Actor_ItemMenuStatus & skills

Chucksaints

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Hello Makers,


I recently bought Luna Engine, I figured most of it but I stumbled on two things. I thought if I asked for help maybe. it was easier.


1. How to: Always show actor status window on scene item, descriptive image below.

2. How to show skill list on status scene.



I really need these for my project, please help me.
 

Harosata

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Hm, I don't have Luna Engine, and I doubt it's a good idea to post a paid script.  But...I'm hoping that the structure is similar to the default scripts.


1.  Window_MenuActor seems to represent the party in the menu, and it is created as @actor_window and started in Scene_ItemBase.  That is the parent class of Scene_Item and Scene_Skill.  Window_MenuActor is built from Window_MenuStatus, which comes from Window_Selectable and Window_Base.


Since Scene_Menu's item command goes to Scene_Item, @actor_window should already be there.  So look for that window, especially its openness (variable simulating opening and closing of window) and @opening (switch to determine if window should open).  At best glance, you'll probably need to place @actor_window.openness or similar in Scene_Item's start method and a few other methods as well.


2.  Skills, um, you have checked Window_Status, right?  The default shows block1 to block4 that represents the group of status, meaning you should be able the name of the "method" that draws the skills or "items".  I'm guessing that the skills is some sort of array, meaning that it's likely you'll find a for-loop in that drawing method, and I'm guessing it would be written with some sort of max size in mind.


---


Perhaps someone who has Luna Engine could help you more.
 

Chucksaints

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The first part its done !!!! thank you so much for the "lights".


Now the part where I can insert the skills on Status menu it's a little bit more tricky.


Since I'm no scripter it's even more


Anyway 1 of 2 it's awesome... thanks again @harosata :)
 

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