- Joined
- Jul 28, 2015
- Messages
- 141
- Reaction score
- 43
- First Language
- czech
- Primarily Uses
- RMMV
Hello,
Each of my actor has single unique ultimate skill which put actor to unique mode (state)
What I want to achieve is:
- Only one ultimate skill can be active for party in same time (so if Actor 1 jumps to ultimate state, rest of party has their own sealed as long as he remains in ultimate state)
I achieved this goal via comon event and UltimateSkillActive ON/OFF switch.
the problem I have is -
- As long as Actor remains in his ultimate state, his own battle music should be played, then it should return back to whatever it was for actual map.
I have Yanfly engine plugins with sequence packs so I can change battle music to right one during animation sequences by notetags.
But I failed way to change battle music back when ultimate ability state is over for actor. Something like "if UltimateSkillActive switch OFF - play battlemusic.map.default "
.
Thank you for any advices, a,d sorry for my language skill, I am not native speaker.
Each of my actor has single unique ultimate skill which put actor to unique mode (state)
What I want to achieve is:
- Only one ultimate skill can be active for party in same time (so if Actor 1 jumps to ultimate state, rest of party has their own sealed as long as he remains in ultimate state)
I achieved this goal via comon event and UltimateSkillActive ON/OFF switch.
the problem I have is -
- As long as Actor remains in his ultimate state, his own battle music should be played, then it should return back to whatever it was for actual map.
I have Yanfly engine plugins with sequence packs so I can change battle music to right one during animation sequences by notetags.
But I failed way to change battle music back when ultimate ability state is over for actor. Something like "if UltimateSkillActive switch OFF - play battlemusic.map.default "
Thank you for any advices, a,d sorry for my language skill, I am not native speaker.
