Actor state battle music

Kilitar

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Hello, 

Each of my actor has single unique ultimate skill  which put actor to unique mode (state)

What I want to achieve is:

- Only one ultimate skill can be active for party in same time (so if Actor 1 jumps to ultimate state, rest of party has their own sealed as long as he remains in ultimate state)

I achieved this goal via comon event and UltimateSkillActive ON/OFF switch. 

the problem I have is -

- As long as Actor remains in his ultimate state, his own battle music should be played, then it should return back to whatever it was for actual map. 

I have Yanfly engine plugins with sequence packs so I can change battle music to right one during animation sequences by notetags. 

But I failed way to change battle music back when ultimate ability state is over for actor.  Something like "if UltimateSkillActive switch OFF - play battlemusic.map.default "   :) .

Thank you for any advices, a,d sorry for my language skill, I am not native speaker. 
 

Kilitar

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Hello, can be closed. 

I made my own solution. 

Surprisingly -  Change Battle BGM does not work DURING BATTLE but Play BGM works.
 

Tsukihime

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Change Battle BGM changes the BGM that should be auto-played when battle starts.


Play BGM plays a BGM immediately.
 

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