- Joined
- May 30, 2015
- Messages
- 74
- Reaction score
- 10
- First Language
- English
- Primarily Uses
- RMMV
Simple idea at first glance. Use a consumable item on a party member through "Show Choices" since you can't specify a conditional branch through item use alone. They learn the skill. But, through the use of a conditional branch, If the skill exists then the item is returned and the common event is cancelled. I got all that done.
What I need help with/don't understand how to do is set up a "Show Choices" where an actor's name would only show up if they're in the party. The only way I can think of is using an individual conditional branch for all the possible combinations of the 7 different actors currently in the party and each one having it's own "Show Choices" event. There has to be an easier way, right?
What I need help with/don't understand how to do is set up a "Show Choices" where an actor's name would only show up if they're in the party. The only way I can think of is using an individual conditional branch for all the possible combinations of the 7 different actors currently in the party and each one having it's own "Show Choices" event. There has to be an easier way, right?
