to event though annoying and time consuming with how many actors I have in my game) so that the summon is un-summoned the party comes back.



My attempts at creating this with events allowed me to summon and replace the party. But had these faults:

  • When the summon died, it was game over.
  • When the battle ended, the summon remained.
  • I have nearly 200 actors (as part of a mercenary system) and using events one summon took a LONG time. For the summons after that I had to copy & paste it all, making it for every summon, so while that was tedious it was not as bad as I had it made for the first one.



I really do think that a plugin is the BEST way to do this. But if anyone knows a way to get all of this done properly with events then I would love to know and will spend the exhausting time eventing it all. If you require any other information then please ask.  Thank you for your time and if you chose to help then thank you so very much! You will be making my dreams come true!


HELP


This video kind of goes over what I want. However there are some limitations and some REALLY big problems with it:










This wikia page shows how they function in Final Fantasy x and this is very similar to what I am looking for:


http://finalfantasy.wikia.com/wiki/Aeon_(Final_Fantasy_X)


This is NOT what I want and I've already seen people suggesting this on old threads:


http://mvplugins.com/plugin/HimeWorks/HimeWorks%20-%20Enemy%20Reinforcements


Also see this thread as it may help a little to get an idea of what I am looking for: 
 
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Ryzler

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Bump


Please, any anybody? I would really love a script that allows us to summon monsters! Please...
 

mordicon

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Absolutely yes to this. I have a necromancer I would like to add and what good is he w/o his summoned minions? :D
 

Ryzler

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@LadyBaskerville I love you so damn much right now! Yes! I've been struggling to event this and failing so badly. Thank you!!! You are so damn awesome!!!!!!!


xxx
 

LadyBaskerville

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@Ryzler Here is a beta version for you to test: LB_SummonActor.js


You have to write the skills yourself (with a Common Event -> Plugin Command), but all the actor replacing is done automatically. Look into the Help file for Plugin Parameters and Commands.


I'm also not sure what to do on Victory / Escape - right now the original party returns to do the victory pose / run away, but it doesn't exactly look pretty :p If you have any ideas for that, let me know! (Right now I'm considering just adding in parameters for Common Events on these occasions.)


Also, you can only summon actors - not enemies - with this plugin, and I don't think I will ever manage to add that feature.
 

Sekunri

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This is the old one. You can check out what I'm working on in my youtube video


My new plugin (in the video) is currently under-development and doesn't use plugin commands like my first one. Also I've bypassed the "invisible" actors summon bug you have if you have too many actors in your party.
 

Ryzler

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@LadyBaskerville Thank you!!! That is what I have been looking for!!!!!!!!


Don't worry about not being able to add enemies. I only ever wanted to add actors. Thank you!


I'll test it and see how it works, then get back to you.


Thank you!


I love you so damn much right now!!!!!


xoxoxo


EDIT: Just after a quick bit of testing, it works perfectly. Thank you!!!
 
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LadyBaskerville

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@Ryzler I changed up the plugin a bit - now if the battle ends with a Summon in the party, the Summon will stay on screen until the scene changes back to the map. I think it looks much cleaner now :p
It's on the MV plugins master list now: http://mvplugins.com/plugin/LadyBaskerville/Summon%20Actor


@Sekunri Wow! That looks great and is way more complex than anything I would dare to try with my current programming skills  :D I'll definitely keep your plugin in mind for some of my future game projects. I'm quite glad that the plugin I wrote has a slightly different focus, because there is no way I can compete with that!
 

Sekunri

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@LadyBaskerville


Thank you for the praise. Trust me you'll get there if you apply yourself. Just take your time... I forced myself to learn javascript over a couple sleepless nights (3-4). Never do that to yourself... Just dont lol
 

Ryzler

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@Sekunri When most people learn something like javascript over the course of a few days they struggle to recall it fully and even when they can remember it, they struggle even more to apply that knowledge in a useful way. Forced studying like that does not work for most people xD
 

Sekunri

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@Ryzler part of why i dont recommend it. Im able to retain information for about two days after cramming like that if i dont apply it. But since i am applying it im also learning more about it.
 

Ryzler

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@Sekunri From what I've seen (just of that plugin), you have a lot of talent so be careful not to burn yourself out, okay? 


x
 

Sekunri

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@Ryzler


No problems there. I love it a bit too much. It fascinates me
 

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