Hi everyone I'm trying to figure out a way to have a visual indicator of my side view actors' turns. For example, I would like to have the actor with the current turn's sprite glow or display an overlay animation to indicate its their turn during command selection. I did some research and found two lines of script which may help: BattleManager.actor.id and BattleManager.isinputting() I'm thinking of running a check for these at the beginning of every turn, and if true to inflict a "current turn" state on the actor, where the state has an overlay animation. However, I can't figure out how to implement this. I suspect I am not using correct syntax. Any helps/hints would be appreciated!