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- Feb 26, 2014
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Is your actor's in game name spelled EXACTLY the same as the name of folder where their audio lines are stored? Remember that underscores or spaces will cause issues if the actor's name or the folder's name aren't typed out EXACTLY the same.Yeah I'm running on 1.5.2, maybe this will help? Sorry for the delayed response, been pretty busy lately.
And while I'm at it, is the actor number the same as the one for your actors name?(i,e: Jonny is in the Actor 1 slot in your database)
To go into more detail, under the config plugin if "Jonny" is in the actor 1 slot then the follow lines of code will apply to him and him alone:
Code:
// What Actor One Will Say
1: [
"Too_Many_Enemies_1", 100, 100, 0,
"Too_Many_Enemies_2", 100, 100, 0,
],
Also in case you don't know the lines to edit the party needs healing are located at line 119 and ends at line 172.
Code:
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// * PARTY NEEDS HEALING?
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
}, PARTY_NEEDS_HEALING : { // <= Do Not Touch This Line
// If party total HP is below this Ratio, an Actor will say something about it
// This Ratio is a percentage, so by default if your total party hp is below
// 40%, then an actor may mention that everyone is hurt
ratio: 40 ,
// What Actor one Will Say
1: [
"Party_Needs_Healing_1", 100, 100, 0,
"Party_Needs_Healing_2", 100, 100, 0,
],
// What Actor Two Will Say
2: [
"Party_Needs_Healing_1", 100, 100, 0,
"Party_Needs_Healing_2", 100, 100, 0,
],
// What Actor Three Will Say
3: [
"Party_Needs_Healing_1", 100, 100, 0,
"Party_Needs_Healing_2", 100, 100, 0,
],
// What Actor four Will Say
4: [
"Party_Needs_Healing_1", 100, 100, 0,
"Party_Needs_Healing_2", 100, 100, 0,
],
// What Actor five Will Say
5: [
"Party_Needs_Healing_1", 100, 100, 0,
"Party_Needs_Healing_2", 100, 100, 0,
],
// What Actor six Will Say
6: [
"Party_Needs_healing_1", 100, 100, 0,
"Party_Needs_Healing_2", 100, 100, 0,
"Dialogue_3", 100, 100, 0,
],
If you do not have any audio lines for this then you MUST LEAVE IT BLANK
As so:
Code:
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// * PARTY NEEDS HEALING?
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
}, PARTY_NEEDS_HEALING : { // <= Do Not Touch This Line
// If party total HP is below this Ratio, an Actor will say something about it
// This Ratio is a percentage, so by default if your total party hp is below
// 40%, then an actor may mention that everyone is hurt
ratio: 40 ,
// What Actor one Will Say
1: [
"", 100, 100, 0,
"", 100, 100, 0,
],
// What Actor Two Will Say
2: [
"", 100, 100, 0,
"", 100, 100, 0,
],
// What Actor Three Will Say
3: [
"", 100, 100, 0,
"", 100, 100, 0,
],
// What Actor four Will Say
4: [
"", 100, 100, 0,
"", 100, 100, 0,
],
// What Actor five Will Say
5: [
"", 100, 100, 0,
"", 100, 100, 0,
],
// What Actor six Will Say
6: [
"", 100, 100, 0,
"", 100, 100, 0,
"", 100, 100, 0,
],
You can ALSO just delete the line entirely but i STRONGLY suggest keeping the code structure in tact or this can lead to errors down the line.
It should look like this as a shortened example:
Code:
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// * PARTY NEEDS HEALING?
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
}, PARTY_NEEDS_HEALING : { // <= Do Not Touch This Line
// If party total HP is below this Ratio, an Actor will say something about it
// This Ratio is a percentage, so by default if your total party hp is below
// 40%, then an actor may mention that everyone is hurt
ratio: 40 ,
// What Actor one Will Say
1: [
],
// What Actor Two Will Say
2: [
],
Please bare in mind that I could very well be wrong about ANY of this as I am not a coding expert but this is how I recall it working in VX Ace and I was told it by the person who converted it that it should function the same way in MV.
Last edited: