- Joined
- May 29, 2016
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Hi everyone
I'm trying to figure out a way to have a visual indicator of my side view actors' turns. For example, I would like to have the actor with the current turn's sprite glow or display an overlay animation to indicate its their turn during command selection.
I did some research and found two lines of script which may help:
BattleManager.actor.id
and BattleManager.isinputting()
I'm thinking of running a check for these at the beginning of every turn, and if true to inflict a "current turn" state on the actor, where the state has an overlay animation. However, I can't figure out how to implement this. I suspect I am not using correct syntax. Any helps/hints would be appreciated!
I'm trying to figure out a way to have a visual indicator of my side view actors' turns. For example, I would like to have the actor with the current turn's sprite glow or display an overlay animation to indicate its their turn during command selection.
I did some research and found two lines of script which may help:
BattleManager.actor.id
and BattleManager.isinputting()
I'm thinking of running a check for these at the beginning of every turn, and if true to inflict a "current turn" state on the actor, where the state has an overlay animation. However, I can't figure out how to implement this. I suspect I am not using correct syntax. Any helps/hints would be appreciated!

